• TF2 Mod Emporium 45
    5,078 replies, posted
Everyone says the Scout needs a secondary that lets him drop ammo, so with some help from Eeshton, I've begun work on a utility pack for him. [IMG]http://i.imgur.com/L3L67.png[/IMG] Things to be added are pockets, maybe a strap or two, and I'll fuse that aviators + toothpick misc with this one.
Idea for the new Nine-Pipe Problem medic misc and Private Eye set. The Antagonizing Answer Level 1 Magnifying Glass Medic, Demoman and Spy melee On spy, the magnifying glass is broken, so you can stab with it. On demoman, you can break it, like the bottle. "Antagonizing" refers to the past time of burning ants with a magnifying glass.
[QUOTE=Ghostcat;35057063]Love the model but arnt the trucks the wrong way round? Everyone I know who skates has them with the Nut on the inside :P[/QUOTE] I see what you mean; I can't remember the reference I used while modeling it, but at this point it sorta works out since we wanted to allow more space for a custom decal (if we can get that to work)
Could someone make a version of Elgeblast's Brawler's Blaster that works as a shotgun replacement?
[QUOTE=Hawt Koffee;35058397]Maybe I should make a different hat for scout, since this is just a shittier version of laro's helmet but for scout BACK TO THE DRAWING BOARD[/QUOTE] NOO it is not a shittier version of laro's hat. Your hat is fucking awesome!
[QUOTE=Hawt Koffee;35058397]Maybe I should make a different hat for scout, since this is just a shittier version of laro's helmet but for scout BACK TO THE DRAWING BOARD[/QUOTE] I like your helmet and think you should finish it. However, I gotta say, I don't know how well it fits in with the other "hats of past era" ones you've been making. They all seem much classier. Have you considered an old baseball cap? [IMG]http://www.theurbangent.com/wp-content/uploads/2011/05/vintage-baseball-caps-history.jpg[/IMG]
[img]http://i.imgur.com/hfdKp.png[/img] pipe
[QUOTE=MultiTrip;35059381][img]http://i.imgur.com/hfdKp.png[/img] pipe[/QUOTE] Pipes: the new Direct Hit Scope
[QUOTE=OrangeElimin;35059422]Pipes: the new Direct Hit Scope[/QUOTE] The new tape round stock
[QUOTE=pogothemunty;35059442]The new tape round stock[/QUOTE] The new battery taped to side
The new York Yankees
[QUOTE=Clovernoodle;35059476]The new York Yankees[/QUOTE] As a fan of all that is good and decent in the world, and as a Rays fan: [h2]NO. PLEASE, GOD, NO.[/h2]
[QUOTE=teddthebucfan;35059564]As a fan of all that is good and decent in the world, and as a Rays fan: [h2]NO. PLEASE, GOD, NO.[/h2][/QUOTE] Obviously "Tedd the BUC fan" is from Tampa Bay, eh
I can't wait to try to explain to my friends why I play a game in which everyone is addicted to smoking.
[QUOTE=mutated;35059649]Obviously "Tedd the BUC fan" is from Tampa Bay, eh[/QUOTE] Actually the "Bucs" refers to the Pittsburgh Pirates, but I have family in St Pete.
[URL="www.vec3obj.com/re.html?id=116"][IMG]http://www.vec3obj.com/link.png[/IMG][/URL] Ooh~ this is fun.
[QUOTE=teddthebucfan;35059564]As a fan of all that is good and decent in the world, and as a Rays fan: [h2]NO. PLEASE, GOD, NO.[/h2][/QUOTE] Two words: GO SOX!
[QUOTE=Clovernoodle;35059779]Two words: GO SOX![/QUOTE] Four words: I. LOVE. THIS. COMPANY
[QUOTE=Venezuelan;35059151]I like your helmet and think you should finish it. However, I gotta say, I don't know how well it fits in with the other "hats of past era" ones you've been making. They all seem much classier. Have you considered an old baseball cap? [IMG]http://www.theurbangent.com/wp-content/uploads/2011/05/vintage-baseball-caps-history.jpg[/IMG][/QUOTE] Thanks for the reference ;) ALSO FUCK [img]http://i.imgur.com/wiYpO.png[/img] how do I fix that? I also can't undo or redo. restarting doesn't fix.
[t]http://cloud.steampowered.com/ugc/506892556149870124/5D7F1871E3D3D2382A92A302AA489264B7196839/[/t] Updated the textures so the metal bit is lighter, and added some marks to the tubing. Now to see if I can finaly get an illum map to work properly Also, less clipping then predicted: [t]http://cloud.steampowered.com/ugc/506892556149827425/596E8DB5201167AD32B84DD64EC4CD40A560EBD3/[/t]
[QUOTE=Clovernoodle;35059779]Two words: GO SOX![/QUOTE] And the lord said, "go sox"
[img]http://i.imgur.com/3qWDj.png[/img] sup
Tiny hats are the most adorable hats.
[IMG]http://i.imgur.com/WLFP9.png[/IMG] point out flaws in my rough draft texture GO
I'm trying to compile my flare animations and I got this [IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/prob1.jpg[/IMG] It says " ERROR: cannot find bone bip_hand_L for bbox " I have checked everything, every bone is exported as smd file. Any idea?
[QUOTE=Teh Kiyoshi;35060827]I'm trying to compile my flare animations and I got this [IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/prob1.jpg[/IMG] It says " ERROR: cannot find bone bip_hand_L for bbox " I have checked everything, every bone is exported as smd file. Any idea?[/QUOTE] Post your qc
[url]http://pastebin.com/3rG7d49w[/url] It's actually default qc file from pyro_animations.mdl . but yeah.
[img]http://i.imgur.com/vSMlt.png[/img] Uuuuuuuugh this looks so shitty Anyone wanna texture this model for me, and split the profits?
[t]http://cloud.steampowered.com/ugc/506892556150897363/ADDD7BAD44744DC731CE311C7C2EDD3E7F5F2B46/[/t] Self illumation now works.
[QUOTE=Teh Kiyoshi;35060905][url]http://pastebin.com/3rG7d49w[/url] It's actually default qc file from pyro_animations.mdl . but yeah.[/QUOTE] Not sure if it'll actually do anything, but try removing lines 4-6 from the qc
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