If that's your first model...you're already better than me, and I've been at it for 4 months.
Great job.
geh, anyone know the name of the force a natures model?
[QUOTE=Tal;34959009]Uploaded a new item to the workshop:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=14572&searchtext="][IMG]http://dl.dropbox.com/u/21595111/preview3.png[/IMG][/URL]
Please give it a thumbs up!
Should I do a downloadable version of this too? Y/N
If yes then please tell me what it should replace.
Also I am praising NassimO and Blaholtzen for their awesome images on page 1. Good job guys![/QUOTE]
I think this was submitted too early, it looks too dull in that grey.
kinda hoping we'd have team colours.. like the paint overs I did.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/Warden-team-colour.jpg?t=1330704728[/IMG]
[QUOTE=Lexar;34959147]geh, anyone know the name of the force a natures model?[/QUOTE]
c_double_barrel.mdl. If you're looking in the GCF, it doesn't have its own folder, it's on the root of the c_models folder.
[QUOTE=Totenkreuz;34959145]If that's your first model...you're already better than me, and I've been at it for 4 months.
Great job.[/QUOTE]
Whoah. Well that was unexpected. :v:
[QUOTE=Eanny;34958799]I used the reduce function in Maya. :P[/QUOTE]
Dont, you probably will be able to make better decisions on where you can lose polies better than Maya
-snip-
[QUOTE=Eanny;34958799]I used the reduce function in Maya. :P
[/QUOTE]
Like theharribokid said, please don't.
Read here:
[url]https://developer.valvesoftware.com/wiki/Level_of_detail[/url]
[QUOTE='[Square];34959164']I think this was submitted too early, it looks too dull in that grey.
kinda hoping we'd have team colours.. like the paint overs I did.
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/Warden-team-colour.jpg?t=1330704728[/IMG][/QUOTE]
Looks like an advice animal.
[QUOTE=theharribokid;34959295]Dont, you probably will be able to make better decisions on where you can lose polies better than Maya[/QUOTE]
[QUOTE=Harakiwi;34959350]Like theharribokid said, please don't.
Read here:
[url]https://developer.valvesoftware.com/wiki/Level_of_detail[/url][/QUOTE]
Thanks for the advice, I'll redo the LODs by hand this time :v:
[QUOTE=Demonkahh;34958990]It's rather badass but I thnk the handle should be a bit longer. It scares me how close the handle is to the saw.[/QUOTE]
Bah! A little blood infection never killed anybody.
Incidentally, the handle on the saw I used as reference is even closer to the blade. Admittedly, that saw has a protective screen between the blade and the handle buuuut work safety work shmafety, amirite?
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Makita_cut-off_saw.jpg/220px-Makita_cut-off_saw.jpg[/IMG]
[QUOTE=Deodorant;34959505]Bah! A little blood infection never killed anybody.[/QUOTE]
Considering medic operated on heavy without using gloves, but holds his medigun and bonesaw with them on, I'm not surprised.
Hey, I never finished that.
[img]http://i.imgur.com/gSSY0.png[/img]
Should I?
anyone still have that concept art resources thing, the one full of reference poses of each class at different angles
because i feel like drawing HATS and putting them on heads maybe
[QUOTE=insanox;34959784]anyone still have that concept art resources thing, the one full of reference poses of each class at different angles
because i feel like drawing HATS and putting them on heads maybe[/QUOTE]
I have no idea what you're talking about, but the wiki recently got rotate-able class models on the class pages. Is that sufficient?
[QUOTE=insanox;34959784]anyone still have that concept art resources thing, the one full of reference poses of each class at different angles
because i feel like drawing HATS and putting them on heads maybe[/QUOTE]
I did that, but it came out very low res. Maybe'll redo it one day, but it took a lot of time.
The next thing i'll probably upload though is all the player model .smd, so people will stop to use the sdk ones.
[QUOTE=Detroit Matt;34959381]Looks like an advice animal.[/QUOTE]
Obey me, Soldier. I am your team captain. Tavish is your enemy!
Don't let Tavish collect the 6 strange weapons! Don't let Tavish reach the point!
[img]http://i.imgur.com/8OJaR.png[/img]
Still wondering if there's any mods of the helmet/mask combo from Gone With The Blastwave that have been done, I can't find anything myself.
[IMG]http://i.imgur.com/yD3Ni.png[/IMG]
If you're not familiar with the comic, they look like this.
holy mother of fishcakes
[QUOTE=BANG!;34960034][T]http://cloud.steampowered.com/ugc/468611248531886600/86F9144284146FFEFA8F4BFE82CDBF6420A253E4/[/T]
[T]http://cloud.steampowered.com/ugc/468611248531991822/C51E1A6DE17830150BE638E2B7582D63624715C5/[/T]
Workshop Links:
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=14577[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=14578[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=14579[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=14580[/URL]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=14582[/URL][/QUOTE]
Aha, so you did make that exploding thing!
Outstanding, although two weapons taking up the secondary slot is going to rustle Valve's jimmies unless they decide to either combine them into 1 (with the shield as a passive) or relocate the sticky launcher to primary, but remove the remote detonation abilities.
:v:
Make the shield a passive grenade launcher with no charge, make it unequippable with shields?
Yeah we'll let Valve decide on that haha.
dat avatar
dat Tobor Scar
dat mysterious timely appearance
[QUOTE=BANG!;34960105]Yeah we'll let Valve decide on that haha.[/QUOTE]
Here are the options:
Sticky Launcher with passive shield.
Sticky Launcher with cosmetic shield (why?)
Grenade Launcher with Sticky Launcher animations and passive shoes/kneepads that give a passive buff but are just part of the attributes and look nice being part of it, like the Quick-Fix backpack.
Grenade Launcher with Sticky Launcher animations and cosmetic shoes/kneepads that are included a la Quick-Fix backpack.
Cramming 4 weapons into 3 slots can go a few different ways :v:
Add the shield as a single item not part of the set?
Make it possible to have 2 items fulfill a set slot? (Works for Junkyard Justice also)
[QUOTE=Psychopath12;34960216]Here are the options:
Sticky Launcher with passive shield.
Sticky Launcher with cosmetic shield (why?)
Grenade Launcher with Sticky Launcher animations and passive shoes/kneepads that give a passive buff but are just part of the attributes and look nice being part of it, like the Quick-Fix backpack.
Grenade Launcher with Sticky Launcher animations and cosmetic shoes/kneepads that are included a la Quick-Fix backpack.
Cramming 4 weapons into 3 slots can go a few different ways :v:[/QUOTE]
Whatever they decide, Demo needs a new sticky launcher so lets go with that.
Maybe one that launches multiple stickies at once, but do less damage. Idk.
[IMG]http://dl.dropbox.com/u/32668357/scatter.png[/IMG]
base model Deodorant, will work on more later
Whoa, nice set BANG!
[QUOTE=ned_ballad;34960238]Add the shield as a single item not part of the set?
Make it possible to have 2 items fulfill a set slot? (Works for Junkyard Justice also)[/QUOTE]
That's not as much fun as trying to figure out how to cram 4 into 3.
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