Revised the Grenade Launcher I made many moons ago although I've gone for a different design this time. I've had to make this one up as most real-life grenade launchers tend to be quite modern looking. It's either going to shoot explosive gel balls or pellets, I haven't decided yet. I've made the chambers concealed too prevent them from determining its loading capacity (as in 6 slot but only shoots 4) which may cause problems later. Still not sure on the sight and on some other parts in general so I'm open to any suggestions on changes before I take if any further.
[IMG]http://i43.tinypic.com/29vdrue.png[/IMG]
(left) render, (right) first-person view.
[QUOTE=Rozzy85;35167643]Revised the Grenade Launcher I made many moons ago although I've gone for a different design this time. I've had to make this one up as most real-life grenade launchers tend to be quite modern looking. It's either going to shoot explosive gel balls or pellets, I haven't decided yet. I've made the chambers concealed too prevent them from determining its loading capacity (as in 6 slot but only shoots 4) which may cause problems later. Still not sure on the sight and on some other parts in general so I'm open to any suggestions on changes before I take if any further.
[IMG]http://i43.tinypic.com/29vdrue.png[/IMG]
(left) render, (right) first-person view.[/QUOTE]
I love it.
[QUOTE=Rozzy85;35167643]Revised the Grenade Launcher I made many moons ago although I've gone for a different design this time. I've had to make this one up as most real-life grenade launchers tend to be quite modern looking. It's either going to shoot explosive gel balls or pellets, I haven't decided yet. I've made the chambers concealed too prevent them from determining its loading capacity (as in 6 slot but only shoots 4) which may cause problems later. Still not sure on the sight and on some other parts in general so I'm open to any suggestions on changes before I take if any further.
[IMG]http://i43.tinypic.com/29vdrue.png[/IMG]
(left) render, (right) first-person view.[/QUOTE]
The Sight should be Shorter.
[QUOTE=Rozzy85;35167643]Revised the Grenade Launcher I made many moons ago although I've gone for a different design this time. I've had to make this one up as most real-life grenade launchers tend to be quite modern looking. It's either going to shoot explosive gel balls or pellets, I haven't decided yet. I've made the chambers concealed too prevent them from determining its loading capacity (as in 6 slot but only shoots 4) which may cause problems later. Still not sure on the sight and on some other parts in general so I'm open to any suggestions on changes before I take if any further.
[IMG]http://i43.tinypic.com/29vdrue.png[/IMG]
(left) render, (right) first-person view.[/QUOTE]
this thing is just brilliant.
[IMG]http://i.imgur.com/0VcjP.jpg[/IMG]
[QUOTE=Evil_Knevil;35167704][IMG]http://i.imgur.com/0VcjP.jpg[/IMG][/QUOTE]
not liking the shape of the white thing. i'd lower it down and make it seem less "form fitting"
[QUOTE=NateDude;35167702]The Sight should be Shorter.[/QUOTE]
This any better? (just a mock up)
Just for reference, the current one is also the same length as the existing GL but looks taller as it's thiner. I might try thickening it also.
[IMG]http://i41.tinypic.com/ngcb9u.png[/IMG]
[QUOTE=theharribokid;35167441]Skew the side handles so they aren't parallel with the floor, say 30 degrees anti clockwise? make the part of the barrel with the side handles off-center up or down with the main shaft of the rivet gun? might need to be repositioned a little to fix clipping if you do that though
[editline]16th March 2012[/editline]
this are ideas to help break up the symmetry obviously[/QUOTE]
30 degrees is a bit drastic, so a subtle angle of 10, and made the barrel a little longer (a shorter length and it won't resemble a rivet gun, at all). I removed the meter, it looks annoying on second thought.
[IMG]http://img24.imageshack.us/img24/1261/rivetgunskewed.jpg[/IMG]
[QUOTE=Rozzy85;35167643]Revised the Grenade Launcher I made many moons ago although I've gone for a different design this time. I've had to make this one up as most real-life grenade launchers tend to be quite modern looking. It's either going to shoot explosive gel balls or pellets, I haven't decided yet. I've made the chambers concealed too prevent them from determining its loading capacity (as in 6 slot but only shoots 4) which may cause problems later. Still not sure on the sight and on some other parts in general so I'm open to any suggestions on changes before I take if any further.
[IMG]http://i43.tinypic.com/29vdrue.png[/IMG]
(left) render, (right) first-person view.[/QUOTE]
idk, to me it generally looks too much like the stock GL, you'd really need to make it stand out with the color scheme to make it noticeably different and even then there's the matter of the silhouette.
Also it kinda feels overdetailed, much of the detail won't be visible enough ingame to be worth wasting polys on and at the ssame time the detailing and style of it is both a bit realistic and a bit too modern.
It needs some more robust, tf2-y proportions, a little cartoonyness and some retro feel to it.
[QUOTE=blaholtzen;35167920]idk, to me it generally looks too much like the stock GL, you'd really need to make it stand out with the color scheme to make it noticeably different and even then there's the matter of the silhouette.
