• TF2 Mod Emporium 45
    5,078 replies, posted
It's an inanimate fucking object.
[QUOTE=BY;35036630]It's an inanimate fucking object.[/QUOTE] It has a penis?
[QUOTE=Gamzee;35035821]So, what is it? (I know its a flare gun!)[/QUOTE] It's........ a gun. :O
It's an ancient alien entity that came to earth for reason yet unknown. Pyro picked it up and started using it to shoot flares at people. The end.
[t]http://dl.dropbox.com/u/40395733/hudda%20huug.png[/t] Hudda hrrrrm. I need to paint out bake errors.
[QUOTE=Drury;35036655]It's an ancient alien entity that came to earth for reason yet unknown. Pyro picked it up and started using it to shoot flares at people. The end.[/QUOTE] It sounds like something I made. Anyone remember this? [thumb]http://dl.dropbox.com/u/32006613/Models/alien_9.png[/thumb] Scrapped for broken animations (no, not a flare up its ass) _________________________________________________ In other news: [img]http://dl.dropbox.com/u/32006613/Models/dracomancer_7.png[/img] New base colors
[QUOTE=Zadrave;35036649]It has a penis?[/QUOTE] It doesn't have one it IS one. A fake one.
[img]http://img138.imageshack.us/img138/6932/moocowprog.jpg[/img] More progress.
[QUOTE=lemonade1950;35036729]It sounds like something I made. Anyone remember this? [thumb]http://dl.dropbox.com/u/32006613/Models/alien_9.png[/thumb] Scrapped for broken animations (no, not a flare up its ass) [/QUOTE] Make it for the manmelter. BOOM! Fixes your problem...
[QUOTE=Gamzee;35036824]Make it for the manmelter. BOOM! Fixes your problem...[/QUOTE] Too late now. Dunno if I'm ever gonna revisit it anyway Edit: Slightly updated base colors [thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_7_1.png[/thumb]
[QUOTE=Snood_1990;35036811][img]http://img138.imageshack.us/img138/6932/moocowprog.jpg[/img] More progress.[/QUOTE] Skull is rather dark and muddy and perhaps you could have broken off the horn further back at the base? I like it though.
[QUOTE=Snood_1990;35036811][img]http://img138.imageshack.us/img138/6932/moocowprog.jpg[/img] More progress.[/QUOTE] I can already see the engraved description is a lot better.
[QUOTE=Constructor;35036718][t]http://dl.dropbox.com/u/40395733/hudda%20huug.png[/t] Hudda hrrrrm. I need to paint out bake errors.[/QUOTE] Wait, your weapon changes the headmodel? :O
[QUOTE=Da3dalus;35036901]Wait, your weapon changes the headmodel? :O[/QUOTE] Nnnope.
Was thinking about modelling a 1950s cattle prod along side the skull plaque. [img]http://upload.wikimedia.org/wikipedia/commons/d/d3/Electric_cattle_prod.jpg[/img] Yay, nay?
[QUOTE=Snood_1990;35036945]Was thinking about modelling a 1950s cattle prod along side the skull plaque. [img]http://upload.wikimedia.org/wikipedia/commons/d/d3/Electric_cattle_prod.jpg[/img] Yay, nay?[/QUOTE] [B]Zap.[/B]
[QUOTE][IMG]http://dl.dropbox.com/u/32006613/Models/alien_9.png[/IMG][/QUOTE] This reminds me a little bit of the Spore Launcher from Opposing Force.
[QUOTE=Constructor;35036929]Nnnope.[/QUOTE] I AM CONFUS. [editline]7th March 2012[/editline] [QUOTE=Snood_1990;35036945]Was thinking about modelling a 1950s cattle prod along side the skull plaque. [img]http://upload.wikimedia.org/wikipedia/commons/d/d3/Electric_cattle_prod.jpg[/img] Yay, nay?[/QUOTE]Nay. I think it's good how it is. I think the cattle prod could be badass as its own weapon, however. If you don't mind, can I give a shot at modeling it to see how it would turn out?
[QUOTE=Constructor;35036718][t]http://dl.dropbox.com/u/40395733/hudda%20huug.png[/t] Hudda hrrrrm. I need to paint out bake errors.[/QUOTE] Could I possibly try texturing these (even if you don't actually use what I create) I just need the practice.. and these look awesome.
[img]http://img99.imageshack.us/img99/8598/bloodcow.jpg[/img] Blood. [QUOTE=Da3dalus;35037103] Nay. I think it's good how it is. I think the cattle prod could be badass as its own weapon, however. If you don't mind, can I give a shot at modeling it to see how it would turn out?[/QUOTE] And sure, go ahead.
[QUOTE=Constructor;35036718][t]http://dl.dropbox.com/u/40395733/hudda%20huug.png[/t] Hudda hrrrrm. I need to paint out bake errors.[/QUOTE] If the point is for it to be a double barreled flare gun, why is the lower barrel smaller than the top one? (Or at least that's how it looks)
[QUOTE='[Square];35037145']Could I possibly try texturing these (even if you don't actually use what I create) I just need the practice.. and these look awesome.[/QUOTE] Sure, as soon as they get unwrapped. [QUOTE=ninjaa003;35037187]If the point is for it to be a double barreled flare gun, why is the lower barrel smaller than the top one? (Or at least that's how it looks)[/QUOTE] Oopsie daisy, i forgot to resize the lower one :v:
[QUOTE=Hank Scorpio;35037063]This reminds me a little bit of the Spore Launcher from Opposing Force.[/QUOTE] Someone brought that up when I was actually making this. Also [thumb]http://dl.dropbox.com/u/32006613/Models/dracomancer_8.png[/thumb] TC + Transparency somehow magically worked on this Edit again: FUCK i missed the pageking Thankfully nobody cares... right?
[QUOTE=Roninsmastermix;35034366]Maybe very very late, (was sick for 3 days now and counting) i have gotten a response from valve. Spy coat = They didn't like how it changes the silhouette too much. (so those who were saying that before was right all along. I should have acted on your suggestions.) And there are far too many penetrating geometry. Although there is zero clipping "outside" the model, it does mess up with the weights of the model. The Engineer Guns = I did not get a response to this. I'm both disappointed and glad that it finally got a definite answer. My only logical conclusion is that there is no way for this to be implemented that won't disrupt the balance of the game. There is no way to slap on any weapon stat on the model because the model itself suggested the "kind" of stats that it will use. (a gun cannot use gunboat's stats can it? ) Sure i was disappointed that after so long and even after valve themselves gave me a hand on how to make bodygroups for it, i am glad that its a definite answer rather than a "maybe".[/QUOTE] and yet they haven't responded to any of my emails, figures.
Aww.
[QUOTE=Sparkwire;35037382]and yet they haven't responded to any of my emails, figures.[/QUOTE] On the one hand, at least they are happy to talk with [i]somebody[/i]... On the other hand, it would be nice if they'd talk to [i]everybody[/i].
[QUOTE=Sparkwire;35037382]and yet they haven't responded to any of my emails, figures.[/QUOTE] Hey, i also mentioned your hazmat. We're both getting the short end of the stick here man.
releasing the hazmat as a skin later today then.
[QUOTE=Sparkwire;35037465]releasing the hazmat as a skin later today then.[/QUOTE] I'd download it. So please do. I presume it has to be for head replacements because of the fact the default mask clips with it.
[QUOTE=Sparkwire;35037465]releasing the hazmat as a skin later today then.[/QUOTE] While you are actually releasing something,would you care to release the "my deadly darling" and it's set? Pretty please?
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