• TF2 Mod Emporium 45
    5,078 replies, posted
Compiled. New problem occurs. [IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/prob3.jpg[/IMG] And every single of pyro animations, none of them are working.
[QUOTE=Teh Kiyoshi;35061345]Compiled. New problem occurs. [IMG]http://i800.photobucket.com/albums/yy285/tehkiyoshi/prob3.jpg[/IMG] And every single of pyro animations, none of them are working.[/QUOTE] Did you remove those lines from the qc file? If so, that's why, because that means the compiler didn't set it to use any bones, which are needed for animations. :v: My suggestion is to redo the rigging on the model, and make sure it's rigged to all of the proper bones, then makes sure that it has qc lines for all of them. Hope it helps.
Hey guys, I am having some problems with bones and whatnot. So is there anybody here who uses blender or knows what they are doing and can help me? The problem is that the weapon does not want to go into the pyro's hands correctly, and is not assigned to the bone so it fits into the pyro's hands, like this: [IMG]http://cloud.steampowered.com/ugc/486626357834148362/CE358283DFD90A9FCA29E8C3799E3719FC9E5C5F/[/IMG] My qc: [url]http://pastebin.com/4um0gF2t[/url] My SMD:[url]http://pastebin.com/L4dwM5eK[/url]
someone is interest to make the UV of my m1 garand ?: [img]http://dl.dropbox.com/u/26839256/wip/garand_01.jpg[/img]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15505[/url] bam vote 5 stars because I love you all <3
[QUOTE=mat500;35061765]someone is interest to make the UV of my m1 garand ?: [img]http://dl.dropbox.com/u/26839256/wip/garand_01.jpg[/img][/QUOTE] Why is that rocket there? [editline]9th March 2012[/editline] [QUOTE=Da3dalus;35061831][url]http://steamcommunity.com/sharedfiles/filedetails/?id=15505[/url] bam vote 5 stars because I love you all <3[/QUOTE] ratin'
Wow at least a rating would've been nice.
[IMG]http://i67.photobucket.com/albums/h319/TehSilentOne/flarewhat-4.png[/IMG] [url]http://pastebin.com/4AN7KNcb[/url] i think $translucent is to blame
Yeah I'm pretty sure you need to change $translucent to $alphatest.
[QUOTE=MaroonMak;35061722]Hey guys, I am having some problems with bones and whatnot. So is there anybody here who uses blender or knows what they are doing and can help me? The problem is that the weapon does not want to go into the pyro's hands correctly, and is not assigned to the bone so it fits into the pyro's hands, like this: [IMG]http://cloud.steampowered.com/ugc/486626357834148362/CE358283DFD90A9FCA29E8C3799E3719FC9E5C5F/[/IMG] My qc: [url]http://pastebin.com/4um0gF2t[/url] My SMD:[url]http://pastebin.com/L4dwM5eK[/url][/QUOTE] where are your $hbox lines in the qc?
[QUOTE=Lexar;35062072]where are your $hbox lines in the qc?[/QUOTE] Non existent I guess, what should I put where?
[QUOTE=MaroonMak;35062099]Non existent I guess, what should I put where?[/QUOTE] $hbox 0 "weapon_bone_1" -17.344078 27.282488 -1.425137 1.570796 -0.000000 -0.000001 $hbox 1 "weapon_bone_2" -17.344078 27.282488 -1.425137 1.570796 -0.000000 -0.000001 $hbox 2 "weapon_bone_3" -17.344078 27.282488 -1.425137 1.570796 -0.000000 -0.000001 $hbox 3 "weapon_bone_4" -17.344078 27.282488 -1.425137 1.570796 -0.000000 -0.000001 preferable under cdmaterials i have no idea how you got more then 1 weapon bone on that, pyro melee weps only need the plain weapon_bone, decomp the fire axe or any other pyro melee wep and you will see this
Well does that mean I have been doing bones all wrong, because if you look here: [IMG]http://i.imgur.com/BVnGl.jpg[/IMG] That is the Axtinguisher reference. Maybe I am using the wrong model to assign bones to, am I supposed to be using "Pyro_Reference.dmx.smd"? My hypothesis is that i'm a fucking massive idiot who can't understand or learn anything.
[QUOTE=MaroonMak;35061722]Hey guys, I am having some problems with bones and whatnot. So is there anybody here who uses blender or knows what they are doing and can help me? The problem is that the weapon does not want to go into the pyro's hands correctly, and is not assigned to the bone so it fits into the pyro's hands, like this: [IMG]http://cloud.steampowered.com/ugc/486626357834148362/CE358283DFD90A9FCA29E8C3799E3719FC9E5C5F/[/IMG] My qc: [url]http://pastebin.com/4um0gF2t[/url] My SMD:[url]http://pastebin.com/L4dwM5eK[/url][/QUOTE] 1: When importing the Pyro, make sure the default "up" direction is Y in Blender. 2: Don't use the SMDs included with the SDK, they're forked as broke. Decompile your own.
[QUOTE=MaroonMak;35062257]Well does that mean I have been doing bones all wrong, because if you look here: [IMG]http://i.imgur.com/BVnGl.jpg[/IMG] That is the Axtinguisher reference. Maybe I am using the wrong model to assign bones to, am I supposed to be using "Pyro_Reference.dmx.smd"? My hypothesis is that i'm a fucking massive idiot who can't understand or learn anything.[/QUOTE] woah man hey, you can model and import into source, thats not what would be classified as "can't learn anything" you just need guidance here and there as we all do and did at one point or another.
