[QUOTE=lemonade1950;35092658]Actually I found the middle one can't hang off the belt without massive clipping or floating, so I decided to use three of the same style as the outer two, like so.
[thumb]http://dl.dropbox.com/u/32006613/Models/dragon_wizard_cosmetics.png[/thumb]
Oh yeah here are the other two cosmetics as well
Edit: Actually I think this looks a hell of a lot better than 2 different styles[/QUOTE]
That's a pretty swag shoulder dragon.
This may sound like a stupid question, but I'm just curious as to how it works.
In Itemtest (yes, the shitty compiler, again, I'm just curious about this), when you tell it that the Color Alpha or whatever is "Paintable", what does it look for? Because I was dicking around to see if I could make a paintable item in itemtest. My alpha channel has the paintable areas clearly marked in white, and in the actual texture I painted the areas white too. Why is it not letting me paint the item?
[QUOTE=Da3dalus;35093699]This may sound like a stupid question, but I'm just curious as to how it works.
In Itemtest (yes, the shitty compiler, again, I'm just curious about this), when you tell it that the Color Alpha or whatever is "Paintable", what does it look for? Because I was dicking around to see if I could make a paintable item in itemtest. My alpha channel has the paintable areas clearly marked in white, and in the actual texture I painted the areas white too. Why is it not letting me paint the item?[/QUOTE]
If you were doing it yourself, that would be correct (white is totally paintable, black is totally unpaintable). Have you checked the vtf's and vmt's to check if it has actually compiled it paintably? (I assume you chose the paint option in itemtest)
Or, you could just do it properly and stop using itemtest.
[QUOTE=Joey90;35093963]If you were doing it yourself, that would be correct (white is totally paintable, black is totally unpaintable). Have you checked the vtf's and vmt's to check if it has actually compiled it paintably? (I assume you chose the paint option in itemtest)
Or, you could just do it properly and stop using itemtest.[/QUOTE]
All I used itemtest for is to put everything in the right place. I'm manually editing the .vmt.
In the vmt, I removed the shady "TODO: Paintable" line, and put in my own stuff.
Here's the VMT, and I'm still not sure why it's not working:
[QUOTE]"VertexlitGeneric"
{
"$baseTexture" "models/player/items/heavy/0x03702f1f/painttest/painttest_color"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$lightwarptexture" "models/lightwarps/weapon_lightwarp"
"$blendtintbybasealpha" "1"
"$blendtintcoloroverbase" "1"
"$colortint_base" "{54 78 107}"
"$colortint_tmp" "[0 0 0]"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"
"$cloakPassEnabled" "1"
"360?$color2" "[ 0.7 0.7 0.7 ]"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"ItemTintColor"
{
"resultVar" "$colortint_tmp"
}
"SelectFirstIfNonZero"
{
"srcVar1" "$colortint_tmp"
"srcVar2" "$colortint_base"
"resultVar" "$color2"
}
}
}[/QUOTE]
Could somebody please make a promo for the American Dream hex pack, my copy of Photoshop is broken.
Is it possible to change the cloak and dagger rectangular cloak meter into a circular one?
[QUOTE=Evil_Knevil;35094482]Is it possible to change the cloak and dagger rectangular cloak meter into a circular one?[/QUOTE]
Well atleast you can edit the ttg watch's cloak meter.
[QUOTE=Da3dalus;35094282]All I used itemtest for is to put everything in the right place. I'm manually editing the .vmt.
In the vmt, I removed the shady "TODO: Paintable" line, and put in my own stuff.
Here's the VMT, and I'm still not sure why it's not working:[/QUOTE]
Try changing it to
"$blendtintcoloroverbase" "0"
And that indenting (or rather, lack of it) makes me sad.
EDIT: Shitty pageking, boom.
Too bad it's nearly the end of term and I have too much uni work to be making anything TF2 related.
My skin + weird poses in model viewer.
[IMG]http://i.imgur.com/YmVdJ.png[/IMG]
[QUOTE=Joey90;35094655]Try changing it to
"$blendtintcoloroverbase" "0"
And that indenting (or rather, lack of it) makes me sad.
EDIT: Shitty pageking, boom.
Too bad it's nearly the end of term and I have too much uni work to be making anything TF2 related.[/QUOTE]You should've seen the VMT before I posted it. Dammit, itemtest, you don't indent and it makes me sad.
And alright, testing now <3
[QUOTE=Gamzee;35094903]My skin + weird poses in model viewer.
