[QUOTE=Eanny;35201217]Progress, my friends.
So, I found out that I can't have idle animations for weapons, so I decided to just place the scarab at the hole, and give one of its legs jigglebones.
[IMG]http://i109.photobucket.com/albums/n53/Eanny/canopicjar_completeIsh.jpg[/IMG] [IMG]http://i109.photobucket.com/albums/n53/Eanny/canopicjar_lods.jpg[/IMG]
LODS are 2940, 1488 and 788 tris respectively.[/QUOTE]
Could I suggest making the hieroglyphs into a visual joke? Maybe pictures of a man with a cap (scout), a bat and someone's head?
[QUOTE=PSI Guy;35201542]Could I suggest making the hieroglyphs into a visual joke? Maybe pictures of a man with a cap (scout), a bat and someone's head?[/QUOTE]
a man pissing.
[QUOTE=PSI Guy;35201542]Could I suggest making the hieroglyphs into a visual joke? Maybe pictures of a man with a cap (scout), a bat and someone's head?[/QUOTE]
Ah, I think I'll do that. :v: Btw, the hieroglyphs currently spell "Death". Just a little fun fact. :smile:
Someone should make a "Kritz The Cook" apron for the Pyro to go with the Connoisseur's Cap. Or make a set with the apron and a diner cook style cap.
If weapons: The Splatula and The Frenchfryer.
[QUOTE=TheFishyG;35199629][img]http://cdn.ammoland.com/files/wp-content/uploads/2010/09/PPSh-41-submachine-gun.jpg[/img]
What if somebody modified this design? It could possibly make a neat-ass SMG replacement.
I am the page monarch, fuck the magna carta[/QUOTE]
[img_thumb]http://i56.tinypic.com/xftbw4.png[/img_thumb]
[img_thumb]http://i56.tinypic.com/ajox6s.png[/img_thumb]
finished up the UV and baked the AO, texturing is in my brother's hands
[QUOTE=Scarabix;35192730]Who would make a de-gaulle style for the l'inspecteur?
[IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/2/27/De_Gaulle-OWI.jpg/250px-De_Gaulle-OWI.jpg[/IMG][/QUOTE]
Ronin and Psyke should do that,it would fit very well.
[QUOTE=Darkomni;35202031][img_thumb]http://i56.tinypic.com/xftbw4.png[/img_thumb]
[img_thumb]http://i56.tinypic.com/ajox6s.png[/img_thumb]
finished up the UV and baked the AO, texturing is in my brother's hands[/QUOTE]
Polycount Contest. Long time ago.
[img]http://i37.tinypic.com/260x6ky.jpg[/img]
[QUOTE=Grimhound;35202086][img]http://i37.tinypic.com/260x6ky.jpg[/img][/QUOTE]
no idea who made that but it wasn't me - the model was a collab between me and idletard, and i'm finishing it up to submit to the steam workshop
[QUOTE=Darkomni;35202091]no idea who made that but it wasn't me - the model was a collab between me and idletard, and i'm finishing it up to submit to the steam workshop[/QUOTE]
IdleTard made it a year and a half ago and posted it on Polycount.
[url]http://www.polycount.com/forum/showpost.php?p=1200967&postcount=1273[/url]
[QUOTE=Grimhound;35202103]Idletard made it a year and a half ago and posted it on Polycount.[/QUOTE]
it was a collaboration between us, back when nanosquid had first posted his original concept and i livestreamed myself modeling it - i believe i released the source and then idletard improved it, then he gave me the model with the AO and base colors so I could finish the texture which i did as such - i'm redoing it now though
here's the old textures on a render i did that's older than the earth itself
[img]http://dl.dropbox.com/u/7539801/Emporium/sonya64004800.png[/img]
[editline]19th March 2012[/editline]
[QUOTE=Grimhound;35202103]IdleTard made it a year and a half ago and posted it on Polycount.
