Instead of rating the warhammer soldier skin dumbs why don't you people just say what's wrong with it.
That's how criticism works. It's not like I don't listen to people and I don't want to make it better.
I'm fond of box forts but that doesn't help me.
Someone convince Daimao to send me the animation sources so that i can make player/world animations for the derringer.
Um the animation sources come with the SDK as standard, you just need a good knowledge of Maya to use them.
[QUOTE=Populus89;21577339][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/spehs2.png[/IMG]
The wings are a normal map now.[/QUOTE]
Genious. Looks awesome.
After this Do the heavy with a heavy bolter :v:
Also is there a weapon skin for this one too like for the pyro?
[QUOTE=NeoDement;21587463]Um the animation sources come with the SDK as standard, you just need a good knowledge of Maya to use them.[/QUOTE]
I dont have maya, nor do i know how to animate in maya.
It's not like Daimao's got special SMD editions of the animation sources, we're all the in the same Maya boat.
[QUOTE=NeoDement;21587602]It's not like Daimao's got special SMD editions of the animation sources, we're all the in the same Maya boat.[/QUOTE]
Can we be on a banana boat?
[QUOTE=NeoDement;21587602]It's not like Daimao's got special SMD editions of the animation sources, we're all the in the same Maya boat.[/QUOTE]
well then I'll have to figure out a way to use dmx :smith:
[QUOTE=Populus89;21577339][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/spehs2.png[/IMG]
The wings are a normal map now.[/QUOTE]
make the wings like war spray paint on the armor ... can be like scratched etc :)
the normal map looks stupid tbh
[QUOTE=Populus89;21587316]Instead of rating the warhammer soldier skin dumbs why don't you people just say what's wrong with it.
That's how criticism works. It's not like I don't listen to people and I don't want to make it better.
I'm fond of box forts but that doesn't help me.[/QUOTE]
The skin iself is fine it's just the weapon replacement looks a bit rushed and doesn't quite fit the war hammer style (IMO)
Actually there is one thing about the skin and that's that you can see the soldiers keens through it. (perhaps make the knee pads bigger to they cover the join?)
See the Hammer in most cases is a large two handed affair made of metal with a spike or two on the handle to jab people with.
It's also electrified.
Now i would be happy with a "futuristic Gothic" looking hammer with no bells and whistles whatsoever
here are some reference pic (the hammers are one handed but then again terminations can lift trucks.
[IMG]http://www.craftyspot.co.uk/images/space%20marine%20terminator%20squad.jpg[/IMG]
P.S see those fancy looking shields?
Hint Hint Chagin' targe
[QUOTE=Price_;21588120]Can we be on a banana boat?[/QUOTE]
NO STUPlD
[QUOTE=thisguy123;21588232]The skin iself is fine it's just the weapon replacement looks a bit rushed and doesn't quite fit the war hammer style (IMO)
Actually there is one thing about the skin and that's that you can see the soldiers keens through it. (perhaps make the knee pads bigger to they cover the join?)
See the Hammer in most cases is a large two handed affair made of metal with a spike or two on the handle to jab people with.
It's also electrified.
Now i would be happy with a "futuristic Gothic" looking hammer with no bells and whistles whatsoever
here are some reference pic (the hammers are one handed but then again terminations can lift trucks.
[IMG]http://www.craftyspot.co.uk/images/space%20marine%20terminator%20squad.jpg[/IMG]
P.S see those fancy looking shields?
Hint Hint Chagin' targe[/QUOTE]
Well, the hammer is something I'm going to still work on, that's why [I]it's not even on the newest picture[/I]. The reference I used was that one wallpaper from Dawn Of War II with a red marine in it. Though I still don't like it and I may follow your advice.
My goal is, and I think I'll pay a big price for that, to not exactly copy Warhammer and make the suit and weapons look exactly like the originals. To be honest I have never played Warhammer, nor do I know anything about it.
Even though it's ridiculously out of Tf2's style, what I want is to still make it look like the guys from the team made them by hand.I think it was somewhat obvious with Pyro's chainsaw, having an electric motor from an old lawnmower and all that.
The knee caps is what's bugging me too, but I'd rather not have them because of the clipping issues.
[QUOTE=Soul-Chicken;21588960]Kanye West style beat-down[/QUOTE]
Hey sandvich, I'm happy for you and all but bonk has one of the best tastes of all time.
It needs to have a stat to interrupt something or other.
make the squares on the mic head thing bigger, to fit the Tf2 style more. looks a bit too detailed.
I know other people have pointed this out before me but this thread really needs more Shugo. :smith:
[QUOTE=EDDY TT;21588536][img_thumb]http://horobox.reager.org/u/90-218-132-2_1272444499.png[/img_thumb]
Derp.[/QUOTE]
Does he drink it?
[QUOTE=Necrotic Fever;21591335]Does he drink it?[/QUOTE]
no he holds it to his mouth and sings!~
[editline]07:40PM[/editline]
or burps loudly
[QUOTE=Keychain;21591804]no he holds it to his mouth and sings!~
[editline]07:40PM[/editline]
or burps loudly[/QUOTE]
well, actually, since he's already holding the receiving end to his mouth when he attacks, that means the mic's flipped when he taunts
Shit guys, we need some content. Let me whip up something for release.
[QUOTE=NotUrAvgAzn;21591829]well, actually, since he's already holding the receiving end to his mouth when he attacks, that means the mic's flipped when he taunts[/QUOTE]
That tends to happen when you're drunk. :v:
[QUOTE=Galago;21592101]Shit guys, we need some content. Let me whip up something for release.[/QUOTE]
Don't let him!
[QUOTE=Keychain;21592122]That tends to happen when you're drunk. :v:[/QUOTE]
good point...so his mic is scrumpy?