[QUOTE=psyke;34953253]god damn it i emailed valve
they will be. now shut up[/QUOTE]
"I am psyke I am not a dick or elitist in any way shape or form. Also, my voice isn't funny either. Atall. Nuh-uh"
[highlight](User was banned for this post ("Trolling over various threads." - Seiteki))[/highlight]
[QUOTE=ZZTop;34953495]"I am psyke I am not a dick or elitist in any way shape or form. Also, my voice isn't funny either. Atall. Nuh-uh"[/QUOTE]
Did you have anything to post in this thread or are you like fucking obsessed with me or something?
it's really starting to get fucking old so quit it.
[QUOTE=Da3dalus;34953417]Does anyone have the .mdl files for the classes? Mine are from the sourcesdk_content so they're outdated and shitty :/ they don't even have the medal_bone.
Also, fuck, I'm completely out of ideas on what to model lol[/QUOTE]
Use GCFScape and pull them out of the team fortress 2 materials gcf file, then decompile.
[QUOTE=psyke;34953546]Did you have anything to post in this thread or are you like fucking obsessed with me or something?
it's really starting to get fucking old so quit it.[/QUOTE]
Ssh.
[QUOTE=Jacen;34953595]Use GCFScape and pull them out of the team fortress 2 materials gcf file, then decompile.[/QUOTE]Every decompiler I've used crashes.
[IMG]http://i.imgur.com/BHES0.jpg[/IMG]
Uhhh woah. Wtf?? I've never seen this happen before. Anyone know what could be wrong? It showed up after I added the $bumpmap parameter to my vmt...
[QUOTE=sasurai;34953663][IMG]http://i.imgur.com/BHES0.jpg[/IMG]
Uhhh woah. Wtf?? I've never seen this happen before. Anyone know what could be wrong? It showed up after I added the $bumpmap parameter to my vmt...[/QUOTE]
Missing normalmap.
[QUOTE=Da3dalus;34953633]Every decompiler I've used crashes.[/QUOTE]
[url]http://dl.dropbox.com/u/48795891/MDL%20Decompiler%20Fixed.exe[/url]
[QUOTE=Jalcober;34953669]Missing normalmap.[/QUOTE]
D'oh! Got it, I figured it out right as you told me. Thank you sir. I need sleep :/
[QUOTE=Jacen;34953680][url]http://dl.dropbox.com/u/48795891/MDL%20Decompiler%20Fixed.exe[/url][/QUOTE]sweeet.
now I just need ideas for items, lolol
everything's been done D:
[QUOTE=Da3dalus;34953715]sweeet.
now I just need ideas for items, lolol
everything's been done D:[/QUOTE]
Ask one of the many concept artists on this thread.
Nope, wait, it still crashes.
[editline]1st March 2012[/editline]
[QUOTE=Jalcober;34953734]Ask one of the many concept artists on this thread.[/QUOTE]
what
WHAT CONCEPT ARTISTS
WHY HAVE I NOT HEARD OF THESE THINGS THAT ARE THESE MAGICAL THINGS
[editline]1st March 2012[/editline]
Oh wow, and the decompiler magically starts working.
NOW
CONCEPT ARTISTS
WHERE
[QUOTE=Da3dalus;34953743]Nope, wait, it still crashes.
[/QUOTE]
It should work.
Step by step, what are you doing to decompile, and where did you put the decompiler.
[QUOTE=Jacen;34953851]It should work.
Step by step, what are you doing to decompile, and where did you put the decompiler.[/QUOTE]
I got it to work... it put it into an edit of my post (still new to this forum :u I'm used to the SMF formats on the Blockland Forums, where double posts actually show)
anyway, now I just need ideas for hats... jalcober says there are concept artists apparently
[QUOTE=BY;34952734]Super Meay Boy.[/QUOTE]
ffffffffffffffffffff
[img]http://img341.imageshack.us/img341/7575/promocopy.png[/img]
Can I get this updated in the OP?
[IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/c4a68878.png[/IMG]
My UVs keep having this square in the top right missing. Moving the circle doesn't move the square so it's something weird with the renderer.
[QUOTE=Venezuelan;34953964][IMG]http://speedcap.net/img/b411f99db48e9342c5aa6f981c1c4b99/c4a68878.png[/IMG]
My UVs keep having this square in the top right missing. Moving the circle doesn't move the square so it's something weird with the renderer.[/QUOTE]
I see black pacman
[QUOTE=TheFishyG;34954045]I see black pacman[/QUOTE]
So I'm not the only one. Phew.
[QUOTE=TheFishyG;34954045]I see black pacman[/QUOTE]
Blacman?
[QUOTE=TheFishyG;34954045]I see black pacman[/QUOTE]
That's racist.
-late-a-mundo.
[IMG]http://i.imgur.com/Hm0zF.png[/IMG]
PROGRESS
[QUOTE=Da3dalus;34954341][IMG]http://i.imgur.com/Hm0zF.png[/IMG]
PROGRESS[/QUOTE]
What...what is it?
[QUOTE=A_Guardian;34954193]That's racist.
-late-a-mundo.[/QUOTE]
gaps he sees black people
insensitive dick
Update: Fuck it. Now it even sounds like a stupid idea to me.
[QUOTE=HouraiDoll;34954443][url=http://www.mediafire.com/?5af288u19qsck0i][img]http://i978.photobucket.com/albums/ae262/MargatroidLolice/Hookers%20and%20Blow/teamnesia.png[/img] [/url]
If you think my Ultimate Sound Mod was too big...
[b][i][u]178.11 MB[/b][/i][/u]
[b][i][u]of recycled Monster Chase[/b][/i][/u]
:suicide:
Update: FUCK. It's not playing. What did I do wrong?[/QUOTE]
Holy damn thats a big sound pack I will never use.
Ever.
[QUOTE=Thatrandomuser;34954423]What...what is it?[/QUOTE]
"The Plan B"
Sticks of dynamite.
Almost here :v:
[IMG]http://img11.hostingpics.net/pics/936066workshopengineerscreens.png[/IMG]
[QUOTE=thecuntsman;34951613]Hey, batter, SWING!
I, for one, NEED to ask this... Were did you get that artwork from, and how is it so goddam fucking sexy?
[/QUOTE]
I made thoses artworks, the logo and the background. Badgerpig made thoses sexy download bars.
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