• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Gamzee;35352259][IMG]http://i.imgur.com/26vWi.png[/IMG] :v:[/QUOTE] Damn, lots of March birthdays, and all within a week or two of each other.
[QUOTE=Mr, Jukebox;35352306]I want to be able to play on sv_pure servers. Is there some way to have the default models/textures/hud without removing the hundreds of mods I have in my tf folder and then placing them again once I'm done playing? I think there was some kind of console command or application that someone made a while ago, but I can't find anything.[/QUOTE] Rename your tf folder, just call it "tf_1" or something. When you boot up the game, it'll create a new "tf" folder layout while leaving yours be. When you want your mods back, delete the new "tf" folder and rename "tf_1" back to "tf".
Working on a pistol to complement my Scattergun. Was originally intended to be created together when I drew them, but I work to slow to release them at the same time. Things that I do not like so far is how the muzzle is. Opinions? :D [IMG]http://dl.dropbox.com/u/35490615/killpistol/pistol.JPG[/IMG]
[QUOTE=Sharc;35352268]It lacks lightning and the constant mention of the Underscape. :v:[/QUOTE] Sorry, I'm not really sure what you mean, to be honest. I was just wondering if my knife was worth finishing.
[url]http://www.livestream.com/insaneicide[/url] i feel like redesigning something, that i feel i had the right idea in the first place but was too intimidated to take it on in that style and now regret i did
[QUOTE=boomsta_;35352547]Working on a pistol to complement my Scattergun. Was originally intended to be created together when I drew them, but I work to slow to release them at the same time. Things that I do not like so far is how the muzzle is. Opinions? :D [IMG]http://dl.dropbox.com/u/35490615/killpistol/pistol.JPG[/IMG][/QUOTE] Interesting. Grip looks kind of weird though, what did you have in mind on your concept?
[QUOTE=NuggetWarmer;35352648]Interesting. Grip looks kind of weird though, what did you have in mind on your concept?[/QUOTE] In terms of the odd angles that I used? The angles are very similar to the Shortstop really. The front part of the grip could use some work though.
[QUOTE=boomsta_;35352695]In terms of the odd angles that I used? The angles are very similar to the Shortstop really. The front part of the grip could use some work though.[/QUOTE] I think it's the smoothing on the handle. Something about it is off, and just makes it look weird.
I am finished with the ammo can! [url=http://dl.dropbox.com/u/52618319/AmmoCan_v1-1_mod.zip][img]http://dl.dropbox.com/u/52618319/ac_v1-1_modp1.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=19467][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=19467][img]http://dl.dropbox.com/u/52618319/ac_v1-1_p1.png[/img][/url]
[QUOTE=Corndog Ninja;35352427]Rename your tf folder, just call it "tf_1" or something. When you boot up the game, it'll create a new "tf" folder layout while leaving yours be. When you want your mods back, delete the new "tf" folder and rename "tf_1" back to "tf".[/QUOTE] i wasnt the oen who asked but thanks for that info.
Hey guys, im back briefly to view the nice items created, sorry i haven't been around much (some of you i bet are secretly thankful that i haven't been around). i have missed a lot by the looks of things (i come back to see 2000+ posts to view), i like the looks of the mods that have been put up recently, keep up the brilliant work guys. i however wont be keeping any modeling work up for sometime (therefore postponing the release of the tfc heavy goggles for a fortnight at least because they still need a major texture overhaul), my absence will be explained in about 1 week hopefully (i want to show everyone on the emporium what i am doing as it is highly related) so i wont be active again for yet another week at least here. Other then that, again, nice to see people are still actively creating brilliant items :smile:
[QUOTE=Gen. Cornwaffle;35352291]Where have I seen something like this before?[/QUOTE] [img]http://wiki.teamfortress.com/w/images/archive/4/4b/20110422214626!Demomanava.jpg[/img] omg stolen its the demo default hat reported
[QUOTE=Liquidrocks;35354723][img]http://wiki.teamfortress.com/w/images/archive/4/4b/20110422214626!Demomanava.jpg[/img] omg stolen its the demo default hat reported[/QUOTE] omg no u nublet he took scoot tosslcap and fit on spie!
request : can some one pls fix the direct hit ?? it's some kinda shiny ... so shiny pls fix it
Das ist progress, mein freund [IMG]http://nsa22.casimages.com/img/2012/03/30/120330032137338703.png[/IMG]
Would love to have a mod like this. [img]http://i.imgur.com/r367U.jpg[/img] It's called the Egg Blaster, the model is present in Phantasy Star Online, Phantasy Star Universe and Sonic Riders. No idea if someone bothered to rip the model from those. [IMG]http://i.imgur.com/9t6wb.jpg[/IMG][IMG]http://i.imgur.com/XnuFs.jpg[/IMG][IMG]http://i.imgur.com/skPH3.jpg[/IMG] Not saying it should be in-game, god no, just wondering if someone had the same idea. (I've seen plenty of users with Robotnik avatars around here)
[QUOTE=NassimO PotatO;35355545]-Schni schna schnappi-[/QUOTE] Looks awesome, but it feels like there's something slightly off in the chin/lower lip department.
