[QUOTE=NeoDement;21557690]That's what sort of thing always happens in game reload animations, it saves a ton of time[/QUOTE]
a con is that it reloads super slow.
Just watched the animation, leave the holding in. It looks sexy.
[QUOTE=Sparkwire;21557107][URL="http://sparkwire.thanez.net/tf2/derringer/"]sup dogs, animation update. this is 99% done. click me.
[/URL][/QUOTE]
I just get a blank page.
[url=http://sparkwire.thanez.net/tf2/derringer/]updated with a better render[/url]
rate me artistic damnit
[QUOTE=Sparkwire;21557107][URL="http://sparkwire.thanez.net/tf2/derringer/"]sup dogs, animation update. this is 99% done. click me.
[/URL][/QUOTE]
loved the animation
you, sparkwire, have gained my respect
[IMG]http://hand-raiser.com/wp-content/uploads/2010/01/Respect.jpg[/IMG]
[QUOTE=Sparkwire;21558080][url=http://sparkwire.thanez.net/tf2/derringer/]updated with a better render[/url]
rate me artistic damnit[/QUOTE]
If he can flick it open why can't he flick it shut? He should flick it shut, the arm being all the way out there to close it looks awkward.
[QUOTE=Sparkwire;21557107][URL="http://sparkwire.thanez.net/tf2/derringer/"]sup dogs, animation update. this is 99% done. click me.
[/URL][/QUOTE]
i don't think the shoulders of both left and right hands should go so much up like you made it ... there should be more wrist movement instead of shoulder ... sorry but it looks like retard moving hands up and down randomly :)
but still good ^^ just this one thing bothers me
Is the dirringer going to get submitted to vavle?
[QUOTE=Lucinice;21558462]Is the dirringer going to get submitted to vavle?[/QUOTE]
i hope so
[QUOTE=hoborge;21558429]i don't think the shoulders of both left and right hands should go so much up like you made it ... there should be more wrist movement instead of shoulder ... sorry but it looks like retard moving hands up and down randomly :)
but still good ^^ just this one thing bothers me[/QUOTE]
You never see his shoulders in the animation - hell, you don't even get up to the elbow.
I enjoy how spy's arm moves almost impossibly
Anyone else think that bow would make a nice gentleman's taunt for the spy?
This is amazing, Sparkwire.
Hey guys, Galago here pulling a Sparkwire; I stole a model from FPSB. Just practicing my texturing skills (which suck).
[IMG]http://dl.dropbox.com/u/2319552/knife_wm.png[/IMG]
[IMG]http://dl.dropbox.com/u/2319552/knife_vm.png[/IMG]
Not the greatest, just a practice.
[QUOTE=Sharc;21558743]Anyone else think that bow would make a nice gentleman's taunt for the spy?[/QUOTE]
No because it's better for sadistic Nazi Field medics addicted to drugs.
Hey guys, What programs do you use for modeling? One day I'd like to get in on this business, and right now all I have is a copy of C++ Primer Plus laying on my desk collecting dust. I want to model. Whats suggested? 3DS max? Cinema 4d? Blender? What do you guys use?
[QUOTE=gamerboy266;21559580]Hey guys, What programs do you use for modeling? One day I'd like to get in on this business, and right now all I have is a copy of C++ Primer Plus laying on my desk collecting dust. I want to model. Whats suggested? 3DS max? Cinema 4d? Blender? What do you guys use?[/QUOTE]
3ds max, all the other stuff is useless shit.
[QUOTE=Ztriker7;21555786]Gold with a pearl handle looks classy as fuck.[/QUOTE]
[Patton]Ivory! Only some snot-nosed pimp would carry a revolver with a pearl handle.[/Patton]
Sparkwire, I hope this gets accepted if you submit it.
And I thought blender was good for models, but not animations?
[QUOTE=Handsome Pete;21560063]Sparkwire, I hope this gets accepted if you submit it.[/QUOTE]
If Valve doesn't accept it, they're crazy. Then again, they [i]are[/i] crazy.
Gotta say, that's one sexy pistol.
If I were on the TF2 team, I put this in instantly and give you a shiny community item.
It's absolutely beautiful looking. The animations are smooth and precise. A+
[QUOTE=Sparkwire;21558080][url=http://sparkwire.thanez.net/tf2/derringer/]updated with a better render[/url]
rate me artistic damnit[/QUOTE]
For only two shots and a very slow reload, that thing had better do a ton of damage.
Hopefully it will have some nasty (in a good way :rolleye:) effects.
[QUOTE=gamerboy266;21559580]Hey guys, What programs do you use for modeling? One day I'd like to get in on this business, and right now all I have is a copy of C++ Primer Plus laying on my desk collecting dust. I want to model. Whats suggested? 3DS max? Cinema 4d? Blender? What do you guys use?[/QUOTE]
Personally, I use Blender 3D because it's free. I've never used any other modeling program, but It's safe to say that Blender works perfectly fine.
funny how spark starts making great animations and stuff, and all of a sudden most of you start praising and revering him after you basically shunned him after the "reag bitching fiasco"
I think you guys (including me) owe him an apology
[QUOTE=Sparkwire;21558080][url=http://sparkwire.thanez.net/tf2/derringer/]updated with a better render[/url]
rate me artistic damnit[/QUOTE]
I don't know why, but the animation looks a bit stiff. Not sure how to explain it.
From Wiki:
[quote]A derringer is generally the smallest usable handgun of a given caliber. They were frequently used by women, because they are easily concealable in a purse or as a stocking gun.[/quote]
I suddenly find the derringer more suitable for Pyro. :downs:
[editline]01:15AM[/editline]
But seriously, those derringer anims are down right sexy. I hope Valve opens their eyes and start accepting submissions of that quality.
[QUOTE=Keychain;21560918]From Wiki:
I suddenly find the derringer more suitable for Pyro. :downs:
[editline]01:15AM[/editline]
But seriously, those derringer anims are down right sexy. I hope Valve opens their eyes and start accepting submissions of that quality.[/QUOTE]
i bet if they actually accepted the paintrain wich has no animations at all, there is a high chance of this getting aproved
Any comments on my knife?
Sorry, you need to Log In to post a reply to this thread.