to be fair to him, he did try to fix it, but Valve refused.
[QUOTE=Hawt Koffee;34982088]we're never letting Ben Henry live that down[/QUOTE]
You know iv'e always had a slight feeling he didn't really do the remake of the tomislav.
it's kinda above the bar of his usual work.
[QUOTE=Grimhound;34980264]Wow!
[url]http://www.flickr.com/photos/nationpoo/6794178616/in/set-72157629499756023/lightbox/[/url]
[img]http://farm8.staticflickr.com/7205/6794178616_c388bece76_m.jpg[/img][img]http://farm8.staticflickr.com/7047/6940291527_35a8f59715_m.jpg[/img][img]http://farm8.staticflickr.com/7046/6794178068_6f17fe943c_m.jpg[/img][img]http://farm8.staticflickr.com/7198/6940291037_973bea8a0e_m.jpg[/img][img]http://farm8.staticflickr.com/7206/6794177698_9127d4a8aa_m.jpg[/img][img]http://farm8.staticflickr.com/7183/6794177534_1f4cf1443c_m.jpg[/img]
They don't fit the style of the game, but they're neat.[/QUOTE]
THE RIFLES
GIVE ME THE RIFLES
THEY ARE BEAUTIFUL
[img]http://dl.dropbox.com/u/37749778/BETTER.png[/img]
Too bad a lot of maps make cubemap effects look horrible
[QUOTE=-=NARH=-;34982701][img]http://dl.dropbox.com/u/37749778/BETTER.png[/img]
Too bad a lot of maps make cubemap effects look horrible[/QUOTE]
james bond games' version of instagib.
[QUOTE=psyke;34982195]You know iv'e always had a slight feeling he didn't really do the remake of the tomislav.
it's kinda above the bar of his usual work.[/QUOTE]
Harsh.
[QUOTE=NeoDement;34982937]Harsh.[/QUOTE]
Hardly.
[thumb]http://i.imgur.com/VfbB7.png[/thumb][thumb]http://i.imgur.com/YY0Kx.png[/thumb]
based on this
[thumb]http://i.imgur.com/pmyGb.png[/thumb]
I'll scale it up a bit.
[QUOTE=Segab;34983195]based on this
I'll scale it up a bit.[/QUOTE]
you will never understand how much i love you
Idea
The Py'ro'thalu Pack
[b]The Creeper's Peepers[/b] (NOT MINECRAFT RELATED FUCK YOU)
[u]Misc item[/u]
A bunch of eyes that are looking out of the Pyro's default gas mask. They would vary in size and colour.
[i]Keep your eyes out for trouble. All 2,462 of them.[/i]
[b]The Gelatinous Gropers[/b]
[u]Misc item[/u]
Tentacles that come out of the pyro's filters. The front filter has lots of average-to-small sized tentacles while the side filter has one big tentacle.
[i]Required for proper consumption of virgin sacrifices.[/i]
[b]The Collect Call of Cthulhu[/b]
[u]Melee Weapon[/u]
A seemingly ordinary phone... CONNECTED WITH A HUMAN SPINE AS THE CORD, PLUGGING INTO A BOOK OF HORRIBLE NIGHTMARISH LORE! Has special sound effects and you hear the 'calls' like you hear the spirit inside the Eyelander.
[i]He's calling... FOR YOU! And the call is coming from inside the house! And the phone isn't even plugged in![/i]
Set Bonus: Gain the ability to drive people into insanity.
[QUOTE=PSI Guy;34984042]Idea
The Py'ro'thalu Pack
[b]The Creeper's Peepers[/b] (NOT MINECRAFT RELATED FUCK YOU)
[u]Misc item[/u]
A bunch of eyes that are looking out of the Pyro's default gas mask. They would vary in size and colour.
[i]Keep your eyes out for trouble. All 2,462 of them.[/i]
[b]The Gelatinous Gropers[/b]
[u]Misc item[/u]
Tentacles that come out of the pyro's filters. The front filter has lots of average-to-small sized tentacles while the side filter has one big tentacle.
[i]Required for proper consumption of virgin sacrifices.[/i]
[b]The Collect Call of Cthulhu[/b]
[u]Melee Weapon[/u]
A seemingly ordinary phone... CONNECTED WITH A HUMAN SPINE AS THE CORD, PLUGGING INTO A BOOK OF HORRIBLE NIGHTMARISH LORE! Has special sound effects and you hear the 'calls' like you hear the spirit inside the Eyelander.
[i]He's calling... FOR YOU! And the call is coming from inside the house! And the phone isn't even plugged in![/i]
Set Bonus: Gain the ability to drive people into insanity.[/QUOTE]
you always have the most entertaining concepts
[QUOTE='[Square];34977308']I was wondering, Have the Facepunch tf2 community ever teamed up to create a themed Map Prop set?
We could even then create a map using the props made.
Whatcha think?[/QUOTE]
Pretty late rely but judging by this group: [url]http://steamcommunity.com/groups/tf2mapsnetsecretparty[/url] it seems there's a few facepunch modellers who were working with TF2maps guys to make a new environment, I'm guessing it was void's suburban one that died on it's arse.
