[QUOTE=Da3dalus;35117151][IMG]http://i.imgur.com/O5dhw.png[/IMG]
YES
GREAT SUCCESS WAS HAD TODAY
MUCH SUCCESS GREATNESS
In terms of the actual model, what do you guys think?[/QUOTE]
Repost because I got no feedback.
Anything I need to change? Because I wanna submit this goddamn thing lol
[QUOTE=Uesrname;35116971]Probably not the area of most of your expertise, but does anyone know if it's possible to set up a custom health bar that shrinks towards it's center when you get hurt, as opposed to downward?[/QUOTE]
Anybody at all have an answer to this? Searching turns up almost no information on the subject.
Anyone know the names and directories for the Pyro and Demoman Ornament Armorment?
They're in the same location as the soldiers folder as:
[ROOT]\models\player\items\soldier\xms_pyro_ornaments.mdl
[ROOT]\models\player\items\soldier\xms_demo_ornaments.mdl
Textured it and its mostly ready to go, thoughts before i put it on the workshop?
[img]http://dl.dropbox.com/u/52618319/2aa2b890.png[/img][img]http://dl.dropbox.com/u/52618319/16ef3856.png[/img]
Remember, its based off this
[img]http://dl.dropbox.com/u/52618319/Baldness%20hat.png[/img]
[QUOTE=kenshin6;35118265]Textured it and its mostly ready to go, thoughts before i put it on the workshop?
[img]http://dl.dropbox.com/u/52618319/2aa2b890.png[/img][img]http://dl.dropbox.com/u/52618319/16ef3856.png[/img]
Remember, its based off this
[img]http://dl.dropbox.com/u/52618319/Baldness%20hat.png[/img][/QUOTE]
If you want my two cents? In the photo it looks like the top area is maybe Gold-ish. Try to paint that area that color and maybe give the bottom half a plastic-ish look. That's what it looks like in the photo.
Then again, that's just me~
[QUOTE=PYC128;35115329]They are :v: Still invisible[/QUOTE]
Hmm... can anyone else confirm this? I've re-checked the files a few times and there seems to be no problem. :pwn:
[B]Edit:[/B]
Ah, I tried copying the model to my game folder and it crashed when opening in model viewer O.o That's odd because those worked before I transferred them. Fix coming right up.
[B]Edit #2:[/B]
Now hopefully this is truly fixed.
[URL="http://dl.dropbox.com/u/64876296/Cryogenator_phlogistinator_LiqNitro.zip"][IMG]http://dl.dropbox.com/u/64876296/CryoPromo_Liqn2.png[/IMG][/URL]
[URL="http://dl.dropbox.com/u/64876296/Cryogenator_Phlogistinator_Snowyparticles.zip"][IMG]http://dl.dropbox.com/u/64876296/CryoPromo_Snowy.png[/IMG][/URL]
I also lowered the poly count slightly.
[QUOTE=kenshin6;35118265]Textured it and its mostly ready to go, thoughts before i put it on the workshop?
[img]http://dl.dropbox.com/u/52618319/2aa2b890.png[/img][img]http://dl.dropbox.com/u/52618319/16ef3856.png[/img]
[/QUOTE]
Can I recommend a style where hair is growning out from the sides of the hat?
Might be amusing.
[QUOTE=Claptrap;35118219]They're in the same location as the soldiers folder as:
[ROOT]\models\player\items\soldier\xms_pyro_ornaments.mdl
[ROOT]\models\player\items\soldier\xms_demo_ornaments.mdl[/QUOTE]
Thanks. Don't know how I missed them.
And now for a release. Let me know if anything isnt working.
[URL="http://dl.dropbox.com/u/57186256/Model%20Releases/Pocket%20Ball.zip"][IMG]http://dl.dropbox.com/u/57186256/Model%20Releases/PocketBall.png[/IMG][/URL]
[QUOTE=Awkward;35117452][B]THE BAD HAIR DAY[/B]
[IMG]http://dl.dropbox.com/u/61684024/tf2/the%20bad%20hairday%20small.png[/IMG]
[B]Free for anyone to make just please list me as a 15% contributor.[/B]
Can you guys turn those boxes into constructive criticism?[/QUOTE]
You're being marked dumb for asking to be listed as a 15% contributor for coming up with a quite overused Pyro hat idea.
[QUOTE=Jetamo;35118898]You're being marked dumb for asking to be listed as a 15% contributor for coming up with a quite overused Pyro hat idea.[/QUOTE]
Oh ok I thought my idea was original sorry, I had no knowledge otherwise.
[QUOTE=Sparkwire;35117767]i still get yo money, buy it c:[/QUOTE]
yay
Oh, I just heard that some people here got hacked.
