[QUOTE=kenshin6;35393019]Finished my secret hat, I'll publicly release the mod next emporium.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=20251][img]http://dl.dropbox.com/u/52618319/hh_v1-1_p1.png[/img][/url][/QUOTE]
That's a really clever thing you've made there.
[QUOTE=Eeshton;35390400]Anyone got any concepts that need modeling?[/QUOTE]
well i have some.
a pyro face misc which would be the 2 hands of a clock attached to the middle of the mask and would gradually turn clockwise.
i put up this sketch of it i did if that helps.
the hands would probably be changed in length but this was just a sketch
[IMG]http://fc01.deviantart.net/fs70/i/2012/084/d/6/pyro_clock_2_by_scythewielder13-d4ty4ri.png[/IMG]
[img]http://content.screencast.com/users/Eeshton/folders/Jing/media/88a34b22-7425-4620-a0a4-8cc118c0c9d7/2012-04-01_2137.png[/img]
Any ideas on what to add/change?
I'll release this here. Thumbs up on the workshop!
[URL="http://www.mediafire.com/?r4d9zsdevou44k7"][IMG]http://img41.imageshack.us/img41/8918/mountaineerpromo.png[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=19755"][IMG]http://img827.imageshack.us/img827/8300/workshoppromoextention.png[/IMG][/URL]
[QUOTE=Eeshton;35393081][img]http://content.screencast.com/users/Eeshton/folders/Jing/media/88a34b22-7425-4620-a0a4-8cc118c0c9d7/2012-04-01_2137.png[/img]
Any ideas on what to add/change?[/QUOTE]
Starting to look more and more original! And it looks pretty cool too. I still don't like the ammo drum support. Maybe if it were less curvy to match the rest of the gun. The bottom the back is a bad place to break up the geometry.
Requesting this as a replacement for degreaser or any other flamethrower
[img]http://www.imfdb.org/w/images/8/88/M240Flamethrower.jpg[/img]
Here's a link to my latest item on the workshop. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=19983&searchtext="]Midnight Riders[/URL]
[IMG]http://img38.imageshack.us/img38/7484/thumbnailnk.png[/IMG]
Thumbs up!
[QUOTE=ZombiPlastiClok;35392810]Another day, another Millenium Item!
Yesterday I showed the Millenium Shield card, so today, here's the Millenium Eye!
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeye.jpg[/IMG]
I'll release all the Millenium items soon, most are already done, and need texturing[/QUOTE]
If this was for the Demoman, would it be called "The Millenium Eyelander?"
I hope we get the Millenium Rod for Scout
Just a heads up if the creator isn't aware of it...
[img]http://i.imgur.com/zbd29.png[/img]
Bit of a leftover piece of the Wunderwaffe down near the Engineer's feet.
[QUOTE=DoctorQ;35393776]Just a heads up if the creator isn't aware of it...
[img]http://i.imgur.com/zbd29.png[/img]
Bit of a leftover piece of the Wunderwaffe down near the Engineer's feet.[/QUOTE]
That would be a great mod with a more fitting texture.
[QUOTE=That Spy;35393564]If this was for the Demoman, would it be called "The Millenium Eyelander?"
I hope we get the Millenium Rod for Scout[/QUOTE]
Naw. Milenium puzle.
[img]http://i.imgur.com/kw5YL.jpg[/img]
Why dis be happenin'
Looks like it has to do with one of the jiggle-bones since the others don't seem to be affected, but I'm not sure what the deal is specifically
usually means you have some verts that aren't 100% weighted
So I was working on an urn for the Pyro. I was part way through modelling than I thought to myself "maybe I should look at it to see if it actually looks like an urn:
[IMG]http://i.imgur.com/hjLwq.png[/IMG]
:suicide:
Is there any way I can make this not look so bland and terrible? (I am completely new to modelling BTW, so don't be harsh, and don't expect me to be able to pull of some magic man modelling please.
not too bad
Was working on this all of tonight in the small amount of spare time that I had. It looks a little bland, anyone have any ideas on what I can add? Maybe different colors?
[IMG]http://dl.dropbox.com/u/35490615/Pistol/pistola.JPG[/IMG]
The wood above the grips looks silly and out of place.
[QUOTE=DoctorQ;35393776]Just a heads up if the creator isn't aware of it...
Bit of a leftover piece of the Wunderwaffe down near the Engineer's feet.[/QUOTE]
i'm trying to figure out what the problem is
it has something to do with weapon_bone_2 in a strange spot.
[QUOTE=Jalcober;35364684]Working on fixing the textures on this thing.
[t]http://i.imgur.com/4C23o.png[/t]
Oh I also saw this in the workshop page.