[QUOTE=PSI Guy;34979747]If anyone knows how to get in contact with Larolaro, could they ask him to make a "hornless" style for the Noh Mercy so it won't clip with so many hats?[/QUOTE]
Try his twitter, usually works for me: [url]https://twitter.com/#!/lar0lar0[/url]
[editline]4th March 2012[/editline]
Oh and the OP is now updated
Hey guys, I have yet another problem in my endless pile of problems, and it is when I use GUIstudioMDL. I am not really sure what the problem is so I will post my qc and the error message. Once again I am completely new to compiling as well as modelling so be easy on me if I did something completely wrong.
My qc: [url]http://pastebin.com/d7Ncdnzb[/url]
The error: [url]http://pastebin.com/pYa0acDU[/url]
[QUOTE=tso;34985739][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/blackbook-1.png[/IMG]
texture?[/QUOTE]
A bit too detailed, in my opinion.
the paper, that is
[QUOTE=tso;34985739][IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/blackbook-1.png[/IMG]
texture?[/QUOTE]
Why is the model flipped? You'd clearly want the misc on the Pyro's left hip for visibility purposes (which it technically is).
[QUOTE=MaroonMak;34985683]Hey guys, I have yet another problem in my endless pile of problems, and it is when I use GUIstudioMDL. I am not really sure what the problem is so I will post my qc and the error message. Once again I am completely new to compiling as well as modelling so be easy on me if I did something completely wrong.
My qc: [url]http://pastebin.com/d7Ncdnzb[/url]
The error: [url]http://pastebin.com/pYa0acDU[/url][/QUOTE]
Make sure that the path $cd "C:\Users\Finn\Desktop\Models\Pyro\Sign\output"
in the qc is indeed the proper path for folder that the "Pyro_sign.smd" is in.
It looks like the error is that it can't find the smd.
[img]http://dl.dropbox.com/u/25867270/phantoma1.png[/img]
slight variation on the phantom concept.
[QUOTE=bigbadrick;34986114][img]http://dl.dropbox.com/u/25867270/phantoma1.png[/img]
slight variation on the phantom concept.[/QUOTE]
How many polys on that fan? Just wondering.
[QUOTE=ninjaa003;34986056]Make sure that the path $cd "C:\Users\Finn\Desktop\Models\Pyro\Sign\output"
in the qc is indeed the proper path for folder that the "Pyro_sign.smd" is in.
It looks like the error is that it can't find the smd.[/QUOTE]
That worked man, thanks, but now it is time for GUIstudioMDL Error Part 2!
Another issue, I think it has something to do with me not parenting the bone correctly, so it is going to be a total bitch to go back in and fix it.
Error message: [url]http://pastebin.com/5Rwi4gK9[/url]
qc: [url]http://pastebin.com/3rZfVZ15[/url]
[QUOTE=MaroonMak;34986524]That worked man, thanks, but now it is time for GUIstudioMDL Error Part 2!
Another issue, I think it has something to do with me not parenting the bone correctly, so it is going to be a total bitch to go back in and fix it.
Error message: [url]http://pastebin.com/5Rwi4gK9[/url]
qc: [url]http://pastebin.com/3rZfVZ15[/url][/QUOTE]
My advice is to open up whatever program you're using to create your model, and make sure that the model is rigged to the weapon_bone properly, then trying exporting again.
I say this, because it looks like your qc is fine, and I usually get that error when I've forgotten to rig a model to the bone(s) :v:
can also open the smd up in notepad+ or something and change up the bone there
[QUOTE=tso;34986905]can also open the smd up in notepad+ or something and change up the bone there[/QUOTE]
How can I do this?
[QUOTE=TheFishyG;34986401]How many polys on that fan? Just wondering.[/QUOTE]
Enough
[QUOTE=bigbadrick;34987096]Enough[/QUOTE]
yay
Hey Emporium i come to y'all with a question. I'm still working hard on that retexure of the Brawlers blaster. But i had a idea and i wanted to know if i could do this.
This is the texture so far.
[IMG]http://i74.photobucket.com/albums/i255/L1LC/8.png[/IMG]
Now see the barrel? I want to know if i'd have to edit the model to make it the holes look like legit holes. Or if there's a way around it? Like, Doing A Normals map?
Any changes I should make to the model before unwrapping? That front ring is supposed to hold the barrels while letting them rotate freely (even though they won't rotate in the end unless I make a custom animation), and it was connected to nothing. So I added a couple of support beam things, but I think they look a bit fragile.
[img]http://peniscorp.com/stuff/vinh/shit12.png[/img]
[img]http://peniscorp.com/stuff/vinh/shit13.png[/img]
What would you guys suggest?
[QUOTE=_Kilburn;34987404]
[img]http://peniscorp.com/stuff/vinh/shit13.png[/img]
What would you guys suggest?[/QUOTE]I find the box somewhat annoying. It sticks out a bit in the general shape theme of the launcher. I'm not quite sure, but I think a cylinder would look better in its place. The support beams look fine to me, but maybe you should add bolts to them to show how they're attached to the rest.
Yeah, I know that the box stands for 60% of the weapon's unique look. I'm still annoyed by it.
I don't mind the box, makes it look like a chainsaw-cannon-murder-ator.
I don't like those beam things though. They're not really necessary IMO. I like how the barrel contrasts with the box.
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