[url]http://www.polycount.com/forum/showpost.php?p=1200967&postcount=1273[/url][/QUOTE]
here's an older version of the model by me for reference
[img_thumb]http://i52.tinypic.com/vg6143.png[/img_thumb]
duno what more you want from me, i guess i could try and dig up the old livestream of me modeling it
[QUOTE=Darkomni;35202123]it was a collaboration between us, back when nanosquid had first posted his original concept and i livestreamed myself modeling it - i believe i released the source and then idletard improved it, then he gave me the model with the AO and base colors so I could finish the texture which i did as such - i'm redoing it now though
here's the old textures on a render i did that's older than the earth itself
[img]http://dl.dropbox.com/u/7539801/Emporium/sonya64004800.png[/img]
[editline]19th March 2012[/editline]
here's an older version of the model by me for reference
[img_thumb]http://i52.tinypic.com/vg6143.png[/img_thumb]
duno what more you want from me, i guess i could try and dig up the old livestream of me modeling it[/QUOTE]
Oh, I was just making sure, is all. Apologies for the accusation. I just remembered seeing it a long while ago and became suspicious.
[QUOTE=Grimhound;35202235]Oh, I was just making sure, is all. Apologies for the accusation. I just remembered seeing it a long while ago and became suspicious.[/QUOTE]
it's alright, though this is the first time anyone's ever thought i might've stolen it
any chance you might have contact with idletard? i need to ask him if he still wants his name on this thing when i submit it, 'cause far as i've been told he's wanted to disassociate with the emporium - no idea why.
[QUOTE=Darkomni;35202249]it's alright, though this is the first time anyone's ever thought i might've stolen it
any chance you might have contact with idletard? i need to ask him if he still wants his name on this thing when i submit it, 'cause far as i've been told he's wanted to disassociate with the emporium - no idea why.[/QUOTE]
I do not. Sorry.
[QUOTE=Darkomni;35202123]it was a collaboration between us, back when nanosquid had first posted his original concept and i livestreamed myself modeling it - i believe i released the source and then idletard improved it, then he gave me the model with the AO and base colors so I could finish the texture which i did as such - i'm redoing it now though
here's the old textures on a render i did that's older than the earth itself
[img]http://dl.dropbox.com/u/7539801/Emporium/sonya64004800.png[/img][/QUOTE]
I think that thing could've used a grittier look that reflects the PPSh more. It had a somewhat too futuristic appearance imo.
[QUOTE=Eanny;35201217]Progress, my friends.
So, I found out that I can't have idle animations for weapons, so I decided to just place the scarab at the hole, and give one of its legs jigglebones.
LODS are 2940, 1488 and 788 tris respectively.[/QUOTE]
Finally, someone place me at the hole and watch as I do wonders with my jigglebones.
[editline]19th March 2012[/editline]
[QUOTE=Rainbowmaker;35202041]Ronin and Psyke should do that,it would fit very well.[/QUOTE]
De gaulle even died just at the end of the sixties! it doesn't get more sixties than that, folks.
Who was it that worked on the Meet-the-Medic-style Medic? And was it ever released?
Why's this dumb? It's a legitimate question.
[QUOTE=Darkomni;35202249]it's alright, though this is the first time anyone's ever thought i might've stolen it
any chance you might have contact with idletard? i need to ask him if he still wants his name on this thing when i submit it, 'cause far as i've been told he's wanted to disassociate with the emporium - no idea why.[/QUOTE]
idletard pretty much dropped off the face of the earth, as far as the emporium goes.
[QUOTE=Darkomni;35202249]
any chance you might have contact with idletard? i need to ask him if he still wants his name on this thing when i submit it, 'cause far as i've been told he's wanted to disassociate with the emporium - no idea why.[/QUOTE]
he quit the internet basically
[URL="http://facepunch.com/threads/1124313?p=33632917&viewfull=1#post33632917"]also this should help[/URL]
sounds like he doesn't care
[QUOTE=Constructor;35202833][t]http://dl.dropbox.com/u/40395733/codestalkerplayer.png[/t]
[t]http://dl.dropbox.com/u/40395733/codestalkermodel.png[/t]
Wip.[/QUOTE]
I can hear the workshop comments now: "Enforcer and Revolver had a baby."
[QUOTE=Pikmin Master;35200479][t]http://cloud.steampowered.com/ugc/505767596150802844/6D013A58604BFCF00F5AB56FCA8C63D53B9E98A8/[/t]
Something new, still very heavy wip. Congrats to anyone who can understand what it is in this state of incompleteness.[/QUOTE]
I was just about to request this thing
[img]http://img221.imageshack.us/img221/1889/machinegunjetpacke.png[/img]
[QUOTE=Eanny;35201217]Progress, my friends.
