• TF2 Emporium XI
    2,001 replies, posted
[QUOTE=NeoDement;21579673]That's possible with clientside mods? Nice.[/QUOTE] Yes. GAMEPLAY changes to weapons in the CTX don't work online, but AESTHETIC changes do. That's how I'm able to attach custom descriptions to them, change their models, change the way they use their models, and change the sounds they make. This is why if we split weapons like the Ambassador into a view model and a world model, then we can give it better animations.
[QUOTE=Shugo;21580038]Yes. GAMEPLAY changes to weapons in the CTX don't work online, but AESTHETIC changes do. That's how I'm able to attach custom descriptions to them, change their models, change the way they use their models, and change the sounds they make. This is why if we split weapons like the Ambassador into a view model and a world model, then we can give it better animations.[/QUOTE] You're making the nit-picker side of me go insane.
[QUOTE=LegndNikko;21580088]You're making the nit-picker side of me go insane.[/QUOTE] but in a good way, right? i mean, it IS making things more "correct" for tf2 :3:
[QUOTE=Link_09;21579699]What kind of degrading pile of crap hate children? >xpod1 well there's your problem[/QUOTE] Yes I am useless like you.
[QUOTE=NotUrAvgAzn;21580213]but in a good way, right? i mean, it IS making things more "correct" for tf2 :3:[/QUOTE] Yes, the side of me that wants every little detail of TF2 to be perfect. I use HD Shells. If that's not being nit-picky, I don't know what is.
[QUOTE=Shugo;21580038]Yes. GAMEPLAY changes to weapons in the CTX don't work online, but AESTHETIC changes do. That's how I'm able to attach custom descriptions to them, change their models, change the way they use their models, and change the sounds they make. This is why if we split weapons like the Ambassador into a view model and a world model, then we can give it better animations.[/QUOTE] Don't patronise me. [editline]03:59AM[/editline] :v:
[QUOTE=LegndNikko;21580282]Yes, the side of me that wants every little detail of TF2 to be perfect. I use HD Shells. If that's not being nit-picky, I don't know what is.[/QUOTE] [url]http://www.fpsbanana.com/skins/82220[/url] [url]http://www.fpsbanana.com/skins/74875[/url] [url]http://www.fpsbanana.com/skins/44341[/url] [url]http://www.fpsbanana.com/skins/46249[/url] this stuff?
[QUOTE=NotUrAvgAzn;21580416][url]http://www.fpsbanana.com/skins/82220[/url] [url]http://www.fpsbanana.com/skins/74875[/url] [url]http://www.fpsbanana.com/skins/44341[/url] [url]http://www.fpsbanana.com/skins/46249[/url] this stuff?[/QUOTE] I forgot about the enhanced normals maps and the bumpmapped ubers... Saves me the time of looking for them! Thanks! And yes, that's EXACTLY it.
[QUOTE=LegndNikko;21580457]I forgot about the enhanced normals maps and the bumpmapped ubers... Saves me the time of looking for them! Thanks! And yes, that's EXACTLY it.[/QUOTE] no prob, they're personal favorites of mine
you guys are making me into your personal animator slave stop it pls. [sp]i love it, add me to your friends list shugo[/sp]
[QUOTE=NotUrAvgAzn;21580483]no prob, they're personal favorites of mine[/QUOTE] So we don't clog up the forum, care to PM any other interesting ones that I may not know about?
[QUOTE=LegndNikko;21580681]So we don't clog up the forum, care to PM any other interesting ones that I may not know about?[/QUOTE] well off the top of my head, those were really the only ones that were visually appealing that mattered to me, although i remember someone doing a fix so that when you died with the sticky launcher, it wouldn't show a scottish resistance (it was actually on an older emporium actually) i'll keep a lookout tho and PM you if anything interesting comes up tho
Didn't Omolong make that?
[QUOTE=NotUrAvgAzn;21580724]well off the top of my head, those were really the only ones that were visually appealing that mattered to me, although i remember someone doing a fix so that when you died with the sticky launcher, it wouldn't show a scottish resistance (it was actually on an older emporium actually) i'll keep a lookout tho and PM you if anything interesting comes up tho[/QUOTE] I could use that world model fix. ;o Don't remember seeing it, though.