Also it kinda feels overdetailed, much of the detail won't be visible enough ingame to be worth wasting polys on and at the ssame time the detailing and style of it is both a bit realistic and a bit too modern.
It needs some more robust, tf2-y proportions, a little cartoonyness and some retro feel to it.[/QUOTE]
I had feared it may appear too modern and possibly too symmetrical. I will experiment on changing some parts to try and give it an older and more hand-made look.
[QUOTE=Void Skull;35165600]Need a texturer?[/QUOTE]
I will try my own hand at texturing it at first, but if I don't like it then I will definitely contact you mate, thanks for the offer. :downs:
I made some updates to the model including a stock that used someone suggestion, but that is it so far since i only worked on it for 30 minutes. When I get some real progress done I will post some pics.
[QUOTE=Tom4ick;35168017][URL="http://dl.dropbox.com/u/11158392/Tom4ick's%20Sharp%20Dresser%20V3.zip"][IMG]http://up353.siz.co.il/up2/nydzyzg3knyz.png[/IMG][/URL]
:3 <3 <3[/QUOTE]
Oh I get it, it's SUPPOSED to be unreadable because the Spy is invisible, and everything else about it is commentary on how TF2 had its great and concise art style ruined by unnecessary detail.
[QUOTE=Dudeface;35160681]Little help here?
A little while back, Mr Constructor (I believe) made a Shugo-styled pack for items like the Primson and the S-8 (Rifles from the Retro-Future contest), the Brawlers Blaster, those Shark Hands for the Heavy, and other such icons. I had to reinstall TF2 for an unimportant reason, but for the life of me I cannot find that pack. Help would be appreciated.[/QUOTE]
Bumping this.
I had an idea for a few funny items after watching Red Dwarf for the past few days.
Scout and Rimmer's personalities aren't too different I think apart from Rimmer being a coward.
[img]http://dl.dropbox.com/u/48795891/scout.jpg[/img]
Original image courtesy of the tf wiki.
[url]http://facepunch.com/threads/1170744[/url]
Bottom Line: I have a SHIT ton of ideas. to the point where I came up with an entire all-class update. but I have no modeling experience whatsoever.
so I figured, hey, why not suggest a collab?
I dunno, check it out, PM me if you're interested.
(NOTE: I am in no way trying to be a credit hog or anything of the sort. the last thing I want to appear to be is concieted or greedy. I just lack the skills needed for my ideas to become a reality, so I figured that this would be a decent idea. Thanks :smile:)
[release][t]http://dl.dropbox.com/u/32066954/Cozy_Camper.png[/t][/release]
Might make an alt icon of the original Cozy Camper, because I have a feeling Valve will eventually revert it back to the original texture color.
I don't think back to the original, but I think they'll let Ronin/Psyke improve the texture.
[QUOTE=ned_ballad;35169901]I don't think back to the original, but I think they'll let Ronin/Psyke improve the texture.[/QUOTE]
Just like that time they let me improve my textures!
[QUOTE=NeoDement;35170004]Just like that time they let me improve my textures![/QUOTE]
remember when you were told they would be in the next patch?
man, those were the days
I found this on the Banana of Games:
[quote][img]http://ranger.gamebanana.com/img/ss/srends/81260a.jpg[/img][/quote]
I was thinking of converting it to a c_model so it can function ingame again. Should I?
any good stock revolver mods? i just started using it but it is so small compared to the ambassador
[QUOTE=Petachepas;35165596]Nah, Valve will turn it into a wapon :v:[/QUOTE]
On see: Ignited for 8 seconds
[QUOTE=-=NARH=-;35170082]I found this on the Banana of Games:
I was thinking of converting it to a c_model so it can function ingame again. Should I?[/QUOTE]
If you do i will shower you with hats~
I hope someone can convert this into a c_model:
[img]http://archer.gamebanana.com/img/ss/srends/92518a.jpg[/img]
This was a great mod.
[QUOTE=That Spy;35170379]I hope someone can convert this into a c_model:
[img]http://archer.gamebanana.com/img/ss/srends/92518a.jpg[/img]
This was a great mod.[/QUOTE]
Hated that weird black outline on it
Current thought: "I wonder how a cluster rocket launcher for the Soldier would work out in-game..."
Okay so I was thinking I could be all lazy about it and just hex it, but it doesn't go where it should on the scout_arms pistol animations, so I'll have to decompile it and get the bones situated.
[quote][img]http://dl.dropbox.com/u/37749778/HolyWhat.png[/img][/quote]
Ironically enough, it seems to fit just nice on the Shortstop's animations.
[quote][img]http://dl.dropbox.com/u/37749778/JustFigures.png[/img][/quote]
[QUOTE=ned_ballad;35170019]remember when you were told they would be in the next patch?
man, those were the days[/QUOTE]
Thing is, Valve really do love Ronin and Spyke, that retexture will get in, and I will sulk.
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