• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Hawt Koffee;34999883]Hats of the past era entry IV Cabbie hat [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/d2eceb15.png[/img] with paintable styles [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/ea1af2d5.png[/img] [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/319ffc56.png[/img] and lods [img]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/fba652b8.png[/img][/QUOTE] For a while now I've thought to myself "If I were to stop using the Gas Jockey's Gear set, what hat would I wear instead of the Attendant?" I liked the Attendant so much I decided I'd just stick with that. Now, I know the actual answer to my question. God damn, this thing is sexy.
I had these ideas for weapons to go with the 3-piece halloween costumes. Scout gets one of those jars that contains organs of pharoahs. Replaces Mad Milk. Soldier gets a flyswatter, of course. Pyro gets one of those pitchforks cartoon devils always use. Demoman gets a wolf's claw using the bottle animation. Heavy gets his own arm as a bludgeon. Engineer gets a fly arm to replace the gunslinger. Medic gets the spy's head on a techno-thing as a solemn vow replacement. Sniper gets "holy water" (jarate with garlic and wolfsbane in it). Spy gets an invisible gun, only seeable due to the bandages it's wrapped in.
[QUOTE=PSI Guy;35000578]I had these ideas for weapons to go with the 3-piece halloween costumes. Scout gets one of those jars that contains organs of pharoahs. Replaces Mad Milk. Soldier gets a flyswatter, of course. Pyro gets one of those pitchforks cartoon devils always use. Demoman gets a wolf's claw using the bottle animation. Heavy gets his own arm as a bludgeon. Engineer gets a fly arm to replace the gunslinger. Medic gets the spy's head on a techno-thing as a solemn vow replacement. Sniper gets "holy water" (jarate with garlic and wolfsbane in it). Spy gets an invisible gun, only seeable due to the bandages it's wrapped in.[/QUOTE] someone do them now
the gun is the best of the bunch
[QUOTE=PSI Guy;35000578]Medic gets the spy's head on a techno-thing as a solemn vow replacement.[/QUOTE] [url=http://www.gamebanana.com/tf2/skins/110629][img]http://ranger.gamebanana.com/img/ss/srends/_4768-.jpg[/img][/url]
[QUOTE=Bazkip;35000683][url=http://www.gamebanana.com/tf2/skins/110629][img]http://ranger.gamebanana.com/img/ss/srends/_4768-.jpg[/img][/url][/QUOTE] lacks faceposing animations and funny voiceclips of "I hate you" and shrieks of pain
[QUOTE=Clovernoodle;35000727]lacks faceposing animations and funny voiceclips of "I hate you" and shrieks of pain[/QUOTE] Someone should really do that
Also an AO and texture detail
Let's just like bribe SVDL and Spark with hats and drugs they want and they could probably make the whole set, including the Spy head, with all the great textures and animations we'd ever desire. [editline]4th March 2012[/editline] I'd be willing to send them my entire stash of heroin if it helps to convince them [editline]4th March 2012[/editline] but not my LSD [editline]4th March 2012[/editline] I like my LSD
[QUOTE=Unisath;35000182]For a while now I've thought to myself "If I were to stop using the Gas Jockey's Gear set, what hat would I wear instead of the Attendant?" I liked the Attendant so much I decided I'd just stick with that. Now, I know the actual answer to my question. God damn, this thing is sexy.[/QUOTE] Fuck this was almost my exact train of thought except mine was more like OH GOD IM GONNA HAVE TO STOP USIN THE GAS JOCKEY SET SHITFUCK
[QUOTE=Bazkip;35000683][url=http://www.gamebanana.com/tf2/skins/110629][img]http://ranger.gamebanana.com/img/ss/srends/_4768-.jpg[/img][/url][/QUOTE] God I really need to remake that... It looks too plain. [QUOTE=Clovernoodle;35000727]lacks faceposing animations and funny voiceclips of "I hate you" and shrieks of pain[/QUOTE] As much as I wish this could come true, I don't think it can be done. [QUOTE=Clovernoodle;35000796]Let's just like bribe SVDL and Spark with hats and drugs they want and they could probably make the whole set, including the Spy head[/QUOTE] :(
Does anyone know if the huntsman arrow model exists within the game files?
