• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Lexar;35063124][T]http://cloud.steampowered.com/ugc/522655154329640647/2D3CE0C72EE260FAA7F1AC6EEA4F1D667B5D8BAA/[/T] i had my doubts with the sore eyes and this.. but it actually works, its even in the correct spot and everything! was all worth it just for that (i like sore eyes if you can't tell)[/QUOTE] He looks kinda stoned.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=15524][img]http://cloud.steampowered.com/ugc/504640756338529746/17D4660E3DEE712648A9F143348784D10DE5B05F/600x337.resizedimage[/img][/url] I made a thing.
[QUOTE=Hatley;35063529]He looks kinda stoned.[/QUOTE] I just want to say that anyone who makes a terrible fire, smoke, or baking pun is going to be smacked into next week. [editline]when[/editline][QUOTE=Hideous_;35063549][url=http://steamcommunity.com/sharedfiles/filedetails/?id=15524][img]http://cloud.steampowered.com/ugc/504640756338529746/17D4660E3DEE712648A9F143348784D10DE5B05F/600x337.resizedimage[/img][/url] I made a thing.[/QUOTE] Is it supposed to look like a footlong hot dog that's been cooked over a campfire?
[QUOTE=Hideous_;35063549][url=http://steamcommunity.com/sharedfiles/filedetails/?id=15524][img]http://cloud.steampowered.com/ugc/504640756338529746/17D4660E3DEE712648A9F143348784D10DE5B05F/600x337.resizedimage[/img][/url] I made a thing.[/QUOTE] [I]Hallo Scout, ich habe eine bratwurst für sie.[/I]
[QUOTE=OrangeElimin;35057032]Do a different shot of the flamer, I thought the middle canister was a golden vinyl record at first.[/QUOTE] Yeah, but that's why I made the little side-view of the canister. If I make a different shot from a straight angle you'll get the same view of the canister as in the side-view. If I make a different shot from a weird angle it will look horrible, because I suck at drawing circles in perspective. Also, Constructor didn't like the melee, so it's up for grabs. [IMG]http://i.imm.io/ilzT.png[/IMG]
recompiled with its original lods but this time no clipping! click image below for higher res viewings [T]http://dl.dropbox.com/u/32668357/lbff.png[/T] workshop soon
[QUOTE=Lexar;35062896][IMG]http://dl.dropbox.com/u/32668357/lbflods.png[/IMG] just gotta fix some smoothing and im ready to compile this thing. thinking of turning this thing in with bodygroups, filters and head. for the simple fact that it can be worn with the head warmer then any other items which the filters will clip with.[/QUOTE] I was working on the same thing, actually, but I felt like I disturbed the balance of the Pyro's head by resorting to scaling down the eyes along with the back of his head. I'd love to redo the LoDs, clean up the mesh a bit and make a metal-ish style for the misc, but I just couldn't get my version right without borking up the eyes. Maybe we could work something out?
[QUOTE=Lexar;35064280]recompiled with its original lods but this time no clipping! click image below for higher res viewings [T]http://dl.dropbox.com/u/32668357/lbff.png[/T] workshop soon[/QUOTE] [IMG]http://i1.kym-cdn.com/entries/icons/original/000/003/048/nope-avi-entry-cover.jpg[/IMG] Thats what it reminds me of.
that makes pyro's head look tiny with a giraffe neck :x
[QUOTE=Daimao;35064327]I was working on the same thing, actually, but I felt like I disturbed the balance of the Pyro's head by resorting to scaling down the eyes along with the back of his head. I'd love to redo the LoDs, clean up the mesh a bit and make a metal-ish style for the misc, but I just couldn't get my version right without borking up the eyes. Maybe we could work something out?[/QUOTE] we can do anything as long as the end result is this hat stops clipping badly was about to submit it to workshop aswel, but im glad i checked here just before going into tf2 =P
[URL="http://dl.dropbox.com/u/25325795/gael.zip"][IMG]http://dl.dropbox.com/u/25325795/Gael.png[/IMG][/URL] [i]Women will want you. Men will want to be you!...i mean...come on. look at it[/i] [img]http://dl.dropbox.com/u/25325795/spooky.png[/img]
[QUOTE=ned_ballad;35064458]that makes pyro's head look tiny with a giraffe neck :x[/QUOTE] this. I preferred Daimao's fix for it.
