[QUOTE=Bazkip;35213726]I'd like to see it with the sights up normally[/QUOTE]
[img]http://dl.dropbox.com/u/27092744/grenade%20launcher%20sightup%203-19-12.PNG[/img]
Looks even worse in FPV. The other issue is that it begins to have the exact same silhouette as the stock grenade launcher with the sights up.
*EDIT* Ah yes, I knew I had a screenshot around here somewhere.
[thumb]http://cloud.steampowered.com/ugc/505766656325058553/6ED92D07C35CA1C111D3B0F45B2A7F063809131D/[/thumb]
lmao, i probably gave this too many polys
[img]http://i.imgur.com/ddM20.png[/img]
[QUOTE=Da3dalus;35213443]I'll try :o[/QUOTE]
Okay!
[QUOTE=Grimhound;35213486]Would be funnier on Scout.[/QUOTE]
But we know the scout isn't an animal :o
[IMG]http://2.bp.blogspot.com/_NGu5cCeX6cI/ScLu8Y9Uq6I/AAAAAAAAAA8/F1fRr96rRqU/s400/minigun_shotgun.jpg[/IMG]
Look at this nifty MG concept I came across. Don't know what it was for but looks pretty neat.
The three spinning discs seem to spin and shoot.. Neat.
[QUOTE=DeRosaJ;35213877]lmao, i probably gave this too many polys
[img]http://i.imgur.com/ddM20.png[/img][/QUOTE]
Pyro/Demo weapon?
Perhaps even a demo bottle replacement that can be set alight by friendly pyros, like the sniper arrows.
[QUOTE=HelmoChipChop;35213901][IMG]http://2.bp.blogspot.com/_NGu5cCeX6cI/ScLu8Y9Uq6I/AAAAAAAAAA8/F1fRr96rRqU/s400/minigun_shotgun.jpg[/IMG]
Look at this nifty MG concept I came across. Don't know what it was for but looks pretty neat.
The three spinning discs seem to spin and shoot.. Neat.[/QUOTE]
I'd say this would be interesting to have in TF2 but it seems more fitting in UT3 to be honest, plus since it fires discs it would fit no weapon in TF2.
Oh, before bed, some possible names for that grenadelauncher:
How about "The Celtic Cannon" or "The Pipe Dream"?
Pipe Dream sounds nice.
[t]http://dl.dropbox.com/u/57186256/WIPs/2012-03-20_00001.jpg[/t]
[t]http://dl.dropbox.com/u/57186256/WIPs/2012-03-20_00002.jpg[/t]
Decided to make a sea captain's hat for the Heavy, the First Mate. Is paintable, and has a LOD. Just messing with the textures now.
Edit:
[img]http://dl.dropbox.com/u/57186256/Models/captainhat.png[/img]
Some progress
all these grenade launcher mods are awesome.
shame only one can be used at a time
Has anyone ever thought of adding jigglebones to the straps in the Soldier's helmet?
I'm not really worried about performance as it's not for gameplay purposes, but the idea came to me today and I was just wondering.
aright everyone i lied about where i was with the PPSH i was actually here immediately before leaving school
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/actualprogress.jpg[/IMG]
and after getting into the classroom we had about 15 minutes of free time before the actual start of class, and using the above model that i designed as i modeled it, i came up with this crappy-pen-drawn-piece-of-crap during those first 15 minutes, and thought of a few ideas worth having, and spent all the time to get my moms scanner drivers installed so i could see about any input from you guys.
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/crappy_piece_of_crap.jpg[/IMG]
the center is obviously the gun, whats above that are back styles, sharp 45 degree angles (well, not 45 but sharp angles nonetheless) and a rounded back. the rest are stock and clip ideas that could work with the current animations
at the time i doubted adding a full stock would work with the animations, though a spark of inspiration hit me in the face while i was looking at my AGM MK96 airsoft sniper rifle (bassically an AWP) and thought about a stock style that would go over the thumb instead of underneath
(thumbnail just in case)
[img]http://i.tfcdn.com/img2/TTBdRlcAY9ovw8qQWFCQWJSaw5BRUlJgpa9fXl6ul5hZVJyfVpKeqZecn6ufmZuYnloMoZITkzNS9Y0MDCoMTYzjCzKTdQ2MjXRLs3VzLM1081N0XfSyCtIB/fyVMtP8A[/img]
more like a skeleton stock, or a wire stock, just wanted some input
[QUOTE=Insaneicide;35215119]aright everyone i lied about where i was with the PPSH i was actually here immediately before leaving school
[pic]
and after getting into the classroom we had about 15 minutes of free time before the actual start of class, and using the above model that i designed as i modeled it, i came up with this crappy-pen-drawn-piece-of-crap during those first 15 minutes, and thought of a few ideas worth having, and spent all the time to get my moms scanner drivers installed so i could see about any input from you guys.
