• TF2 Mod Emporium 45
    5,078 replies, posted
[QUOTE=hoodoo456;35070521]Is it ok to ask for modelling help in this thread that's unrelated to TF2? because I need some help getting my model working right.[/QUOTE] Its been 40 mins, so i'm reposting this.
[QUOTE=ned_ballad;35071017]Valve doesn't make items more strict after they're in-game without a really good reason.[/QUOTE] Pretty much sums up why I made a bodygroup. [QUOTE=blaholtzen;35071001]I'd rather not combine the two at all since all you see of the mask is the teeth, which is rather pointless imo, or a bunch of clipping wich looks bad... also a bodygroup/separate model for just one hat seems awfully wasteful imo, especially as i mentioned when it removes a key part of the model and only leaves a skull[/QUOTE] I don't think Valve wants to remove the ability to equip the mask with the headwarmer, because they already allowed people to do so. Giving it a different equip region now would screw some people over IMO. I do get where you're coming from though, so I'm including a bodygroup-less version in the Workshop archive so Valve can decide if they want to remove the ability to wear it with the Head Warmer or use the bodygroup. Knowing Valve they'll use the bodygroup-less version and forget to change the equip region, though. :v:
[QUOTE=ned_ballad;35070757]submit the fix on the workshop. Unless you're Psyke, they probably won't notice it unless it's on the workshop[/QUOTE] Nzdjh is the one to go to on that department, I don't have the files. v:v:v
[QUOTE=Jetamo;35062488]1: When importing the Pyro, make sure the default "up" direction is Y in Blender. 2: Don't use the SMDs included with the SDK, they're forked as broke. Decompile your own.[/QUOTE] 1. I am pretty sure the up direction is y, I will post a picture for you here: [IMG]http://i.imgur.com/OodkT.png[/IMG] 2. I did decompile my own SMD to use as a reference and to assign bones to, I am using "Pyro_Reference.dmx.smd"
[QUOTE=MaroonMak;35071480]1. I am pretty sure the up direction is y, I will post a picture for you here: [IMG]http://i.imgur.com/OodkT.png[/IMG] 2. I did decompile my own SMD to use as a reference and to assign bones to, I am using "Pyro_Reference.dmx.smd"[/QUOTE] Turn the sign so that it goes along the Z axis instead
[QUOTE=hoodoo456;35071025]Its been 40 mins, so i'm reposting this.[/QUOTE] Reposting again, but I'll stop after this so it doesn't get spammy: Is it ok to ask for modelling help in this thread that's unrelated to TF2? because I need some help getting my model working right.
[IMG]http://i.imgur.com/5Boj4.png[/IMG] I want to make this hat look funny and crumply, like so: [IMG]http://speedcap.net/img/af712f9bb384027df0a7598f84147609/511b38f7.png[/IMG] How would one go about doing so?
[QUOTE=hoodoo456;35071669]Reposting again, but I'll stop after this so it doesn't get spammy: Is it ok to ask for modelling help in this thread that's unrelated to TF2? because I need some help getting my model working right.[/QUOTE] There's a general modelling subforum in the Garry's Mod section. You can either create a help thread there or try asking for help in one of the WIP threads.
[QUOTE=psyke;35064622][URL="http://dl.dropbox.com/u/25325795/gael.zip"][IMG]http://dl.dropbox.com/u/25325795/Gael.png[/IMG][/URL] [i]Women will want you. Men will want to be you!...i mean...come on. look at it[/i] [img]http://dl.dropbox.com/u/25325795/spooky.png[/img][/QUOTE] [t]http://i.imgur.com/lWfGr.jpg[/t] I love you.
[IMG]http://i.imgur.com/4A0Oi.png[/IMG] Sup, bitches? ;D
-snip-
thanks so much for this fix daimao, i am so glad that you fixed this (did i get your mind into gear did i?) i will love this hat so much more now =3
[img]http://i.imgur.com/DM7tE.png[/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=15570&searchtext=]I think I'm sensing some bitter feelings...[/url]
[QUOTE=TheFishyG;35072455][img]http://i.imgur.com/DM7tE.png[/img] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=15570&searchtext=]I think I'm sensing some bitter feelings...[/url][/QUOTE] Posts like this really make me feel like a scumbag.