Now wondering if it was Sparkwire himself who removed me or the hacker.
[QUOTE=Awkward;35119042]Oh ok I thought my idea was original sorry, I had no knowledge otherwise.[/QUOTE]
It's also the fact you're asking for a hefty 15%. Most "concept" artists are lucky to get 5%. And that's for a fully coloured, side, front, etc view.
[QUOTE=DeRosaJ;35117472]Is that a Sniper throwable?[/QUOTE]
Replace the Jarate-particles with various images of pokemon.
[QUOTE=Pikmin Master;35118569]Thanks. Don't know how I missed them.
And now for a release. Let me know if anything isnt working.
[URL="http://dl.dropbox.com/u/57186256/Model%20Releases/Pocket%20Ball.zip"][IMG]http://dl.dropbox.com/u/57186256/Model%20Releases/PocketBall.png[/IMG][/URL][/QUOTE]
Where is Mays hat?
[QUOTE=Derp Y. Mail;35119253]Replace the Jarate-particles with various images of pokemon.[/QUOTE]
Even Better:
Normal Pokeball for Mad Milk,Masterball for jarate,both have the effect when a pokeball is thrown on the battle in pokemon(those blue sparkles thing)except they have respective colors (jarate = yellow,mad milk = white)
Hey guys, i need help! How do you make a custom sound loop? (A dispenser radio!)
flare gun animations test
[url]http://youtu.be/1ek32rvZIAQ[/url]
any thoughts?
[img]http://dl.dropbox.com/u/39556064/HolomobberWIP7.jpg[/img]
Phongmask and envmapped lenses, not sure if i'm gonna keep that though, might make the front lens thing and the buttons glow in the dark instead, not sure yet what looks better or makes most sense.
[QUOTE=Teh Kiyoshi;35119963]flare gun animations test
[url]http://youtu.be/1ek32rvZIAQ[/url]
any thoughts?[/QUOTE]
That's p. awesome !
[QUOTE=Teh Kiyoshi;35119963]flare gun animations test
[url]http://youtu.be/1ek32rvZIAQ[/url]
any thoughts?[/QUOTE]
Kinda bouncy and the flare shoots from above the flare gun.
Everything else is brilliant.
[QUOTE=blaholtzen;35119990][img]http://dl.dropbox.com/u/39556064/HolomobberWIP7.jpg[/img]
Phongmask and envmapped lenses, not sure if i'm gonna keep that though, might make the front lens thing and the buttons glow in the dark instead, not sure yet what looks better or makes most sense.[/QUOTE]
glowing always looks better than shiny in Source imo
more wonder waffle pictures
fixed a muzzle flash issue and worked on some clipping with the right hand.
[img_thumb]http://cloud.steampowered.com/ugc/468611959418880602/80039E52CC64B6FB862C192EDC0687EB8D3C8549/[/img_thumb]
[QUOTE=Constructor;35120030]Kinda bouncy and the flare shoots from above the flare gun.
Everything else is brilliant.[/QUOTE]
Valve's default frame for draw sequence is pretty long, so you could say, I was ran of idea to animate the draw sequence. Yeah, I havent touched that part, gonna check it soon.
Thanks :v
[QUOTE=Teh Kiyoshi;35119963]flare gun animations test
[url]http://youtu.be/1ek32rvZIAQ[/url]
any thoughts?[/QUOTE]
Sometimes it looks like he doesn't put anything into the flare gun, but that's probably just me...
It's really good, and I like how you actually made an excuse for it to equip as slowly as it does :v:
[QUOTE=kenshin6;35118265]Textured it and its mostly ready to go, thoughts before i put it on the workshop?[/QUOTE]
Behold!
[IMG]http://img708.imageshack.us/img708/1375/beholdi.jpg[/IMG]
Styles.
[QUOTE=Da3dalus;35117812]Repost because I got no feedback.
Anything I need to change? Because I wanna submit this goddamn thing lol[/QUOTE]
hng
I'm reaching the final leg of the journey in the making of this
so I need to know if anything should be changed
my friend said I should make this all-class but I don't know how to adjust the model separately for each class
[img]http://i.imgur.com/O5dhw.png[/img]
[QUOTE=Rcksta;35120042]I think we need a Mr. Royzo head as replacement for the skull hat[/QUOTE]
[url=http://www.mediafire.com/?528s5419iik5hc6][img]http://img202.imageshack.us/img202/6016/ssshx.png[/img][/url]
you'd need to hex it if you want it to replace the last breath though, and it's going to clip with every hat
Sorry, you need to Log In to post a reply to this thread.