[QUOTE=Pocket Medic;35378420]OOoooohhhhh
rekt[/QUOTE]
dat scrub faggit iz totlly cryin lmao.
[QUOTE=kibbleknight;35378570]i cant see the pic.[/QUOTE]
[img]http://i.imgur.com/5D86p.png[/img]
[QUOTE=kibbleknight;35378570]i cant see the pic.[/QUOTE]
[IMG]http://i.imgur.com/rHAWA.png[/IMG]
[IMG]http://speedcap.net/img/7fa68ada5bcaac0a2efe651536062f52/5cbf2e7a.png[/IMG]
Just have to add the under barrel grip and the model is done.
[editline]31st March 2012[/editline]
[QUOTE=psyke;35378542]omg paintable modest hurrfucking durr[/QUOTE]
[IMG]http://cloud.steampowered.com/ugc/487750912219047363/F7EB4F56E8524F055ED407FF4419EE8EBA1FF25C/[/IMG]
[QUOTE=AkujiTheSniper;35371223]Does anyone have a link to that mod that turned down a bunch of particles? I'd love to have my game running fast again.[/QUOTE]
[url=http://dl.dropbox.com/u/22648677/tf2/eugh/FPS1.1.zip][IMG]http://dl.dropbox.com/u/22648677/tf2/eugh/yeaaaaaaah.png[/IMG][/url]
[thumb]http://i.imgur.com/R2cOX.jpg[/thumb]
[url=http://dl.dropbox.com/u/29614223/TF2/Hydro-Dynamic%20Spatula.zip][img]http://dl.dropbox.com/u/29614223/TF2/promo/spatulapromo.png[/img][/url]
Can't figure out why [url=http://facepunch.com/threads/1167479?p=35362171&highlight=#post35362171]this[/url] happens so I'm releasing it like that.
[QUOTE=Segab;35379555]Can't figure out why this happens so I'm releasing it like that.[/QUOTE]
That'd be your triangulation acting up, look for this button under "Edit Polygons" and edit those tris.
[img]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/f7de9518.png[/img]
[QUOTE=NuggetWarmer;35379038][IMG]http://speedcap.net/img/7fa68ada5bcaac0a2efe651536062f52/5cbf2e7a.png[/IMG]
Just have to add the under barrel grip and the model is done.
[editline]31st March 2012[/editline]
[IMG]http://cloud.steampowered.com/ugc/487750912219047363/F7EB4F56E8524F055ED407FF4419EE8EBA1FF25C/[/IMG][/QUOTE]
I'm pretty sure Psyke was being sarcastic and posting what a few people were thinking.
Some of you are real bad at detecting sarcasm.
It's Here :)
[img]http://fc09.deviantart.net/fs70/i/2012/091/1/0/hats_of_the_past_era_by_tommy631-d4uon10.png[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=19997[/url]
dayum
[QUOTE=SgtR007;35339280][img]http://dl.dropbox.com/u/27092744/engi%20vest%203-29-12.PNG[/img]
WIP. Don't remember having seen it done. Clearly, texture is just base colors and a basic phong mask. Model is actually rigged pretty well. Does it kill the Engi's identifiability from a distance? I'm considering modeling on pockets, but may just texture them. Or leave them out completely.
Continue? Agree/Disagree.[/QUOTE]
You know what would go awesome with that? One of these as a weapon:
[IMG]http://static7.depositphotos.com/1066655/763/i/450/dep_7638314-Construction-worker-holding-a-slow-sign.jpg[/IMG]
[QUOTE=Hawt Koffee;35379715]It's Here :)
[img]http://fc00.deviantart.net/fs70/i/2012/091/2/1/hats_of_the_past_era_by_tommy631-d4uon10.png[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=19997[/url][/QUOTE]
But it's not released
Little preview for a pack I'm working on:
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/shield1.jpg[/IMG]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/shield2.jpg[/IMG]
I promise the rest of the items won't be nearly as retarded :v:
I want all the items to be retarded if they end up being that hilarious
[QUOTE=HyperTails;35379969]I want all the items to be retarded if they end up being that hilarious[/QUOTE]
Unfortunately, they aren't nearly as funny. I'm making the Millenium Items from the Yugioh anime, and that one was obviously the fastest one to make. I was gonna make a different version that was actually a model, and not just a flat square.
Since people think this is really funny, though, I might make some more stuff akin to this :v:
[QUOTE=Gabriel_Gore;35376677]Well speaking of crits the crit hit seems off. If it was a critical hit which inflicts MASSIVE damage. Why use the butt of the axe? Make it a different swing.
Maybe make it something like a swing from Fallout or make a whole new swing altogether!
Or even better. This is just a idea. Make him spin the axe and hit the person with the point on the back.
Just a idea[/QUOTE]
The crits sound for that sequence is just for render purpose, it wont be used as crits animation sequence.
I have never played fallout before, but I'll look for it sometime.
It's pretty cool idea, however, I can't do it with current frame limit.
[QUOTE=MegaChalupa;35375531]If this is just a stand alone thing it's perfect, but if you wan't it to fit with the rest of the game's animations it needs a lot less bounce on the draw and return to idles.[/QUOTE]
Animating the draw sequence with 50 frames is just pain in the ass and I don't think it looks bouncy.
Imo the animations fit to the game, because TF2 isn't a game that focused on realism.