[IMG]http://i.imgur.com/yNno9.png[/IMG]
:v:[/QUOTE]
Funny how this fit more or less what I was working on lately :L
[img]http://dl.dropbox.com/u/22707688/littlerender.jpg[/img]
(Scaled down because TF2 unrelated, more info here : [url]http://www.gamebanana.com/gb/skins/116114[/url])
make that for TF2
please
[URL="http://dl.dropbox.com/u/57186256/Model%20Releases/Spy-lander.zip"][IMG]http://dl.dropbox.com/u/57186256/Model%20Releases/spylander.png[/IMG][/URL]
Might as well release it
[QUOTE=Cbast;35395076]Funny how this fit more or less what I was working on lately :L
[img]http://dl.dropbox.com/u/22707688/littlerender.jpg[/img]
(Scaled down because TF2 unrelated, more info here : [url]http://www.gamebanana.com/gb/skins/116114[/url])[/QUOTE]
District 9.
[QUOTE=Sparkwire;35395146]District 9.[/QUOTE]
First thing that came to my mind.
I love that movie.
[QUOTE=DoctorQ;35393776]Just a heads up if the creator isn't aware of it...
[img]http://i.imgur.com/zbd29.png[/img]
Bit of a leftover piece of the Wunderwaffe down near the Engineer's feet.[/QUOTE]
I didn't create it but I did port it... Because the first-person model is slashed in half I had to take the third-person model and port it. But I could of sworn there wasn't a left over piece of the Wunderwaffe-DG2 because once spawned in Garry's Mod it would be hard to pose if the left over piece would be that low. But hey it's nice that someone is taking an interest in making this for TF2 I suggest the texture to be changed to the TF2 color scheme.
[QUOTE=Eeshton;35390400]Anyone got any concepts that need modeling?[/QUOTE]
Feel free to browse [URL="http://www.facepunch.com/threads/1160227/49"]my concept dump[/URL] again, if you want. I've drawn the [URL="http://img252.imageshack.us/img252/8969/harborsidehench.png"]harborside henchman[/URL] set for the Soldier after that emporium got closed, so take some hallucinogenic mushrooms before viewing and try to imagine that the set is included in the dump.
Oh, yeah, reminds me... I also drew the [URL="http://img337.imageshack.us/img337/8979/sturm.png"]German romanticism set[/URL] later than that. Didn't someone start making the hair for that? Who was that, and how is it going?
[QUOTE=Citizen Insane;35395402]First thing that came to my mind.
I love that movie.[/QUOTE]
I could have done without the flashy sparkly action parts and the giant cutesy disney eyes on the aliens, but by god that film had some great moments. The nail scene near the beginning may very well have the best acting I've ever seen.
[QUOTE=Cbast;35395076]Funny how this fit more or less what I was working on lately :L
[img]http://dl.dropbox.com/u/22707688/littlerender.jpg[/img]
(Scaled down because TF2 unrelated, more info here : [url]http://www.gamebanana.com/gb/skins/116114[/url])[/QUOTE]
I think you just won that contest.
I have an issue with the paintability on my decorations. It stays white, even when I paint it. I did exactly the same as I did with my paintable spy moustache and tin robot. Anybody have any ideas?
[IMG]http://i.imgur.com/vG1kY.jpg[/IMG]
[QUOTE=ZombiPlastiClok;35392810]Another day, another Millenium Item!
Yesterday I showed the Millenium Shield card, so today, here's the Millenium Eye!
[IMG]http://i227.photobucket.com/albums/dd305/zombieplasticclock/milleniumeye.jpg[/IMG]
I'll release all the Millenium items soon, most are already done, and need texturing[/QUOTE]
I know what that's supposed to be, but I see a fleshlight in his eye.
[QUOTE=Evil_Knevil;35396061]I have an issue with the paintability on my decorations. It stays white, even when I paint it. I did exactly the same as I did with my paintable spy moustache and tin robot. Anybody have any ideas?
[IMG]http://i.imgur.com/vG1kY.jpg[/IMG][/QUOTE]
Edit: you mean ingame or in the hlmv?
For the HLMV you have to use the parameter like so "$color2" "{207 115 54}" but don't forget to "turn it off" or comment it once you want to test the paints ingame.
You can also find the paintable colors here: [URL]http://wiki.teamfortress.com/wiki/Template:Painted_variants/Tutorial[/URL]
[QUOTE=BANG!;35396237]Edit: you mean ingame or in the hlmv?
For the HLMV you have to use the parameter like so "$color2" "{207 115 54}" but don't forget to "turn it off" or comment it once you want to test the paints ingame.
You can also find the paintable colors here: [URL]http://wiki.teamfortress.com/wiki/Template:Painted_variants/Tutorial[/URL][/QUOTE]
The issue is ingame, it works in hlmv.
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