• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=Totenkreuz;35066408]Small update. Added a pocket and backpack buckle. Any idea on how to make that look more...[i]bucklish[/i] or is it fine ? [IMG]http://i.imgur.com/PCfY7.png[/IMG][/QUOTE] Gosh darn, the graininess of the image and the empty eyes make this mage high-octane nightmare fuel. I'm supposed to go the fuck to sleep. Model wise, the suspenders could be wider. [editline]9th March 2012[/editline] The scout logo is some beautiful shit, yo.
[QUOTE=Totenkreuz;35066408]Small update. Added a pocket and backpack buckle. Any idea on how to make that look more...[i]bucklish[/i] or is it fine ? [IMG]http://i.imgur.com/PCfY7.png[/IMG][/QUOTE] [QUOTE=Constructor;35066783]Gosh darn, the graininess of the image and the empty eyes make this mage high-octane nightmare fuel. I'm supposed to go the fuck to sleep.[/QUOTE] I'm glad I'm not the only one who thought of this [thumb]http://sandbox.yoyogames.com/extras/image/name/san2/685/365685/original/corzilostsilver.png[/thumb]
[QUOTE=Ghostcat;35065068]Trucks need to be like this or you cant turn well at all :P You will still have the same room to decal.[/QUOTE] You are 100% correct. Tbh I never even noticed, which is pretty bad considering I used to skate religiously. Going to align them correctly and see how it looks, gotten so used to seeing it the wrong way around now I'm hesitant to change it. Thanks for keeping us honest tho, well spotted! Edit: Also, here's a little teaser of the comic, it's still very much a WIP but you can kinda see where I'm going with it [img]http://dl.dropbox.com/u/25314517/Untitled-4.jpg[/img] [img]http://dl.dropbox.com/u/25314517/comic3_1.jpg[/img]
psyke, please release the weapon for demo!
[QUOTE=Segab;35066992]I'm glad I'm not the only one who thought of this [thumb]http://sandbox.yoyogames.com/extras/image/name/san2/685/365685/original/corzilostsilver.png[/thumb][/QUOTE] Now I can't sleep :suicide:
[QUOTE=psyke;35064622][URL="http://dl.dropbox.com/u/25325795/gael.zip"][IMG]http://dl.dropbox.com/u/25325795/Gael.png[/IMG][/URL] [i]Women will want you. Men will want to be you!...i mean...come on. look at it[/i] [img]http://dl.dropbox.com/u/25325795/spooky.png[/img][/QUOTE] Very good, now release the rest.
I'm planning on making some of these for scout. [img]http://www.wristbandconnection.com/images/events/color.jpg[/img] I'm not sure how many there should be or what they should have on them yet, ideas? I'm thinking the medic sign, "need a dispenser here", team logo, tf2 logo, etc.
[QUOTE=WiltheKid;35067584]I'm planning on making some of these for scout. [img]http://www.wristbandconnection.com/images/events/color.jpg[/img] I'm not sure how many there should be or what they should have on them yet, ideas? I'm thinking the medic sign, "need a dispenser here", team logo, tf2 logo, etc.[/QUOTE] KONY2012 :v:
So, how are the flare gun animations going?
More weapon science from the lab of Doctor Bad-at-modelling. Today, I bring you 'The Jaws of Strife' (currently jawless) [img]http://i.imgur.com/HQT5L.png[/img] [editline]9th March 2012[/editline] 99% of my weapon ideas are "x on a stick"
[video=youtube;yMBxOPMNij4]http://www.youtube.com/watch?v=yMBxOPMNij4[/video] Fixed the glass made LOD's and tweaked somethings.
So after coming to a standstill of confusion on the Jaws of Strife, I decided to model something else until I have a revelation. A primary for the pyro, which is basically a fire extinguisher with a propane can connected to it through a tube, with a lighter taped just below the 'shooty part' of the fire extinguisher. It'd be the ultimate jury-rig weapon. [editline]9th March 2012[/editline] When modelling a weapon, do you guys usually do the viewmodel first or the worldmodel?