[QUOTE=ninjaa003;35061667]Did you remove those lines from the qc file? If so, that's why, because that means the compiler didn't set it to use any bones, which are needed for animations. :v: My suggestion is to redo the rigging on the model, and make sure it's rigged to all of the proper bones, then makes sure that it has qc lines for all of them. Hope it helps.[/QUOTE] Rigging the model wont give any change when I export it as smd (in this case, I only export the animation sequence) and mesh is rigged to valve's default bones , and I didn't edit any of them, so I guess it should not have any problem. Anw, I have no more idea how to finish this, I've been trying this and that to compile my animations. So if any of you guys are interested to compile animation, send me a pm.
[IMG]http://dl.dropbox.com/u/32668357/lbf.png[/IMG] i bet you can't guess what ive been up to but seriously, i got over ocd with this hat clipping with everything. sorry daimo, i know you are actively doing it (?) but i haven't seen the progress (id love to if you have) ive worked 1 lod and now im onto the last lod even if this insipires you to continue the clipping fixes thats good enough, i just want to see this thing without clipping (but please if you have done this submit to valve ;_;) (and yes, i know the filters are low, i moved them up)
[QUOTE=Da3dalus;35061831][url]http://steamcommunity.com/sharedfiles/filedetails/?id=15505[/url] bam vote 5 stars because I love you all <3[/QUOTE] frankly i think that the colours on it are very dark and saturated, in comparison to the hair of most tf2 classes
[IMG]http://dl.dropbox.com/u/32668357/lbflods.png[/IMG] just gotta fix some smoothing and im ready to compile this thing. thinking of turning this thing in with bodygroups, filters and head. for the simple fact that it can be worn with the head warmer then any other items which the filters will clip with.
[QUOTE=Lexar;35062896][IMG]http://dl.dropbox.com/u/32668357/lbflods.png[/IMG] just gotta fix some smoothing and im ready to compile this thing. thinking of turning this thing in with bodygroups, filters and head. for the simple fact that it can be worn with the head warmer then any other items which the filters will clip with.[/QUOTE] I hope this gets implemented. (or either Daimo finishes it first)
[table="width: 500"] [tr] [td][T]http://cloud.steampowered.com/ugc/522655154329463079/AA8C31A6329BEE1AFBA3B9BC897167CB4C8998C1/[/T][/td] [td][T]http://cloud.steampowered.com/ugc/522655154329471017/1DBFB6716F7018E3D0D1019E4647262ABA037117/[/T][/td] [td][T]http://cloud.steampowered.com/ugc/522655154329488809/6A28A60D116701FCB48609A2575DEC8A00FD7950/[/T][/td] [/tr] [tr] [td][T]http://cloud.steampowered.com/ugc/522655154329492586/8EC4E0729751A55C8322AAE0E2CDC1C8C4C15736/[/T][/td] [td][T]http://cloud.steampowered.com/ugc/522655154329479293/E28A2545F023C2E78A252715244484DE6CFDC686/[/T][/td] [td][T]http://cloud.steampowered.com/ugc/522655154329484240/E0BD9DFC7378D4C1A65C7173F6A67E4463DA57A8/[/T][/td] [/tr] [/table] seeing how it looks with other closed in hats just a test compile, need to smooth it properly still.
[QUOTE=Lexar;35063080] seeing how it looks with other closed in hats just a test compile, need to smooth it properly still.[/QUOTE] Head warmer. Also, holy fuck that bbcode.
[T]http://cloud.steampowered.com/ugc/522655154329640647/2D3CE0C72EE260FAA7F1AC6EEA4F1D667B5D8BAA/[/T] i had my doubts with the sore eyes and this.. but it actually works, its even in the correct spot and everything! was all worth it just for that (i like sore eyes if you can't tell)
[QUOTE=Lexar;35063124][T]http://cloud.steampowered.com/ugc/522655154329640647/2D3CE0C72EE260FAA7F1AC6EEA4F1D667B5D8BAA/[/T] i had my doubts with the sore eyes and this.. but it actually works, its even in the correct spot and everything! was all worth it just for that (i like sore eyes if you can't tell)[/QUOTE] Test it on some promo hats in itemtest.
[QUOTE=Constructor;35063093]Head warmer. Also, holy fuck that bbcode.[/QUOTE] [T]http://cloud.steampowered.com/ugc/522655154329777480/0D464CDDEF314EA659E65E04F5F83DFDE25C386B/[/T] IF it had a filters group ^ [T]http://cloud.steampowered.com/ugc/522655154329786589/0CD2C166609B557D0F3D014B96F39439A9B77627/[/T] without a filters group
[QUOTE=Bryceanater;35063159]Test it on some promo hats in itemtest.[/QUOTE] Promos don't work in itemtest.
[QUOTE=Da3dalus;35061831][url]http://steamcommunity.com/sharedfiles/filedetails/?id=15505[/url] bam vote 5 stars because I love you all <3[/QUOTE] That is probably the worst preview image you could have made.
anyone have any idea what damios lod qc for the last breath are?
[QUOTE=Lexar;35063309]anyone have any idea what damios lod qc for the last breath are?[/QUOTE] Open it in HLMV and see what distances it switches LODs automatically?
[QUOTE=Joey90;35063433]Open it in HLMV and see what distances it switches LODs automatically?[/QUOTE] thank you good sir, it seems to be 11 and 22 hope no one cares about page king because i certainly couldn't care any less.
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