[QUOTE=Hawt Koffee;34951631]I'd kill that thing even more because it's wearing the SFSE
seriously I hate those things
AND THE PINK WHISKERED MAKES IT EVEN WORSE
Valve please remove the paints from the store so we can slowly kill them off[/QUOTE]
:cry:
[QUOTE=Szraneraxtq;34951395]I felt the need to release this.
[url=http://www.mediafire.com/?uyf455ppz4egt9o][img]http://img221.imageshack.us/img221/3237/promocopyp.png[/img][/url]
[thumb]http://img191.imageshack.us/img191/5122/smbsawblades.png[/thumb][/QUOTE]
I fucking love this, now we just need pixel blood and gibs for players.
Can someone hop to it? I'd love you forever.
[QUOTE=thecuntsman;34951613]I, for one, NEED to ask this... Were did you get that artwork from, and how is it so goddam fucking sexy?[/QUOTE]
I believe Nassimo and Blaholtzen "donated" it.
[QUOTE=Hawt Koffee;34951631]I'd kill that thing even more because it's wearing the SFSE
seriously I hate those things
AND THE PINK WHISKERED MAKES IT EVEN WORSE
Valve please remove the paints from the store so we can slowly kill them off[/QUOTE]
Paint is great when it's done with very subtle and pleasing colors, like the two they just added, Mann Mint and After Eight. I hope they continue with the trend of adding paints that don't set my retinas on fire.
Like look at the black paint we currently have, every time I see something painted with it I feel like my eyeballs are going to be sucked out into the endless nether of darkness.
[QUOTE=Joey90;34951176]If you want it to be paintable, do the texture for the paintable part as you would want it to look with White Paint applied - i.e. do brush strokes there.
The alpha channel controls how strongly paint affects each area, so if you wanted bits of fainter paint, you could do that with the alpha.
I suppose this means that you could combine brush strokes in both layers for some interesting effects, but I've never really experimented too much with that. Though I'd be wary of doing *too much* greyscale in the alpha, the spine chilling skull for example looks weird with paint because the alpha is funky.[/QUOTE]
Thanks! I'll see what I can do with it. I won't mess much with the alpha part.
[QUOTE=Demon!;34951710]Paint is great when it's done with very subtle and pleasing colors, like the two they just added, Mann Mint and After Eight. I hope they continue with the trend of adding paints that don't set my retinas on fire.
Like look at the black paint we currently have, every time I see something painted with it I feel like my eyeballs are going to be sucked out into the endless nether of darkness.[/QUOTE]
Exactly
After eight would have been better as a distinct lack fix.
[QUOTE=Hawt Koffee;34951861]Exactly
After eight would have been better as a distinct lack fix.[/QUOTE]
To be fair, After Eight is a a greenish, but I agree.
Sure, everyone ignore the item that just got added, nothing to see here.
Oh look, Psyke and Ronin's boots got in.
The steel-toed ones.
HEY WAIT A SECOND
>Demo and Soldier misc
b-but what about the boot items
[editline]1st March 2012[/editline]
Oh wow, you can't wear the boot items. A misc-weapon clash!
[QUOTE=Hawt Koffee;34951469]I am very reluctant to make any of my items paintable since they added lime green and pink
seriously who ever thought those were a good idea should be dragged out onto the street and shot.[/QUOTE]
With the way Valve handled the manniversary update, you might as well make it paintable before they screws up the paint textures.
[QUOTE=TheFishyG;34952029]Oh look, Psyke and Ronin's boots got in.
The steel-toed ones.
HEY WAIT A SECOND
>Demo and Soldier misc
b-but what about the boot items[/QUOTE]
I'm just guessing you cant equip them at the same time.
EDIT: I'm also guessing, from looking at them, Valve didn't do anything to make them look any better.
EDIT EDIT: It's also a shame they didn't make snipers shoes a bodygroup, As his shoes poke through on a lot of poses.
EDIT EDIT EDIT: 'Add cowboy boots to game. Cannot equip on engineer' Honestly, what use would demo have for those boots, as opposed to engy? Perfect logics.