Done! [img]http://dl.dropbox.com/u/2372797/promo.png[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15570[/url]
[QUOTE=DatWut?;35053146]Submit that to the workshop.[/QUOTE] Add the helmet. Special needs scout goes "BUNK!"
[QUOTE=Daimao;35068936]Done! [img]http://dl.dropbox.com/u/2372797/promo.png[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15570[/url][/QUOTE] YES yes yes yes yes yes YES YES YES YES yes yes I LOVE YOU DAIMAO this is why i gave you a portion of my title funds
[QUOTE=Jalcober;35068492][video=youtube;yMBxOPMNij4]http://www.youtube.com/watch?v=yMBxOPMNij4[/video] Fixed the glass made LOD's and tweaked somethings.[/QUOTE] Is that madvillain?
[QUOTE=FeartheMango;35069784]Is that madvillain?[/QUOTE] Funny I am talking to him and he doesn't know you.
Had to resubmit it to the workshop, also releasing with its new texture and animations. [url=http://www.gamebanana.com/tf2/skins/115585][img]http://dl.dropbox.com/u/52618319/gb_v2-1_modpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=15581][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url]
[QUOTE=kenshin6;35070100]Had to resubmit it to the workshop, also releasing with its new texture and animations. [url=http://www.gamebanana.com/tf2/skins/115585][img]http://dl.dropbox.com/u/52618319/gb_v2-1_modpromo.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=15581][img]http://dl.dropbox.com/u/52618319/Workshop%20Promo%20Extention.png[/img][/url][/QUOTE] if it's animated, why not upload a gif of it in action? or even a video?
[QUOTE=Daimao;35068936]Done! [img]http://dl.dropbox.com/u/2372797/promo.png[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15570[/url][/QUOTE] not too fond of the filterless version, feels like a pointless waste of space since it doesn't even look very good with the snow hood and without the filters it's not even a gasmask anymore just a skull mask
[QUOTE=Darktooth77;35070138]if it's animated, why not upload a gif of it in action? or even a video?[/QUOTE] That'll be added to youtube when I get the chance. Gotta run it through virtualdub still
[QUOTE=blaholtzen;35070139]not too fond of the filterless version, feels like a pointless waste of space since it doesn't even look very good with the snow hood and without the filters it's not even a gasmask anymore just a skull mask[/QUOTE] So you'd rather have massive clipping?
Is it ok to ask for modelling help in this thread that's unrelated to TF2? because I need some help getting my model working right.
[QUOTE=Daimao;35070413]So you'd rather have massive clipping?[/QUOTE] Off-topic question, but could you tell me who that is in your avatar? Reminds me of a street fighter version of scar from lion king :v:
the powers that be who have the ability should make sure Valve makes sure that gets on the fast track to being in
[QUOTE=Daimao;35068936]Done! [img]http://dl.dropbox.com/u/2372797/promo.png[/img] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=15570[/url][/QUOTE] I think the clipping with the Flamenco is mostly because Valve messed up the positioning of the hat and has yet to accept the positioning fix for it. However this non-clipping version of the Last Breath is pretty bitchin'.
submit the fix on the workshop. Unless you're Psyke, they probably won't notice it unless it's on the workshop
[QUOTE=Daimao;35070413]So you'd rather have massive clipping?[/QUOTE] There's always equip regions.
[QUOTE=Daimao;35070413]So you'd rather have massive clipping?[/QUOTE] I'd rather not combine the two at all since all you see of the mask is the teeth, which is rather pointless imo, or a bunch of clipping wich looks bad... also a bodygroup/separate model for just one hat seems awfully wasteful imo, especially as i mentioned when it removes a key part of the model and only leaves a skull
Valve doesn't make items more strict after they're in-game without a really good reason. Actually the Head Warmer already has 2 equip regions (glasses and hat) so unless they make the Last Breath glasses (which would be bad), then it's not likely they can use equip regions for this purpose.
Sorry, you need to Log In to post a reply to this thread.