[pic]
the center is obviously the gun, whats above that are back styles, sharp 45 degree angles (well, not 45 but sharp angles nonetheless) and a rounded back. the rest are stock and clip ideas that could work with the current animations
at the time i doubted adding a full stock would work with the animations, though a spark of inspiration hit me in the face while i was looking at my AGM MK96 airsoft sniper rifle (bassically an AWP) and thought about a stock style that would go over the thumb instead of underneath
(thumbnail just in case)
[pic]
more like a skeleton stock, or a wire stock, just wanted some input[/QUOTE]
Here's some pics for ideas on the general shape:
[IMG]http://www.ppsh41.com/PP.jpg[/IMG]
[IMG]http://www.ppsh41.com/suppressedppsh.jpg[/IMG]
[IMG]http://www.ppsh41.com/croatianppsh.jpg[/IMG]
And here's a functional magazine design:
[IMG]http://world.guns.ru/userfiles/images/smg/smg02/ppsh41-2.jpg[/IMG]
Paint time
[img]http://dl.dropbox.com/u/57186256/Models/captainhat_paints.png[/img]
Could someone hex Svdl's [URL="http://tf2mods.net/mod.php?id=339"]Feather Duster[/URL] for the vanilla sniper rifle? It's a damn shame that you can only have it replace Sydney Sleeper (unfitting stats) and Bazaar Bargain ($hit stats). I'd rather not break the style of the sets for the SS and BB either.
[t]http://cloud.steampowered.com/ugc/630735824417779514/C5754067FC82CC40348B52CB6755C45FE9795C30/[/t]
That way it could also have working bolt anims and shell ejection.
[QUOTE=FISH KILL!;35215404]Could someone hex Svdl's [URL="http://tf2mods.net/mod.php?id=339"]Feather Duster[/URL] for the vanilla sniper rifle? It's a damn shame that you can only have it replace Sydney Sleeper (unfitting stats) and Bazaar Bargain ($hit stats). I'd rather not break the style of the sets for the SS and BB either.
[t]http://cloud.steampowered.com/ugc/630735824417779514/C5754067FC82CC40348B52CB6755C45FE9795C30/[/t]
That way it could also have working bolt anims and shell ejection.[/QUOTE]
probably has to do with c_model vs v_ and w_model
[QUOTE=blaholtzen;35215425]probably has to do with c_model vs v_ and w_model[/QUOTE]
Yeah, so I figured. From what I've heard, they're far more difficult to work with as opposed to c_models, correct?
But still, wasn't it awesome back when all weapons could have custom animations? I miss the pistols and grenade launchers especially.
You could even have different models with different animations for scout and engie's pistols.
[QUOTE=FISH KILL!;35215467]Yeah, so I figured. From what I've heard, they're far more difficult to work with as opposed to c_models, correct?
But still, wasn't it awesome back when all weapons could have custom animations? I miss the pistols and grenade launchers especially.
You could even have different models with different animations for scout and engie's pistols.[/QUOTE]
Do you use the machina? i could hex it for that.
[QUOTE=kibbleknight;35215510]Do you use the machina? i could hex it for that.[/QUOTE]
Yeah, but I have a [URL="http://tf2mods.net/mod.php?id=140"]more fitting mod[/URL] for that. Thanks for the offer though. :)
[QUOTE=Razi The Red;35214857]Has anyone ever thought of adding jigglebones to the straps in the Soldier's helmet?
I'm not really worried about performance as it's not for gameplay purposes, but the idea came to me today and I was just wondering.[/QUOTE]
Aren't they already animated?
[QUOTE=FISH KILL!;35215230]Here's some pics for ideas on the general shape:
[IMG]http://www.ppsh41.com/PP.jpg[/IMG]
And here's a functional magazine design:
[IMG]http://world.guns.ru/userfiles/images/smg/smg02/ppsh41-2.jpg[/IMG][/QUOTE]
cool, ill take these, i like the random wire for the back of the gun just because it seems off the wall im going to actually livestream, but after breakfast and coffee
[QUOTE=NassimO PotatO;35212127]Do you want to join the TF2TIP team as a particle editor Chaofanatic ? :downs:[/QUOTE]
As much as I'd love to, I don't think that I have an entire game in me. Let's just see how things go on their own, then I'll decide. I really just don't want to let anyone down.
[t]http://dl.dropbox.com/u/40395733/codestalkerbases.png[/t]
Good base colors?
[QUOTE=Venezuelan;35213356]can we get a boneless version?[/QUOTE]
Go to an SV_pure 1 server...
Problem solved!
Or just open it up with -tools and remove the bone system.
aright livestreamin now (i am recording, i did a whole screenception to make sure) [url]http://www.livestream.com/insaneicide[/url]
[QUOTE=Chaofanatic;35217191]Go to an SV_pure 1 server... Problem solved! Or just open it up with -tools and remove the bone system.[/QUOTE]
Wait is all you changed adding the bones? :v
[QUOTE=LilRobot;35208403]i need that tutorial on making tf2-style textures. not the polycount one, i remember one that showed you a brush type to use and etc.
cause then i'll get a raygun skin done right away.[/QUOTE]
[url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
Hope this will help .
[t]http://dl.dropbox.com/u/40395733/texturestart.png[/t]
Trying some textures. Most likely gonna get someone else to do them for me.
[editline]20th March 2012[/editline]
not finished AT ALL.
Any good texturers wanna collab with me? I'm workin on this hat:
[img]http://i39.tinypic.com/2vwv484.png[/img]
but my textures will probably turn out shit.
[QUOTE=Teh Kiyoshi;35217628][url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
Hope this will help .[/QUOTE]
He specifically said not the Polycount one. However, the brush thing is actually on the first page of that thread (he should really OP it I just noticed it recently)
[url]http://www.polycount.com/forum/showpost.php?p=1142727&postcount=15[/url]
[editline]20th March 2012[/editline]
[QUOTE=Da3dalus;35217673]Any good texturers wanna collab with me? I'm workin on this hat:
[img]http://i39.tinypic.com/2vwv484.png[/img]
but my textures will probably turn out shit.[/QUOTE]
Your textures would be better with proper .vmts
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