-snip-
Wip for entry III
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/a2276536.png[/img]
Jazz mans trilby
currently trying to get styles to work and the paint map messed up for some reason.
[QUOTE=Zadrave;34951678]I fucking love this, now we just need pixel blood and gibs for players.
Can someone hop to it? I'd love you forever.[/QUOTE]
I second the pixel blood
Another neat gas mask picture I found. I love this stuff. Hope it helps inspire someone.
[img]http://i.imgur.com/aBWta.jpg[/img]
The OP is [i]glorious[/i].
[QUOTE=Demon!;34951939]To be fair, After Eight is a a greenish, but I agree.[/QUOTE]
Instead of "after eight" why couldn't they add "a color to dye for". It's like after eight except not greenish in anyway.
[QUOTE=theharribokid;34950668]
[url=http://www.mediafire.com/?uyf455ppz4egt9o][img]http://img402.imageshack.us/img402/9678/promoy.png[/img][/url]
[/QUOTE]
Super Meay Boy.
[QUOTE=Inspecter;34952721]Instead of "after eight" why couldn't they add "a color to dye for". It's like after eight except not greenish in anyway.[/QUOTE]
I like After Eight, but A Color to Dye for really does need to be implemented.
[QUOTE=Hawt Koffee;34952232]Wip for entry III
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/a2276536.png[/img]
Jazz mans trilby
currently trying to get styles to work and the paint map messed up for some reason.[/QUOTE]
FEDORAS FOR EVERYONE
WE TOTALLY NEED
20 FEDORAS
THAT DON'T FIT ANYONE
Nice model/texture though
Yeah trilbys are completely the same as fedoras
[QUOTE=Hawt Koffee;34952931]Yeah trilbys are completely the same as fedoras[/QUOTE]
According to Valve they are.
It really irks me when people can't distinguish the two.
[release][t]http://dl.dropbox.com/u/32066954/teufort_toothkicker.png[/t][/release]
I still don't understand why these aren't for Engy, but oh well. v:v:v
(Also why did they bring craft numbers back? I hated those)
[QUOTE=Hawt Koffee;34952232]Wip for entry III
[img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/a2276536.png[/img]
Jazz mans trilby
currently trying to get styles to work and the paint map messed up for some reason.[/QUOTE]
Maybe put musical notes on the band. Alternatively, piano band and sheet music band.
Maybe use all of those as styles?
[QUOTE=Ceiling Man;34953008][release][t]http://dl.dropbox.com/u/32066954/teufort_toothkicker.png[/t][/release]
I still don't understand why these aren't for Engy, but oh well. v:v:v
(Also why did they bring craft numbers back? I hated those)[/QUOTE]
god damn it i emailed valve
they will be. now shut up
[QUOTE=psyke;34953253]god damn it i emailed valve
they will be. now shut up[/QUOTE]
:'(
[QUOTE=Ceiling Man;34953266]:'([/QUOTE]
Oh i didn't mean 2 make u cry bby
here. i give hug.
[QUOTE=Ceiling Man;34953008][release][t]http://dl.dropbox.com/u/32066954/teufort_toothkicker.png[/t][/release]
I still don't understand why these aren't for Engy, but oh well. v:v:v
(Also why did they bring craft numbers back? I hated those)[/QUOTE]
Just because the Engineer is a Texan, doesn't mean he needs every cowboy item...
I also don't get how this'd work with the foot replacements for Soldier and Demoman that have actual stats.
[QUOTE=Mr, Jukebox;34953299]Just because the Engineer is a Texan, doesn't mean he needs every cowboy item...
I also don't get how this'd work with the foot replacements for Soldier and Demoman that have actual stats.[/QUOTE]
They don't. You can't equip them both, since they have the same equip regions. (Unless you do the quickswitch glitch thing.)
Does anyone have the .mdl files for the classes? Mine are from the sourcesdk_content so they're outdated and shitty :/ they don't even have the medal_bone.
Also, fuck, I'm completely out of ideas on what to model lol
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