[QUOTE=Sexy Robot;35386628][IMG]http://puu.sh/nqcA[/IMG][/QUOTE]
[img_thumb]http://i.imgur.com/myez2.png[/img_thumb]
My concept? Someone is actually doing my idea?
[QUOTE=Evil_Knevil;35385116]It's up on the workshop! Thanks for voting.
[url=http://steamcommunity.com/workshop/filedetails/?id=20112][IMG]http://i.imgur.com/o0tFm.jpg[/IMG][/url]
Seperate models:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=20104[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=20106[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=20108[/url][/QUOTE]
I don't even play TF2 anymore but I need that beard.
[QUOTE=Sexy Robot;35386628][IMG]http://puu.sh/nqcA[/IMG]
I don't know.[/QUOTE]
I suggest an alternate style with a banana
[url=http://tf2mods.net/mod.php?id=397][img]http://i44.tinypic.com/312xypw.png[/img][/url]
Still deciding what to do with it for now but may as well release it as a mod since it's pretty much finished. Forgot to put that it replaces the normal GL.
EDIT: I didn't include the right grenade pellet. Fixed it now.
[QUOTE=thecuntsman;35386034]snip[/QUOTE]
Dude, seriously, let it go.
If you really want to get even with Psyke, go for creative. Make something amazing that will knock people's socks off. You have your own stuff going on, (for example your comics) it's more worthwhile and rewarding to spend your energy on. And I'm not saying this because you're texturing a set for me, that just takes time. Or siding with Psyke for that matter (he still needs to finish a hat of mine and that's about a month ago). I've grown to dislike seeing all this bickering that is still festering from both sides in the Emporium. I really doubt it's beneficial to us all.
A wise man once said: "It's better to light a candle than curse the darkness"
An even wiser man also said: "Sometimes it's better to light a flamethrower than curse the darkness."
(hinthint)
[QUOTE=Harakiwi;35387521]Dude, seriously, let it go.
If you really want to get even with Psyke, go for creative. Make something amazing that will knock people's socks off. You have your own stuff going on, (for example your comics) it's more worthwhile and rewarding to spend your energy on. And I'm not saying this because you're texturing a set for me, that just takes time. Or siding with Psyke for that matter (he still needs to finish a hat of mine and that's about a month ago). I've grown to dislike seeing all this bickering that is still festering from both sides in the Emporium. I really doubt it's beneficial to us all.
A wise man once said: "It's better to light a candle than curse the darkness"
An even wiser man also said: "Sometimes it's better to light a flamethrower than curse the darkness."
(hinthint)[/QUOTE]
Doesn't that imply the wiser man wants to start a flame war?
[QUOTE=BY;35387589]Doesn't that imply the wiser man wants to start a flame war?[/QUOTE]
Ha, I'm just implying on the Pyro set of mine.
[QUOTE=Mnemosynaut;35387784][img]http://dl.dropbox.com/u/22376999/beer_pouch.png[/img][/QUOTE]
Why does the engineer have his beer in a pocket full of marshmallows?
[QUOTE=thecuntsman;35386034]The grammer you've used here doesn't make sense. I think you need more HLMV screenshots for me to know what you're talking about.[/QUOTE]
Maybe you need to look-up what "disgruntled" and "hung" mean.
I don't think i need to prove myself to you regarding my work either. sorry.
[QUOTE=Sexy Robot;35386628][IMG]http://puu.sh/nqcA[/IMG]
I don't know.[/QUOTE]
Call it the "Cold Caller"
[QUOTE=Pie_Tony;35388020]Call it the "Cold Caller"[/QUOTE]
How about the "Hot Line" ?
[QUOTE=NassimO PotatO;35388069]How about the "Hot Line" ?[/QUOTE]
Everybody go home, you're not gonna beat this name.
[QUOTE=NassimO PotatO;35388069]How about the "Hot Line" ?[/QUOTE]
this takes the cake.
[QUOTE=NassimO PotatO;35388069]How about the "Hot Line" ?[/QUOTE]
[img]http://www.threadbombing.com/data/media/2/applause.gif[/img]
what about a spare wheel for the engy or the solly?
[QUOTE=install gentoo;35387922]Why does the engineer have his beer in a pocket full of marshmallows?[/QUOTE]
cuz marshmallows are cool.
Today something happened, something I wasn't expecting to be honest :v:
This morning, I open my mailbox and see a dozen of comments/mails/messages telling me congrats for getting my flamethrower in-game. And thus I got a "wait what" moment.