[QUOTE=NeoDement;21580733]Didn't Omolong make that?[/QUOTE] turns out he did, just not the one i was expecting [QUOTE=LegndNikko;21580737]I could use that world model fix. ;o Don't remember seeing it, though.[/QUOTE] [url]http://www.facepunch.com/showthread.php?t=882979[/url] it's in this emporium thread
So modelers. When you start modeling, do you have a drawing that you build the model off of, or tons of references and/or solid ideas of how things should look and be proportioned? Or do you just kind of model and see where it takes you, making adjustments as needed?
[QUOTE=biodude94566;21581494]So modelers. When you start modeling, do you have a drawing that you build the model off of, or tons of references and/or solid ideas of how things should look and be proportioned? Or do you just kind of model and see where it takes you, making adjustments as needed?[/QUOTE] All of the above. Sometimes I use references, sometimes I don't.
[QUOTE=Shugo;21579343]I have a request: While I'm working on this big CTX improvement mod, would any of you talented animators be interested in fixing up some wonky Valve weapons? Via the CTX, I am able to change it so that weapons that are just c_models can be split into separate world and view models. This means, given you guys are willing, we could make the Spy actually load ammo into the Ambassador and the Soldier actually put rockets into the Direct Hit. Can't think of anything else off the top of my head, but those two are the main ones I'm thinking about. Anyone interested? (LOOKIN' AT YOU, SPARKWIRE)[/QUOTE] Also correct grenade launcher reload with rotating barrels. Yes I know the 4-slot grenade launcher does this, but I want it for the normal one.
[QUOTE=Sparkwire;21580526]you guys are making me into your personal animator slave stop it pls. [sp]i love it, add me to your friends list shugo[/sp][/QUOTE] Added. You're VAC banned? From what?
[QUOTE=Baboo00;21574952]Yours doesn't?[/QUOTE] Some .ctx let models have team colours, while others don't. [QUOTE=NotUrAvgAzn;21580724]well off the top of my head, those were really the only ones that were visually appealing that mattered to me, although i remember someone doing a fix so that when you died with the sticky launcher, it wouldn't show a scottish resistance (it was actually on an older emporium actually) i'll keep a lookout tho and PM you if anything interesting comes up tho[/QUOTE] I didn't do that, I did a fix for the world model of the SR so that it has the laser sight on.
[QUOTE=Shugo;21580038]Yes. GAMEPLAY changes to weapons in the CTX don't work online, but AESTHETIC changes do. That's how I'm able to attach custom descriptions to them, change their models, change the way they use their models, and change the sounds they make. This is why if we split weapons like the Ambassador into a view model and a world model, then we can give it better animations.[/QUOTE] Alright, scratch this. After further testing it turns out that this just doesn't work. Oh well. :frown:
[QUOTE=NotUrAvgAzn;21580483]no prob, they're personal favorites of mine[/QUOTE] If you like them then you'll like this little fix for them, it restores the exponent maps of each class and gives classes that don't have exponent maps proper(imo)ones. [url]http://www.filefront.com/16275189/materials.rar[/url]
[QUOTE=Shugo;21584529]Alright, scratch this. After further testing it turns out that this just doesn't work. Oh well. :frown:[/QUOTE] It used to work up until the Scout update though.
[QUOTE=Shugo;21582452]Added. You're VAC banned? From what?[/QUOTE] goldsource
Is there anyting Spark [i]isn't[/i] banned from? [editline]09:50PM[/editline] Aside from bananas, of course.
Anyone here mind helping me export my tutorial Viking helmet from Max 2010 to Source? >_>
[QUOTE=Sparkwire;21572242][URL="http://sparkwire.thanez.net/tf2/derringer/"]update you unsatisfied fucks.[/URL] [sp]im kidding i love you except that one gay guy[/sp][/QUOTE] I think he's talking to me. Edit: Looks much better by the way.
[QUOTE=Shugo;21584529]Alright, scratch this. After further testing it turns out that this just doesn't work. Oh well. :frown:[/QUOTE] Still got the text though, right?
Any news on the item descriptions mod Shugo?
[QUOTE=SpudOfWar;21585396]Is there anyting Spark [i]isn't[/i] banned from? [editline]09:50PM[/editline] Aside from bananas, of course.[/QUOTE] im still not banned from your mother :smug: [sp]obligatory "your mother" joke[/sp]
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