• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=boomsta_;35388996]Do you guys think that this needs more phong or is this good enough? I feel like it isn't metallic looking enough. [img_thumb]http://cloud.steampowered.com/ugc/542923341469082361/051002037AE1EB70682AC18D6A37C264B86E8B8F/[/img_thumb][/QUOTE] Could definitely use some more. Just started using this skin, and while I do like it, it does need some fancy phong. Take a look at how the default scattergun does it - the metallic body should shine a decent amount, but scratches should be extra shiny. Would you still happen to have the AO for this?
[QUOTE=Segab;35389409]okay [thumb]http://i.imgur.com/Wfq3d.png[/thumb] [thumb]http://i.imgur.com/nNJoD.jpg[/thumb] :([/QUOTE] Definitely a smoothing group issue, and I suspect those faces aren't all perfectly aligned in a flat plane.
[IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/shotdown_thingy.png[/IMG] think i'm .. halfway done or so modelling looking for colour / etc critiques
Anyone got any concepts that need modeling?
[QUOTE=Eeshton;35390400]Anyone got any concepts that need modeling?[/QUOTE] Something that is not a hat.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20215"][IMG]http://dl.dropbox.com/u/22376999/beer_pouch2.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20212"][IMG]http://dl.dropbox.com/u/22376999/heavy_watson.png[/IMG][/URL] Time to kick back and relapse. More pictures and stuff coming later.
[QUOTE=Eeshton;35390400]Anyone got any concepts that need modeling?[/QUOTE] [URL=http://imageshack.us/photo/my-images/46/thebulletbiter.png/][IMG]http://img46.imageshack.us/img46/2752/thebulletbiter.png[/IMG][/URL]
[QUOTE=Rozzy85;35390063]Adjusting the triangle order helps but it won't fix it. Some of the vertices on the edge aren't aligned perfectly with the cut out bits in the middle. Even if there out by just a tiny amount it will cause this. Best thing would be to clone one of the good ones and replace it instead of trying to fix it. If you convert to Editable Mesh to triangulate it you'll see the problem in max (which think you are using).[/QUOTE] [QUOTE=Mariner;35390321]Definitely a smoothing group issue, and I suspect those faces aren't all perfectly aligned in a flat plane.[/QUOTE] The middle one is perfectly plane, and the two others are copies of it. Yet the issue also happens on the middle one. And how can the smoothing group be the issue? [thumb]http://i.imgur.com/3y387.jpg[/thumb]
[QUOTE=MugenOverlord;35390292]Could definitely use some more. Just started using this skin, and while I do like it, it does need some fancy phong. Take a look at how the default scattergun does it - the metallic body should shine a decent amount, but scratches should be extra shiny. Would you still happen to have the AO for this?[/QUOTE] Yeah in HLMV it looked alright but in game it is really lacking. Here is the AO bake for it btw. [IMG]http://dl.dropbox.com/u/35490615/Scattergun/baked.png[/IMG]
[QUOTE=NassimO PotatO;35388069]How about the "Hot Line" ?[/QUOTE] I find it funny how this post seems to get all the praise for the name, when that is clearly the name in the concept art of the item.
[QUOTE=Mnemosynaut;35390540][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20215"][IMG]http://dl.dropbox.com/u/22376999/beer_pouch2.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20212"][IMG]http://dl.dropbox.com/u/22376999/heavy_watson.png[/IMG][/URL] Time to kick back and relapse. More pictures and stuff coming later.[/QUOTE] Just an fyi, randomized levels go from 1-100, you can't get level 0 from drops anymore.
[QUOTE=Mnemosynaut;35390540][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20215"][IMG]http://dl.dropbox.com/u/22376999/beer_pouch2.png[/IMG][/URL] Time to kick back and relapse. More pictures and stuff coming later.[/QUOTE] Terrible knock off of the Hot Pocket [url=http://steamcommunity.com/sharedfiles/filedetails/?id=4866][img]http://cloud.steampowered.com/ugc/648746999408374639/6D0E33CA6CAB9BA9495333573B15326A86389D60/600x337.resizedimage[/img][/url] :tinfoil:
[QUOTE=Segab;35389409]okay [thumb]http://i.imgur.com/Wfq3d.png[/thumb] [thumb]http://i.imgur.com/nNJoD.jpg[/thumb] :([/QUOTE] Makes me remember my Splatula concept for the Pyro. Sigh.
So I come back after a weekend out of town and find my model on the third page of the Workshop. With five stars and over 500 votes in the span of two days. I don't understand how the Workshop ranks these things at all.