(I was kinda happy tho :L)
Anyway, I start to look for it and end up on this video : [url]http://www.youtube.com/watch?v=FfYKHyMvAIQ[/url]
And I realise this was all a joke. From here I was disappointed but at least it's some free advertising so, better than nothing :v:
And then I start to receive this kind of message :
[quote] ur ft just got in tf2 with shitty stat, u asshole for submitting these[/quote]
.
.
.
[img]http://dl.dropbox.com/u/22707688/c.jpg[/img]
snip
[QUOTE=Roninsmastermix;35387951]I don't think i need to prove myself to you regarding my work either.[/QUOTE]
I can tell :wink:
[QUOTE=Mnemosynaut;35387784][img]http://dl.dropbox.com/u/22376999/beer_pouch.png[/img][/QUOTE]
I'm trying to think of a name with a kula shaker reference, but I'm coming up blank.
Do you guys think that this needs more phong or is this good enough? I feel like it isn't metallic looking enough.
[img_thumb]http://cloud.steampowered.com/ugc/542923341469082361/051002037AE1EB70682AC18D6A37C264B86E8B8F/[/img_thumb]
Guys I need a bit of modeling advice.
Kinda new to the whole thing, and currently working on my first model. This problem has me stumped - I need to join two cylinders, one with more sides than the other. How do I do it? see below:
[IMG]http://i.imgur.com/koGaB.jpg[/IMG]
I use bridge (or even do it manually) and end up with this crap:
[IMG]http://i.imgur.com/b9VqL.jpg[/IMG]
[IMG]http://i.imgur.com/lSfHg.jpg[/IMG]
So what's the etiquette here guys? This has had me stumped all day.
Thanks in advance for any advice! Cheers!
[QUOTE=boomsta_;35388996]Do you guys think that this needs more phong or is this good enough. I feel like it isn't metallic looking enough.
[img_thumb]http://cloud.steampowered.com/ugc/542923341469082361/051002037AE1EB70682AC18D6A37C264B86E8B8F/[/img_thumb][/QUOTE]
Needs more.
[QUOTE=Hamuelo;35388999]Guys I need a bit of modeling advice.
Kinda new to the whole thing, and currently working on my first model. This problem has me stumped - I need to join two cylinders, one with more sides than the other. How do I do it? see below: So what's the etiquette here guys? This has had me stumped all day. Thanks in advance for any advice! Cheers![/QUOTE]
try bridging pair separately, then the rest. Or just bridge them all individually, then merge the edges. You also need to have the same ammount of edges on both sides, remember. You could also just merge the verts on both meshes.
[QUOTE=thecuntsman;35389049]try bridging pair separately, then the rest. Or just bridge them all individually, then merge the edges. You also need to have the same ammount of edges on both sides, remember. You could also just merge the verts on both meshes.[/QUOTE]
Cheers man. Think I fixed it. We'll see.
Thanks for the help!
[QUOTE=NuggetWarmer;35380203]yarr, this be somewhat of how your wireframe should look on the spatulars
[thumb]http://dl.dropbox.com/u/16429045/example.png[/thumb][/QUOTE]
okay
[thumb]http://i.imgur.com/Wfq3d.png[/thumb]
[thumb]http://i.imgur.com/nNJoD.jpg[/thumb]
:(
[QUOTE=Hamuelo;35388999]Guys I need a bit of modeling advice.
Kinda new to the whole thing, and currently working on my first model. This problem has me stumped - I need to join two cylinders, one with more sides than the other. How do I do it? see below:
I use bridge (or even do it manually) and end up with this crap:
So what's the etiquette here guys? This has had me stumped all day.
Thanks in advance for any advice! Cheers![/QUOTE]
A quick way is just to weld every other pair of vertexes until you get something like this:
[IMG]http://dl.dropbox.com/u/7534716/Useweld.jpg[/IMG]
[QUOTE=Populus89;35389435]A quick way is just to weld every other pair of vertexes until you get something like this:[/QUOTE]
Thanks man! That's essentially what I've done, but by bridging one pair at a time.
[IMG]http://i.imgur.com/li0ZQ.jpg[/IMG]
Thanks again
[QUOTE=Segab;35389409]okay
:([/QUOTE]
Adjusting the triangle order helps but it won't fix it. Some of the vertices on the edge aren't aligned perfectly with the cut out bits in the middle. Even if there out by just a tiny amount it will cause this. Best thing would be to clone one of the good ones and replace it instead of trying to fix it. If you convert to Editable Mesh to triangulate it you'll see the problem in max (which think you are using).
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