[QUOTE=PSI Guy;35000578] Soldier gets a flyswatter, of course. [/QUOTE] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3606]useless self-promotion[/url]
[QUOTE=PSI Guy;35000578]I had these ideas for weapons to go with the 3-piece halloween costumes. Scout gets one of those jars that contains organs of pharoahs. Replaces Mad Milk. Soldier gets a flyswatter, of course. Pyro gets one of those pitchforks cartoon devils always use. Demoman gets a wolf's claw using the bottle animation. Heavy gets his own arm as a bludgeon. Engineer gets a fly arm to replace the gunslinger. Medic gets the spy's head on a techno-thing as a solemn vow replacement. Sniper gets "holy water" (jarate with garlic and wolfsbane in it). Spy gets an invisible gun, only seeable due to the bandages it's wrapped in.[/QUOTE] Oh God... Heavy's arm bodygroup'd so that it actually comes off when you switch to that melee.
I am almost done the freaking model, just the texture won't load. When I view it in source SDK it has a purple and black checkerboard. I did what Kenshin said and deleted lines 4,5 and 6 and added a $cd materials line to the qc, but I think I may have done that wrong. My qc: [url]http://pastebin.com/RwzxB1w8[/url] I would really appreciate the help, this is probably the last thing I need. I feel stupid because I clog up the Emporium with so many easy to fix question, but once this is done, I probably won't nned help for a bit. [B]Edit:[/B] Might as well add it to this post as no one fixed it yet, but I just tried loading the weapon in a server ( just to see if it works without the texture ) but it didn't replace the weapon, which is weird because my model is "c_fireaxe_pyro" in Source SDK model viewer.
[QUOTE=LegndNikko;35001721]Oh God... Heavy's arm bodygroup'd so that it actually comes off when you switch to that melee.[/QUOTE] And when you have it equipped, the arm model slot that they used for the Purity Fist disappears. :o
[QUOTE=DatWut?;34996429]So, I made yet again another soundmod. Sounds are not by me, I got them from... well, no idea, just had 'em lying around. Also, would anyone happen to know why there's a "enforcer_shoot" in the gcf which is not the Enforcer's actual sound? And why the Enforcer's sound(s) are called tf_spy_enforcer_revolver01, tf_spy_enforcer_revolver02, tf_spy_enforcer_revolver03, tf_spy_enforcer_revolver04, tf_spy_enforcer_revolver05 and tf_spy_enforcer_revolver06?[/QUOTE] They're all the same sound at different pitches. I guess Valve wanted it to have some variation in its firing noise.
[QUOTE=Da3dalus;35001453]Does anyone know if the huntsman arrow model exists within the game files?[/QUOTE] It should be in the decompiled files of the huntsman itself.
[QUOTE=boomsta_;35002360]It should be in the decompiled files of the huntsman itself.[/QUOTE] No there's a separate mdl file specifically for the arrow model. I know because I once decided to have the huntsman fire scouts instead of arrows. :v: Though if I remember correctly the arrow model used when the bow string is pulled back is part of the huntsman model, while the projectile (arrow after it's released) is the one I mentioned above
Hey Everymodeler On Facepunch I Have A Request To One Of You About My Awsome Idea Its A Tf2 Hat Called [B]The Hunt&Fun[/B] Its A Big Novelty Huntsman Arrow In The Forehead Or Back Of The Head Style Its An All Class Hat Mostly Good To Wear On The Heavy I Was Wondering If Someone Could Make This And Submit It To The Steam Workshop And Give Me All The Money That Comes With Making Something Realy Amazing
Hooray, another "I git 2350% of monie bcus it ess m0i id3a a d i t is bestest idae in de werld"
Kinda wanna take on the invisible gun. will talk to ronin 'bout it after iv'e got some of the other work done
[B]EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE!EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE! EVERYONE CAN GO FUCKIN DIE![/B] [highlight](User was permabanned for this post ("gimmick" - postal))[/highlight]
I like you. You'll fit in nice.
[url]http://www.facepunch.com/search.php?searchid=2131315[/url] holy fuck haha
i think he's cute can we keep him
He's so riled up now. It's like one of those angry puppies that really can't do much of anything.
[QUOTE=psyke;35002867][url]http://www.facepunch.com/search.php?searchid=2131315[/url] holy fuck haha[/QUOTE] Message Sorry - no matches. Please try some different terms.
hey, can anyone tell me how to assign a viewmodel on a weapon. i have 2 smds, one for the third person and one for the first person, is there a way to make one viewmodel and one a third person?
[QUOTE=Lexar;35003072]hey, can anyone tell me how to assign a viewmodel on a weapon. i have 2 smds, one for the third person and one for the first person, is there a way to make one viewmodel and one a third person?[/QUOTE] If you mean a c model that has one model appear in third person and another in first, you need to make the world model a lod that appears at level one.
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