• ctf_biomass
    51 replies, posted
I give you palette for that walkway-above-water area @ screenshot 3.
[QUOTE=Blargtastic;21175886]What's the "Biomass" part?[/QUOTE] I think it's all the sewage around the paths. anyway, great map, and I can't wait to see it on some servers!
i was expecting a big fleshy mass
This map is jizzworthy.
If any of you have a chance to play it, let me know how it goes.
Ahh, it's times like these when I wish a had a computer that could use Hammer....and I could make good maps :saddowns:
So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes. Download [url]http://forums.tf2maps.net/showthread.php?t=12609[/url] Beta 4 Changelog: -Modified the entire area where the catwalks used to be due to the death pits being a problem. -Fixed a few textures overlapping. -Added more health/ammo. -Improved fps. -Added more detail in some certain areas of the map. -Fixed a few other visual glitches throughout the map. [IMG]http://i40.tinypic.com/2wpo1fb.jpg[/IMG] [IMG]http://i42.tinypic.com/110ds1f.jpg[/IMG]
Neat
SAFETY RAlLS
I really, REALLY do hope valve makes this offical. its fun as hell and probably one of the best built community maps yet. Better than off blast, ugh, boring map, its always either too big or too small.
It's very good, visually. Can't say anything about gameplay as of yet, but it's good to see a nice, visually-pleasing map.
[QUOTE=Keychain;21185938]Add underwater tunnels.[/QUOTE] Holy shit that would be awesome.
there is a tunnel at mid but its not underwater. :)
Loving this map. So much fun with it at a party last week.
It could use a couple transparent underwater tunnels, and i beg you do something else on those ugly BLU and RED polygon grey signs.
:gizz:
Awesome map! If I had a server, this would be on it! The only downside is that BLU sign on the last picture, it looks like it was a shitty CS:S map. Anyway: Keep going, I'm looking forward to your future work =)
i have this map on my server, and i absolutely love it!
Just played this map yesterday for the first time. Way too big for CTF. Seriously, it's bigger than Badlands. You should really add some more spawn points and change it to a 3 or 5-Point CP. It's a great map, aesthetically pleasing and well-designed, just not suited for CTF.
Download [url]http://forums.tf2maps.net/showthread.php?t=12609[/url] RC1 Changelog: -Added another spawn due to being too easy to spawn camp before. -Fixed the fade distance to a couple of props. -Fixed some nodraw textures. -Fixed some issues with clipping. -Fixed an issue with the 3d sky. -Improved fps.
Well, since ctf_biomass is finished now I have decided to show you guys where I got the inspiration for this map. So I got the inspiration from this concept art that Bungie released for halo reach beta, not that I like halo or anything, I randomly found it online googling for concept arts because thats how I get my inspiration for every map I make. [b]This is the concept art[/b] [IMG]http://i41.tinypic.com/rk349v.jpg[/IMG] [b]This is my map.[/b] [IMG]http://i41.tinypic.com/afhct4.jpg[/IMG] [IMG]http://i43.tinypic.com/20gqqt.jpg[/IMG] This is where I first found the concept art. [url]http://www.shacknews.com/featuredarticle.x?id=1278[/url]
TF2 makes everything look so INNOCENT AND CARTOONED.
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