[QUOTE=Segab;35389409]okay [thumb]http://i.imgur.com/Wfq3d.png[/thumb] [thumb]http://i.imgur.com/nNJoD.jpg[/thumb] :([/QUOTE] i almost wanna say give it 'ere, so i can fuck with it for an hour in milkshape, but im sure you wanna figure it out, if not, just shoot me a PM
[QUOTE=Segab;35389409]okay [thumb]http://i.imgur.com/Wfq3d.png[/thumb] [thumb]http://i.imgur.com/nNJoD.jpg[/thumb] :([/QUOTE] Can't you just copy the head from one of the other spatulas and replace the one on the right? They seem to have proper smoothing, and they shouldn't be substantially different from a geometry point of view.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=20236"][IMG]http://cloud.steampowered.com/ugc/578952410977418319/DB3335F7FF833E8E6A617B8851968F80EE8E5FBE/[/IMG][/URL] I present the Capital Punishment. Or, if void had gotten his way, The Castro Fidelity.
[QUOTE=Urser;35391987]Can't you just copy the head from one of the other spatulas and replace the one on the right? They seem to have proper smoothing, and they shouldn't be substantially different from a geometry point of view.[/QUOTE] they all fuck up at some point, they just need to be in the exact angle. [thumb]http://i.imgur.com/vuFLp.jpg[/thumb] [QUOTE=Insaneicide;35391724]i almost wanna say give it 'ere, so i can fuck with it for an hour in milkshape, but im sure you wanna figure it out, if not, just shoot me a PM[/QUOTE] Since I work with 3dsmax I don't think you can use my .max, but I released it [url=http://facepunch.com/threads/1167479?p=35379555&viewfull=1#post35379555]here[/url], so if you need any other file I'll send what's missing by PM. Want a .smd or something?
[QUOTE=Segab;35392230]they all fuck up at some point, they just need to be in the exact angle. [thumb]http://i.imgur.com/vuFLp.jpg[/thumb] Since I work with 3dsmax I don't think you can use my .max, but I released it [url=http://facepunch.com/threads/1167479?p=35379555&viewfull=1#post35379555]here[/url], so if you need any other file I'll send what's missing by PM. Want a .smd or something?[/QUOTE] You want your triangles to be as 'even' as possible. [IMG]http://i.imgur.com/EOPSz.png[/IMG] This is like the fucking basics of game modeling, man. Keep up. :v:
[QUOTE=Hideous_;35392306]You want your triangles to be as 'even' as possible. [IMG]http://i.imgur.com/EOPSz.png[/IMG] This is like the fucking basics of game modeling, man. Keep up. :v:[/QUOTE] Yeah but as long as the object is flat that shouldn't affect the shading right?
Doubled vertices maybe?
[QUOTE=Jalcober;35392348]Yeah but as long as the object is flat that shouldn't affect the shading right?[/QUOTE] Well clearly it's happening, so it's being affected.
[QUOTE=tso;35390353][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/shotdown_thingy.png[/IMG] think i'm .. halfway done or so modelling looking for colour / etc critiques[/QUOTE] It's going to be way to similar to the stock shotgun if you stick with the same color scheme, so i'd change things up a bit, and i think it'd be nicer if the box meter thing blended in with the colors rather than having it's own color
Another day, another Millenium Item! Yesterday I showed the Millenium Shield card, so today, here's the Millenium Eye! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeye.jpg[/IMG] I'll release all the Millenium items soon, most are already done, and need texturing
[QUOTE=ZombiPlastiClok;35392810]Another day, another Millenium Item! Yesterday I showed the Millenium Shield card, so today, here's the Millenium Eye! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeye.jpg[/IMG] I'll release all the Millenium items soon, most are already done, and need texturing[/QUOTE] I want.
Gonna start working on a passive secondary for engie that would restore metal over time
[QUOTE=ZombiPlastiClok;35392810]Another day, another Millenium Item! Yesterday I showed the Millenium Shield card, so today, here's the Millenium Eye! [IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeye.jpg[/IMG] I'll release all the Millenium items soon, most are already done, and need texturing[/QUOTE] and then a puzzle necklace thing for scout?
[QUOTE=Jalcober;35364684]Working on fixing the textures on this thing. [t]http://i.imgur.com/4C23o.png[/t] Oh I also saw this in the workshop page. [IMG]http://i.imgur.com/yNno9.png[/IMG] :v:[/QUOTE] 'fuel gallon in place of the clip' [IMG]http://i41.tinypic.com/2s01mhs.png[/IMG] this was originul idea n he steeled it where is lawsuit button
Finished my secret hat, I'll publicly release the mod next emporium. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=20251][img]http://dl.dropbox.com/u/52618319/hh_v1-1_p1.png[/img][/url]
[QUOTE=blaholtzen;35392960]and then a puzzle necklace thing for scout?[/QUOTE] The Millenium Puzzle [img]http://sae.tweek.us/static/images/emoticons/emot-eng101.gif[/img]
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