[QUOTE=Lexar;35064280]recompiled with its original lods but this time no clipping! click image below for higher res viewings [T]http://dl.dropbox.com/u/32668357/lbff.png[/T] workshop soon[/QUOTE] Personally, I think it's a little bit small for a gas mask with a painted skull on. But if you count it as the Pyro's skull itself, it's nicely done.
welp, im gone for a day, so i guess i wont work on it anymore, sorry i touched your turf daimao, ill leave it to you, i obviously can't get it to look right =S
Up and down styles I guess. [IMG]http://i.imgur.com/UxIl7.png[/IMG][IMG]http://i.imgur.com/EDlD3.png[/IMG]
[QUOTE=maxumym;35063240]Promos don't work in itemtest.[/QUOTE] Items used by multiple classes don't work in itemtest. Team paints don't, either.
I always hated how source engine glass ruins perfectly good models
[QUOTE=Ducksink;35064929]I always hated how source engine glass ruins perfectly good models[/QUOTE] Sorry to ask, but what's wrong with source glass?
[QUOTE=Erfly;35064945]Sorry to ask, but what's wrong with source glass?[/QUOTE] Just look at it.
You mean like the transparency in general?
[QUOTE=Jalcober;35064976]Just look at it.[/QUOTE] To be honest it looks alright to me.
[QUOTE=Pako;35064915]Items used by multiple classes don't work in itemtest. Team paints don't, either.[/QUOTE] You can get them to work, but you can't use the regular item test drop down menu uses. You have to manually pick out the model files using the button on the top of the item selection menu.
[QUOTE=DeRosaJ;35058691]I see what you mean; I can't remember the reference I used while modeling it, but at this point it sorta works out since we wanted to allow more space for a custom decal (if we can get that to work)[/QUOTE] Trucks need to be like this or you cant turn well at all :P You will still have the same room to decal. [IMG]http://guyism.com/wp-content/uploads/skateboard.jpg[/IMG]
It looks nothing like glass,plus it hides its own geometry
What program is the best for: a. Making concepts b. Making a drawing to plane model with [editline]9th March 2012[/editline] [QUOTE=Jalcober;35064848]Up and down styles I guess. [IMG]http://i.imgur.com/UxIl7.png[/IMG][IMG]http://i.imgur.com/EDlD3.png[/IMG][/QUOTE] I think that needs a thin frame.
[QUOTE=Hideous_;35063281]That is probably the worst preview image you could have made.[/QUOTE] How could I have made a better one? I opened it up in HLMV and took a picture. :u
I forced myself to sit down and fix my fix. Just gotta fix the left filter and the neck now. I'll throw in a filter bodygroup for the Head Warmer, remake the LoDs and make a rad style and I'll call it a day. Here are some of the most clipping hats on the new mesh: [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344078718/?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756343987786?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344063850?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344086917/?tab=public[/url] The only hat that still really clips with it is the sailor hat and there's no way to remedy that without just deleting everything but the filters.
[QUOTE=Daimao;35066044]I forced myself to sit down and fix my fix. Just gotta fix the left filter and the neck now. I'll throw in a filter bodygroup for the Head Warmer, remake the LoDs and make a rad style and I'll call it a day. Here are some of the most clipping hats on the new mesh: [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344078718/?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756343987786?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344063850?tab=public[/url] [url]http://steamcommunity.com/id/madhatterdaimao/screenshot/504640756344086917/?tab=public[/url] The only hat that still really clips with it is the sailor hat and there's no way to remedy that without just deleting everything but the filters.[/QUOTE] I hope this gets in so that I can wear it with the Max head so it doesn't clip with the teeth anymore.
Small update. Added a pocket and backpack buckle. Any idea on how to make that look more...[i]bucklish[/i] or is it fine ? [IMG]http://i.imgur.com/PCfY7.png[/IMG]
God damnit, how the hell does this work? I exported a UV map, painted over it and shit, bring it back in to the object as a new material and it's all skew-iff. Why?
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