• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Grimhound;35026003]Anger. So yeah. The Medic coat with the nazi iconography is compatible, but the Spy coat isn't.[/QUOTE] What does a Sniper hat have to do with that coat ? I fucking loved that thing man.
[QUOTE=Grimhound;35026003]Anger.[/QUOTE] [URL=http://www.tf2b.com/item/c_bet_brinkhood_large.png]Is ingame.[/URL] :downs:
Some of the rejections make sense on technical terms. I think the Hazmat hat would've been fine if it didn't have all the styles and alternate versions because of the amount of memory it'd take up just for one hat or maybe the reason was simpler with it being a different head shape. I guess it wouldn't hurt to try again. Rockets would've been implementation difficulty and for the most part unnoticeable other than the view model. Undercover coat probably for the clipping problems, especially during ragdoll. Stylish spy would be the need to submesh off the entire torso. In guess it at least gives closer anyhow. It would be good if they could give the items a simple flag as to the reason why like "Technical" and "Copyright".
[QUOTE=Grimhound;35026003]Anger. So yeah. The Medic coat with the Nazi iconography is compatible, but the Spy coat isn't.[/QUOTE] Well, now we know that they're willing to scrap even high quality, well rated items. I wouldn't be too surprised if even more stuff goes before long - unless this all turns out to be Valve goofing up. I wouldn't put money on it being a mistake, though. The items picked so far seem to conflict somewhere with the [url=http://www.teamfortress.com/workshop/]guidelines[/url] in one way or another (be it a big conflict or a little one), so...
NOOOOO Dancing with Eternity is incompatible too! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5371&searchtext=[/url] WHY VALVE? WHY? Same with Gabevow. Hilarious items that could promote something
If I was CEO and someone made a bust of my head as a weapon, that'd be in immediately.
[QUOTE=Rozzy85;35026196] Undercover coat probably for the clipping problems, especially during ragdoll. [/QUOTE] If it was rigged well, which I assume it was, I'm sure the clipping would be no worse than the base models (you should cycle through the demo's animations and see how many times his head goes through the collar)
[QUOTE=Venezuelan;35026335]If it was rigged well, which I assume it was, I'm sure the clipping would be no worse than the base models (you should cycle through the demo's animations and see how many times his head goes through the collar)[/QUOTE] So... remove the Demoman from the game? :v:
>obvious mario hat is still sat smartly on page 1
[QUOTE=Harakiwi;35025501]Got mail from Valve about two of the workshop items I've made. Unfortunately, the Civil Pyrotection (the combine gasmask, which Blaholtzen textured) and the Gaben Vow are flagged incompatible. Took them pretty long. Also, the headcrab hat has been flagged as well.[/QUOTE] Can you blame them? They clearly don't want to be sued by Valve.
No surprised if the Headseeker is marked incompatible was gonna remake it anyway, but if it is why bother
[QUOTE=Harakiwi;35025501]Got mail from Valve about two of the workshop items I've made. Unfortunately, the Civil Pyrotection (the combine gasmask, which Blaholtzen textured) and the Gaben Vow are flagged incompatible. Took them pretty long. Also, the headcrab hat has been flagged as well.[/QUOTE] Valve really passed up a great opportunity with those.
The only one i can't understand is the Haphazard Hazmat Wrap. I mean, there's a "whole_head" equip region just for this kind of item. I was really looking forward to it.
Anything with a reference was flagged for incompatibility, yet the Mario Cap is untouched
Good news is the Explosive Package ahsn't been marked incompatible! Dynamite, woo! seriously though, i feel sad.
[QUOTE=Blitz n' Barrag;35026682]Anything with a reference was flagged for incompatibility, yet the Mario Cap is untouched[/QUOTE] There's a huge list of things that need to be marked Why the fuck where the HL items marked? What's valve afraid of, being sued by themselves?
Why was the stylish spy and underover coat marked.
[QUOTE=Totenkreuz;35026754]Why was the stylish spy and underover coat marked.[/QUOTE] [i]Items that require changes in character clothing or facial animation might be considered too costly to produce. [/i]
What the fuck is this and why the fuck is it not released [url]http://steamcommunity.com/sharedfiles/filedetails/?id=14607[/url] Psshh Mnemosynaut you know the chances of getting this is are low so release that shit
but why mark it incompatible, as if it had some technical aspect wrong or was not a proper item? Denied items up until this point have just been ignored, why shake it up by marking them no different than a .jpg Garry's mod photo
[QUOTE=ned_ballad;35026807]but why mark it incompatible, as if it had some technical aspect wrong or was not a proper item? Denied items up until this point have just been ignored, why shake it up by marking them no different than a .jpg Garry's mod photo[/QUOTE] I see this as a good thing, maybe now that valve are actively saying "no" we can get a better feel for what they're looking for.
I can't speak for the others, but I'm kinda glad with a closure. Or else it would have just been the days before the Workshop where you were left in the dark. Though it's better to get a small explanation whether it's copyright, quality or a technical thing. Feedback can help a lot in the future. Perhaps Ronin got some info about his items?
[QUOTE=psyke;35026775][i]Items that require changes in character clothing or facial animation might be considered too costly to produce. [/i][/QUOTE] What a load of shit. I have the underover coat mod installed and it clips no less than stock outfits do.
[img]http://i.imgur.com/ThpYg.png[/img] Why is the center point all the way down there? It fucks up in the item test map because it makes that the center of the object... I imported an .smd of pyro and the center was there. What do?
[QUOTE=Da3dalus;35026854][img]http://i.imgur.com/ThpYg.png[/img] Why is the center point all the way down there? It fucks up in the item test map because it makes that the center of the object... I imported an .smd of pyro and the center was there. What do?[/QUOTE] It should be down there.
[QUOTE=Sparkwire;35025516]They made the hazmat incompatible. why why valve[/QUOTE] Try resubmitting it without the mask compatibility thing and see what they do
[QUOTE=Da3dalus;35026854][img]http://i.imgur.com/ThpYg.png[/img] Why is the center point all the way down there? It fucks up in the item test map because it makes that the center of the object... I imported an .smd of pyro and the center was there. What do?[/QUOTE] Just go into edit mode for the bone and mesh and drag them equally down towards the point.
7/3/2012 Never forget.
[QUOTE=Venezuelan;35026873]Try resubmitting it without the mask compatibility thing and see what they do[/QUOTE] they could of just accepted the raw hat, the misc compat portion wasn't a core part of the file that they couldn't have stripped off (I hope)
[QUOTE=ned_ballad;35026910]they could of just accepted the raw hat, the misc compat portion wasn't a core part of the file that they couldn't have stripped off (I hope)[/QUOTE] Valve is too lazy to send the alternate models to recycle bin.
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