[QUOTE=Sexy Robot;35379649]That'd be your triangulation acting up, look for this button under "Edit Polygons" and edit those tris.
[img]http://speedcap.net/img/dffeacdebbbfd7e04c9463f873a64f9e/f7de9518.png[/img][/QUOTE]
Okay I looked into it and it does seem to be where the problem is.
I can change the way it fucks up, but I can't make it stop :|
In fact I only made it worse:
[thumb]http://i.imgur.com/tY2Rp.jpg[/thumb]
[QUOTE=Segab;35380133]Okay I looked into it and it does seem to be where the problem is.
I can change the way it fucks up, but I can't make it stop :|
In fact I only made it worse:
[thumb]http://i.imgur.com/tY2Rp.jpg[/thumb][/QUOTE]
yarr, this be somewhat of how your wireframe should look on the spatulars
[thumb]http://dl.dropbox.com/u/16429045/example.png[/thumb]
now get back to makin' those krabby patties, boy!
[IMG]http://upload.wikimedia.org/wikipedia/en/thumb/3/37/Mr_krabs.jpg/250px-Mr_krabs.jpg[/IMG]
[QUOTE=Hawt Koffee;35379715]It's Here :)
[img]http://fc09.deviantart.net/fs70/i/2012/091/1/0/hats_of_the_past_era_by_tommy631-d4uon10.png[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=19997[/url][/QUOTE]
Hats. Hats. I love hats.
On a more serious note, they all look really great, Koffee. I would expect at least a few to be on the front page tomarrow.
[QUOTE=Corndog Ninja;35378512]zing gif[/QUOTE]
Do these exist in Friendly?
[QUOTE=Bapaul;35372239][IMG]http://img24.imageshack.us/img24/4899/hatandmelee.jpg[/IMG][/QUOTE]
I notice you're make a caduceus melee. This is a very common misconception, but the cadeceus isn't actually associated with medicine, that's the Rod of Asclepius, which is one snake wrapped around a rod without any wings.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Star_of_life2.svg/192px-Star_of_life2.svg.png[/img]
Though the cadeceus does have some association with medicine in the military, that's only the US Medical Corps. The Bundeswehr (Germany's armed forces) Joint Medical Service uses the Rod of Asclepius
[img]http://upload.wikimedia.org/wikipedia/commons/d/d8/Barettabzeichen_Sanit%C3%A4tstruppe_Bw.jpg[/img]
:eng101:
[QUOTE=lemonade1950;35380508]Do these exist in Friendly?[/QUOTE]
not to my knowledge
[QUOTE=Bazkip;35380550]I notice you're make a caduceus melee. This is a very common misconception, but the cadeceus isn't actually associated with medicine, that's the Rod of Asclepius, which is one snake wrapped around a rod without any wings.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Star_of_life2.svg/192px-Star_of_life2.svg.png[/img]
Though the cadeceus does have some association with medicine in the military, that's only the US Medical Corps. The Bundeswehr (Germany's armed forces) Joint Medical Service uses the Rod of Asclepius
[img]http://upload.wikimedia.org/wikipedia/commons/d/d8/Barettabzeichen_Sanit%C3%A4tstruppe_Bw.jpg[/img]
:eng101:[/QUOTE]
I am actually aware of that and i didnt model it to that, i modelled it to hermes' wand which is winged but flipped 180 degrees around, so with the snakes up front, to make it a bonesaw i use the artistic freedom to flip it over and modify it. Same for the hat but up to a larger extent because the original one would just look like the proof of purchase with wings
Did this to match my idea of the rocket jumping with your pocket
Before anyone says hermes was the messenger of the gods, he was also the escorter to the gates of hell, which is fitting for a medic i thought
Someday we'll make a stick with a dead snake nailed to it and we'll call it a tf2 weapon haha.
[QUOTE=APesquera;35381582][B]Someday we'll make a stick with a dead snake nailed to it[/B] and we'll call it a tf2 weapon haha.[/QUOTE]
You're promoted.
5/9 LoD's done for my mystery item. DAMN YOU MERGING VERTS AND NEEDING TO FIX UVS!
[QUOTE=ZombiPlastiClok;35379922]Little preview for a pack I'm working on:
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/shield1.jpg[/IMG]
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/shield2.jpg[/IMG]
I promise the rest of the items won't be nearly as retarded :v:[/QUOTE]
lol.nice
[QUOTE=Bazkip;35380550]I notice you're make a caduceus melee. This is a very common misconception, but the cadeceus isn't actually associated with medicine, that's the Rod of Asclepius, which is one snake wrapped around a rod without any wings.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Star_of_life2.svg/192px-Star_of_life2.svg.png[/img]
Though the cadeceus does have some association with medicine in the military, that's only the US Medical Corps. The Bundeswehr (Germany's armed forces) Joint Medical Service uses the Rod of Asclepius
[img]http://upload.wikimedia.org/wikipedia/commons/d/d8/Barettabzeichen_Sanit%C3%A4tstruppe_Bw.jpg[/img]
:eng101:[/QUOTE]
Which is why I made (and am currently remaking) a Hermes set for Scout that has a Caduceus melee.
So I was wondering if there is any other hl2/orangebox model decompiler other than the CannonFodder's?
Or if anyone has his contact info, I would like to get some info on the mdl file format to code my own decompiler or tweak/improve his mdl decompiler to decompile tf2 models if he would be willing to share the sources.
That vintage baseball cap is amazing. I luv it.
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