[QUOTE=Daimao;35072529]Posts like this really make me feel like a scumbag.[/QUOTE] tbh daimao, you owe them nothing, you didn't make it misc valve did, to be honest id like to see them do a better job. your model is brilliant, again, it was valves idea making it a misc, not yours.
diamo for moderator 201-- wait no
[QUOTE=lemonade1950;35071595]Turn the sign so that it goes along the Z axis instead[/QUOTE] That didn't really do much except for align the sign differently, but maybe because I haven't been explaining this properly. The sign kinda floats so it is like an extension of the pyro's hands. I will upload a youtube video to explain what I mean, for now you can have a shitty drawing: [IMG]http://i.imgur.com/RMUmf.png[/IMG] As you can see from this masterfully drawn diagram, as the pyro moves the end of his stumpy hand, the sign moves with it, where it should stay in between his hands like the axe. Please bear with me, youtube said the video will take 2 hours to upload.
[QUOTE=Pocket Medic;35072858]diamo for moderator 201-- wait no[/QUOTE] yeah daimao would do a horrible job as mod.
Potions for Pyro grenades misc item to go with dragon wizard set Pick one style [thumb]http://dl.dropbox.com/u/32006613/Models/potions_1.png[/thumb]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=15601"][IMG]http://cloud.steampowered.com/ugc/522655154346799695/396BF31C85596DD763BF26E0C6C5EFFDA97937CC/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=15601"]Workshop Link[/URL] wont release mod as i don't think anyone here wants it
[QUOTE=Lexar;35073693][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=15601"][IMG]http://cloud.steampowered.com/ugc/522655154346799695/396BF31C85596DD763BF26E0C6C5EFFDA97937CC/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=15601"]Workshop Link[/URL] wont release mod as i don't think anyone here wants it[/QUOTE] Textures need a LOAD of work.
Figured that the Scout should have a paintable default-like fatigue hat (and yeah it looks sorta like the Softcap but that should be fixed via the texture) [img]http://i.imgur.com/TRs1X.png[/img]
[QUOTE=DeRosaJ;35074246]Figured that the Scout should have a paintable default-like fatigue hat (and yeah it looks sorta like the Softcap but that should be fixed via the texture) [img]http://i.imgur.com/TRs1X.png[/img][/QUOTE] Oh wow thats a really pretty model.
[QUOTE=DeRosaJ;35074246]Figured that the Scout should have a paintable default-like fatigue hat (and yeah it looks sorta like the Softcap but that should be fixed via the texture) [img]http://i.imgur.com/TRs1X.png[/img][/QUOTE] Who's a sexy beast? You're a sexy beast.
[QUOTE=DeRosaJ;35074246]Figured that the Scout should have a paintable default-like fatigue hat (and yeah it looks sorta like the Softcap but that should be fixed via the texture) [img]http://i.imgur.com/TRs1X.png[/img][/QUOTE] omg u jus port scout hat onto scoot xD
[QUOTE=TheFishyG;35074368]omg u jus port scout hat onto scoot xD[/QUOTE] dang!!., u got me................
[QUOTE=DeRosaJ;35074372]dang!!., u got me................[/QUOTE] reproted :D Oh shit, just had an idea for a Spy hat and misc. [quote][img]http://images4.fanpop.com/image/photos/18500000/Gaston-disney-villains-18557969-1280-720.jpg[/img][[/quote] Sex eyes can be a second misc
Ok, The video finally uploaded so I am going to ask this again. What do I change to fix this bone problem? [video=youtube;E0ZgCeiAeLs]http://www.youtube.com/watch?v=E0ZgCeiAeLs&feature=youtu.be[/video] SMD: [url]http://pastebin.com/gGVa1XDq[/url] qc: [url]http://pastebin.com/i9D7NrgK[/url]
[QUOTE=MaroonMak;35074446]Ok, The video finally uploaded so I am going to ask this again. What do I change to fix this bone problem? [video=youtube;E0ZgCeiAeLs]http://www.youtube.com/watch?v=E0ZgCeiAeLs&feature=youtu.be[/video] SMD: [url]http://pastebin.com/gGVa1XDq[/url] qc: [url]http://pastebin.com/i9D7NrgK[/url][/QUOTE] Did you link the weapon_bone to left hand? Arent left hand and right hand supposed to be linked to weapon_bone instead?
[QUOTE=MaroonMak;35074446]Ok, The video finally uploaded so I am going to ask this again. What do I change to fix this bone problem? [video=youtube;E0ZgCeiAeLs]http://www.youtube.com/watch?v=E0ZgCeiAeLs&feature=youtu.be[/video] SMD: [url]http://pastebin.com/gGVa1XDq[/url] qc: [url]http://pastebin.com/i9D7NrgK[/url][/QUOTE] I think the problem is that you have all those extra bones. Decompile an existing melee (looks like you already did), import it into your 3d program, duplicate its bones and use the duplicate. It should only be one. I believe the game is looking for "weapon_bone" but since you dont have that bone its acting funny.
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