[QUOTE=aaakm1995;35355166]request : can some one pls fix the direct hit ?? it's some kinda shiny ... so shiny pls fix it[/QUOTE] Direct hit to shiny, nerf.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=19514][img]http://cloud.steampowered.com/ugc/577826127570631176/96903B3889F8CA0419D571646A207DE74E34FAC2/[/img][/url] Please click to vote on the Workshop! I decided not to make it paintable. The only way that could conceivably work is to have the reflective stripes subtly colored, which I still think would look like shit, so there. P.S. I was able to do this entire model (including rigging, texturing, compiling) in a single evening, which is a considerable improvement in terms of my workflow.
[QUOTE=aaakm1995;35355166]request : can some one pls fix the direct hit ?? it's some kinda shiny ... so shiny pls fix it[/QUOTE] might not have a phongmask, i'll look into it
Texture's a little pixely, apart from that it's brilliant.
[QUOTE=Hatley;35356158]Texture's a little pixely, apart from that it's brilliant.[/QUOTE] it's probably been changed to a 512x512 prior to upload. or saved with odd settings
Yeah I'm not sure why it became so pixelated. It is 512x512. I think it has to do with how the texture is stretched with the rigging. Couldn't do much about it unfortunately.
[QUOTE=SgtR007;35356074][url=http://steamcommunity.com/sharedfiles/filedetails/?id=19514][img]http://cloud.steampowered.com/ugc/577826127570631176/96903B3889F8CA0419D571646A207DE74E34FAC2/[/img][/url] Please click to vote on the Workshop! I decided not to make it paintable. The only way that could conceivably work is to have the reflective stripes subtly colored, which I still think would look like shit, so there. P.S. I was able to do this entire model (including rigging, texturing, compiling) in a single evening, which is a considerable improvement in terms of my workflow.[/QUOTE] Might be cool if you could tint the phong with paint, and paint the red bit normally.
Have a big dumb concept! [t]http://img59.imageshack.us/img59/8258/heavyminijetpackconcept.png[/t]
[QUOTE=Pako;35356486]Have a big dumb concept! [t]http://img59.imageshack.us/img59/8258/heavyminijetpackconcept.png[/t][/QUOTE] More big than dumb. [QUOTE=NeoDement;35356479]Might be cool if you could tint the phong with paint, and paint the red bit normally.[/QUOTE] Yeah that's what I was thinking too. I'll try it out and post some screenies at some point.
Le updated "drip" particles. [video=youtube;iQW1AuAAOAo]http://www.youtube.com/watch?v=iQW1AuAAOAo&feature=g-all-c&context=G2181bcdFAAAAAAAADAA[/video] Instead of dripping Scarabs, it's now a cursed glow effect. Oh and it has the skull effect for health loss from the GRU but brown in colour. I'll be releasing this soon, here and on the workshop page for the Capper's Canopic. I'll probably upload the Cryo particles to the workshop by then too.
Is dat sium wind waker ?
[QUOTE=Eanny;35356921]Le updated "drip" particles. [video=youtube;iQW1AuAAOAo]http://www.youtube.com/watch?v=iQW1AuAAOAo&feature=g-all-c&context=G2181bcdFAAAAAAAADAA[/video] Instead of dripping Scarabs, it's now a cursed glow effect. Oh and it has the skull effect for health loss from the GRU but brown in colour. I'll be releasing this soon, here and on the workshop page for the Capper's Canopic. I'll probably upload the Cryo particles to the workshop by then too.[/QUOTE] Go to 1:40 to see effect Anyway. Is it me or that wind effect is a custom effect?
[QUOTE=coverop;35356984]Go to 1:40 to see effect Anyway. Is it me or that wind effect is a custom effect?[/QUOTE] [QUOTE=Totenkreuz;35356974]Is dat sium wind waker ?[/QUOTE] Yep, its from the themes plugin that I installed on my server. :D
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