So, I found out that I can't have idle animations for weapons, so I decided to just place the scarab at the hole, and give one of its legs jigglebones.
[IMG]http://i109.photobucket.com/albums/n53/Eanny/canopicjar_completeIsh.jpg[/IMG] [IMG]http://i109.photobucket.com/albums/n53/Eanny/canopicjar_lods.jpg[/IMG]
LODS are 2940, 1488 and 788 tris respectively.[/QUOTE]
Wait, so, this is a weapon? Not a misc. item?
i was thinking of adding the gold skin for the ray gun when i release it, as an optional skin.
should i?
Am I allowed to ask for someone to update an old skin/mod?
[url]http://www.gamebanana.com/tf2/skins/110467[/url]
Could someone fix this mod so that it works with all flamethrowers, the manmelter isn't bugged/glitched, and air blast go straight not upwards?
[IMG]http://i.imm.io/jupG.png[/IMG]
Well then, if you insist. Lightweight flamethrower, anyone?
[IMG]http://i.imm.io/jud7.png[/IMG]
...And then I forgot that the previews have a different backgrounds than the posts. Ugh. Well, at least I got an accidental pageking. Those were real quotes, by the way. I just image-ized them to avoid a giant column of quote blocks.
EDIT: Aww yeah, practically seamless.
[QUOTE=Deodorant;35204644][IMG]http://i.imm.io/jube.png[/IMG]
Well then, if you insist. Lightweight flamethrower, anyone?
[IMG]http://i.imm.io/jud7.png[/IMG]
...And then I forgot that the previews have a different backgrounds than the posts. Ugh. Well, at least I got an accidental pageking. Those were real quotes, by the way. I just image-ized them to avoid a giant column of quote blocks.[/QUOTE]
De-od or ant. An ant is fine too.
I've recently started modding and as I used to just draw concept art that never got made, I decided to make my concepts myself. My first set, the skunk pyro concept, consists of my 2nd, 3rd and 4th models:
[URL=http://imageshack.us/photo/my-images/13/skunkpic1.jpg/][IMG]http://img13.imageshack.us/img13/5611/skunkpic1.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/17/skunkpic2.jpg/][IMG]http://img17.imageshack.us/img17/7359/skunkpic2.jpg[/IMG][/URL]
They haven't got definite names yet and i haven't made the standardised texture styles yet, as the skunk pattern doesn't fit with most other items.
[QUOTE=MilesPyrower;35205429]I've recently started modding and as I used to just draw concept art that never got made, I decided to make my concepts myself. My first set, the skunk pyro concept, consists of my 2nd, 3rd and 4th models:
[URL=http://imageshack.us/photo/my-images/13/skunkpic1.jpg/][IMG]http://img13.imageshack.us/img13/5611/skunkpic1.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/17/skunkpic2.jpg/][IMG]http://img17.imageshack.us/img17/7359/skunkpic2.jpg[/IMG][/URL]
They haven't got definite names yet and i haven't made the standardised texture styles yet, as the skunk pattern doesn't fit with most other items.[/QUOTE]
good lord that poor pyro :/
[QUOTE=MilesPyrower;35205429]I've recently started modding and as I used to just draw concept art that never got made, I decided to make my concepts myself. My first set, the skunk pyro concept, consists of my 2nd, 3rd and 4th models:
[URL=http://imageshack.us/photo/my-images/13/skunkpic1.jpg/][IMG]http://img13.imageshack.us/img13/5611/skunkpic1.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/17/skunkpic2.jpg/][IMG]http://img17.imageshack.us/img17/7359/skunkpic2.jpg[/IMG][/URL]
They haven't got definite names yet and i haven't made the standardised texture styles yet, as the skunk pattern doesn't fit with most other items.[/QUOTE]
I can foresee clipping with hats.
[QUOTE=Inspecter;35205471]I can foresee clipping with hats.[/QUOTE]
The mask doesn't actually clip with too many hats, though it does clip horribly with the pyromancers mask. The ears are the hat for the set by the way.
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