[IMG]http://i.imgur.com/YmVdJ.png[/IMG][/QUOTE]
That's not a foot. [URL="http://wiki.teamfortress.com/w/images/c/cf/Soldier_robot23.wav"]Asses don't get wrapped around that.[/URL]
[QUOTE=lemonade1950;35095340]That's not a foot. [URL="http://wiki.teamfortress.com/w/images/c/cf/Soldier_robot23.wav"]Asses don't get wrapped around that.[/URL][/QUOTE]
It's a hand-a-foot. :eng101:
[B]"Private's Haircut"[/B]
[IMG]http://s17.postimage.org/4m0w8pmlb/helmless_thumb.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15797&searchtext=Private%27s+Haircut[/url]
i have no idea
[QUOTE=Amager;35096125][B]"Private's Haircut"[/B]
[IMG]http://s17.postimage.org/4m0w8pmlb/helmless_thumb.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15797&searchtext=Private%27s+Haircut[/url]
i have no idea[/QUOTE]
That face is going to haunt me in my dreams now
[QUOTE=Amager;35096125][B]"Private's Haircut"[/B]
[IMG]http://s17.postimage.org/4m0w8pmlb/helmless_thumb.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15797&searchtext=Private%27s+Haircut[/url]
i have no idea[/QUOTE]
How many times has this been done?
[QUOTE=Amager;35096125][B]"Private's Haircut"[/B]
[IMG]http://s17.postimage.org/4m0w8pmlb/helmless_thumb.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15797&searchtext=Private%27s+Haircut[/url]
i have no idea[/QUOTE]
this is like the 8th fucking time it's been done
[QUOTE=Gamzee;35096152]How many times has this been done?[/QUOTE]
2 min :suicide:
Psyke, when are you going to release the cane weapon for the Demoman?
[QUOTE=Amager;35096169]2 min :suicide:[/QUOTE]
I didin't ask for that, but intresting.
[QUOTE=Frying Dutchman;35096171]Psyke, when are you going to release the cane weapon for the Demoman?[/QUOTE]
when i release it
[QUOTE=psyke;35096156]this is like the 8th fucking time it's been done[/QUOTE]
Yea, but how many have the backpack icon and scripting included to make it actually work?
How the fuck do I UWV map/unwrap and shit? I just can't do it
[QUOTE=Amager;35096125][B]"Private's Haircut"[/B]
[IMG]http://s17.postimage.org/4m0w8pmlb/helmless_thumb.jpg[/IMG]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=15797&searchtext=Private%27s+Haircut[/url]
i have no idea[/QUOTE]
It took 2 people to delete Soldiers helmet ?
[QUOTE=Totenkreuz;35096718]It took 2 people to delete Soldiers helmet ?[/QUOTE]
The thing with Hatless Hats is they don't actually "delete" the Soldier's hat in the traditional sense.
Rather, the make an item with no assigned model (the model is assigned "") and then they set the relevant bodygroups to still be hidden, despite nothing replacing them.
So short of actually coding it yourself, there's no real way the community could ever make a hatless soldier
How to texture over a UV map?
I have a dumb request.
[t]http://dl.dropbox.com/u/58470349/demo%202.png[/t]
Can we get a mod that removes that god damned collar? It clips with nearly every single hat, and I'm fairly sure a few of the default animations (no cosmetics equipped) even clip with it.
[media]http://www.youtube.com/watch?v=MOQ8P6Q_Rp8[/media]
As promised, Cheezinz has provided us with new taunt voice files for my Pirate's Polly. I'm not gonna lie, I personally use my Scottish Resistance now just so I can use the taunt line in-game. I've updated the .zip for release:
[url=http://tf2mods.net/download.php?id=377][img]http://dl.dropbox.com/u/27092744/parrot%20promo.png[/img][/url]
I didn't wanna be a douche who clogs up the Workshop with re-release crap, so I just added the sound files to the .zip on the old page and re-submitted. If you like what you see/hear and haven't already, please vote for the model here:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=13657[/url]
yay I made my hat paintable
dear god I wish you could position the hats differently on different classes
[img]http://i.imgur.com/mXqEm.png[/img]
[img]http://i.imgur.com/r7ePV.png[/img]
[img]http://i.imgur.com/1VhE6.png[/img]
[img]http://i.imgur.com/tGZig.png[/img]
heavy and engineer spawned in a sweet embrace
[IMG]http://i.imgur.com/be6zX.png[/IMG]
A few emporiums back, someone posted a tool or something that allows you to change the model/material path of stuff. Anyone still got that? I can't find it anywhere.
[QUOTE=ColossalSoft;35097692]A few emporiums back, someone posted a tool or something that allows you to change the model/material path of stuff. Anyone still got that? I can't find it anywhere.[/QUOTE]
But. Does it work right in the game, when I submit it to the store?
Sorry, you need to Log In to post a reply to this thread.