[QUOTE=Constructor;35050201][t]http://dl.dropbox.com/u/40395733/pyros1.png[/t]
[t]http://dl.dropbox.com/u/40395733/pyros2.png[/t]
Horrifying to think i have to do this again when i get textures for this.
I know some hats are missing because i have replacements for them that don't work with this. At all.[/QUOTE]
let me texture it. fag.
[url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.
Unless you used the correct rigs and set up the bones the right way there is no way to compile it. Also, much too bouncy. sweet anim other than that.
[QUOTE=Sparkwire;35050726]Unless you used the correct rigs and set up the bones the right way there is no way to compile it. Also, much too bouncy. sweet anim other than that.[/QUOTE]
I used valve's rigs, so I guess, there will be no problem at all. and thanks :V
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
This is amazing.
no problem :^)
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
The draw animation is a bit too bouncy, but I love the reload.
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
The reload is gorgeous. If you team up with Sparkwire... my God, what marvels could happen.
[sp]Loch-n-Load animating properly[/sp]
non
[QUOTE=maxumym;35050839]The reload is gorgeous. If you team up with Sparkwire... my God, what marvels could happen.
[sp]Loch-n-Load animating properly[/sp][/QUOTE]
I'm pretty sure Sparkwire had done one while ago.
[img]http://dl.dropbox.com/u/1737448/ripstylishspy.png[/img]
Actually, I got my email from the TF2 Team, and it was fairly positive, it was a case of the bodygroups being too costly at the moment.
Finally having confirmation of why and what, has left me on a positive note, so I'm gonna get cracking on some more mods!
Also yes, that means I'll probably publically release the Stylish Spy sometime ;D
[QUOTE=AyesDyef;35051122][img]http://dl.dropbox.com/u/1737448/ripstylishspy.png[/img]
Actually, I got my email from the TF2 Team, and it was fairly positive, it was a case of the bodygroups being too costly at the moment.
Finally having confirmation of why and what, has left me on a positive note, so I'm gonna get cracking on some more mods!
Also yes, that means I'll probably publically release the Stylish Spy sometime ;D[/QUOTE]
But you already released it a long time ago.
hopefully when they sort out the bodygroups issue they'll look at it again
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
Pyro is giga pudding.
[QUOTE=Constructor;35051201]But you already released it a long time ago.[/QUOTE]
He improved and polished it a lot since then. The one he submitted is very different from the mod version.
[editline]8th March 2012[/editline]
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
I want this so bad.
[QUOTE=ned_ballad;35051243]hopefully when they sort out the bodygroups issue they'll look at it again[/QUOTE]
they need to add a not now section that is stuff they would add if they could but cant at this point in time
along with an accepted fix section for contributors who updated their stuff to know that was used, and also to have a place to stick the Community Schema, Paint Fixes, Kill Icons, Response Rules, whatever.
While we're at it, I think 'all-class' should have a separate category, so we don't have to wade through the same all-class items when browsing up a specific type of items.
raaahhh why won't valve let us position our models differently on each class
[QUOTE=Da3dalus;35052883]raaahhh why won't valve let us position our models differently on each class[/QUOTE]
But they do?
[QUOTE=Teh Kiyoshi;35050700][url]http://youtu.be/iCtLVoykEDM[/url]
I'm having fun animate this :3
Gonna need help to compile this though.[/QUOTE]
I swear, this would be the ONLY reason for me to not use the degreaser.
This animation right here.
[img]http://i.imgur.com/EXWQ7.png[/img]
Skin by Blaholtzen/Badgerpig. I ported and scaled/rigged models from the Scout to Heavy.
Surprisingly, the hat didn't need to be scaled up at all.
EDIT: Isn't actually finished yet, is going to be used in a... project.
[QUOTE=Hideous_;35053114][IMG]http://i.imgur.com/EXWQ7.png[/IMG]
Skin by Blaholtzen/Badgerpig. I ported and scaled/rigged models from the Scout to Heavy.
Surprisingly, the hat didn't need to be scaled up at all.
EDIT: Isn't actually finished yet, is going to be used in a... project.[/QUOTE]
Submit that to the workshop.
That is the best thing I've seen all week.
[QUOTE=DatWut?;35053146]Submit that to the workshop.[/QUOTE]
"Too expensive to implement" ololol
[QUOTE=Hideous_;35053114][img]http://i.imgur.com/EXWQ7.png[/img]
Skin by Blaholtzen/Badgerpig. I ported and scaled/rigged models from the Scout to Heavy.
Surprisingly, the hat didn't need to be scaled up at all.
EDIT: Isn't actually finished yet, is going to be used in a... project.[/QUOTE]
dat happy trail
I'm back bitches.
[QUOTE=Pie_Tony;35053243]I'm back bitches.[/QUOTE]
You were gone?
[QUOTE=Hideous_;35053114]EDIT: Isn't actually finished yet, is going to be used in a... project.[/QUOTE]
HEAVY FORTRESS 2
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