they were all slightly different sizes though (The heavy's head is larger than the scout's)
[QUOTE=Flyingman356;21661234]they were all slightly different sizes though (The heavy's head is larger than the scout's)[/QUOTE]
ahhh, makes sense then. still, shame nonetheless
[QUOTE=DwarfRed;21661120]Profound Sadness!
Just looked and yes, only one medal model.[/QUOTE]
Either you just made that up, or you play Guy in Super Street Fighter 4...
Either way... Though a big model replacement like that is impossible, I still believe that the nametag replacements are possible,due to needing simple placement.
Ayes, fix your Stylish Spy. He wears the new medals on his dick.
Please don't fix your Stylish Spy. He wears the new medals on his dick.
How late am I in saying Shugo misspelled friendly in the promo
Someone make round versions of the medals. I do not looking at the bars. Looks to much like chocolate or pokemon cards. Can anyone make a round version? Since it'd be round for all of the medals, it'd be possible right?
Also requesting a better looking bronze. Again, looks like chocolate. Maybe make it copper.
[QUOTE=Onirik;21661193]It doesn't matter since you can have plenty of skins on a single model.[/quote]
Oddly enough, there are only 3 skins: Gold, Silver, and Bronze. Valve simply has 9 different bodygroups to load different parts of the texture (the icons). Smart and efficient, really, since the model is so small the texture had room for all 9 symbols.
[editline]10:38PM[/editline]
Also, anyone else like the fact that they seem like RED/BLU "I.D." Tags, like a security guard would have? Really fits well with the "corporate warfare" aspect of the game, I love it.
[editline]10:40PM[/editline]
Also also, Shugo, are you working on new medal icons? :v:
[QUOTE=Keychain;21661761]Ayes, fix your Stylish Spy. He wears the new medals on his dick.[/QUOTE]
It's worse on Ayes' Femscout. The Medal floats in mid air behind her.
[QUOTE=NanoSquid;21662769]Oddly enough, there are only 3 skins: Gold, Silver, and Bronze. Valve simply has 9 different bodygroups to load different parts of the texture (the icons). Smart and efficient, really, since the model is so small the texture had room for all 9 symbols.
[editline]10:38PM[/editline]
Also, anyone else like the fact that they seem like RED/BLU "I.D." Tags, like a security guard would have? Really fits well with the "corporate warfare" aspect of the game, I love it.
[editline]10:40PM[/editline]
Also also, Shugo, are you working on new medal icons? :v:[/QUOTE]
He said he isn't, but I am. I might cancel mine depending on how a test I'm about to do goes.
[QUOTE=NeoDement;21662906]He said he isn't, but I am. I might cancel mine depending on how a test I'm about to do goes.[/QUOTE]
I said I was going to include it in my hat pack update, silly boy.
Which I think I've decided to get back to work on sooner than expected.
[QUOTE=Sparkwire;21663192][img]http://sparkwire.thanez.net/tf2/derringer/dfgdfgdfgdfgda234234e.PNG[/img] :frogc00l:[/QUOTE]
Gee, I sure wish Valve would reply to MY e-mails.
Maybe it only works if you email wade
[QUOTE=NeoDement;21663282]Maybe it only works if you email wade[/QUOTE]
dont, hes my email buddy, i already called him.
Okay Shugo I'm gonna pitch you my idea, for the Medal icons, I think it should change medal icon every second, like an animated GIF, rather than just showing the scout one.
(it's possible, and I've just finished the silver one. You probably don't like the camera angle though :saddowns:)
[editline]05:21AM[/editline]
[QUOTE=Sparkwire;21663294]dont, hes my email buddy, i already called him.[/QUOTE]
but i gave you his email
[QUOTE=NeoDement;21663299]Okay Shugo I'm gonna pitch you my idea, for the Medal icons, I think it should change medal icon every second, like an animated GIF, rather than just showing the scout one.
(it's possible, and I've just finished the silver one. You probably don't like the camera angle though :saddowns:)
[editline]05:21AM[/editline]
but i gave you his email[/QUOTE]
i called it, you never did.
[QUOTE=NeoDement;21663299]Okay Shugo I'm gonna pitch you my idea, for the Medal icons, I think it should change medal icon every second, like an animated GIF, rather than just showing the scout one.
(it's possible, and I've just finished the silver one. You probably don't like the camera angle though :saddowns:)[/QUOTE]
If I make a set of nine icons, one for every class's badge, and sent them to you would you animate them together for me?
Also someone hook ME up with a Valve e-mail buddy! Every time I make a mod, I get fifty zillion "YOU SHOULD SEND IT TO VALVE" responses, but since they aren't custom models I have no means to submit them other than directly to Robin...who never responds. :frown:
Not trying to sound greedy, though...I'm fine with my shit never getting into the game. Sure would be nice to update some of that beta stuff, though. And I'm sure a majority of you agree.
It'd actually be faster if I just told you how, but I'm going to demand credit anyway :v:
Import them all into VTFedit at once (literally select all the files, give them names like Silver1, Silver2, Silver3 etc (in the order you want the frames to go), and give them this for the VMT:
[code]"UnlitGeneric"
{
$basetexture "backpack\player\items\all_class/id_badge_silver_large"
$translucent 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 2
}
}
}
[/code]
Fiddle with the 2 to your liking.
[editline]05:30AM[/editline]
Here's the aforementioned angle
[img]http://dl.dropbox.com/u/900111/copycat.png[/img]
You're not greedy for expecting a little bit of recognition for your quality work, Shugo. :v:
[QUOTE=NeoDement;21663392]It'd actually be faster if I just told you how, but I'm going to demand credit anyway :v:
Import them all into VTFedit at once (literally select all the files, give them names like Silver1, Silver2, Silver3 etc (in the order you want the frames to go), and give them this for the VMT:
[code]"UnlitGeneric"
{
$basetexture "backpack\player\items\all_class/id_badge_silver_large"
$translucent 1
"Proxies"
{
"AnimatedTexture"
{
"animatedtexturevar" "$basetexture"
"animatedtextureframenumvar" "$frame"
"animatedtextureframerate" 2
}
}
}
[/code]
Fiddle with the 2 to your liking.
[editline]05:30AM[/editline]
Here's the aforementioned angle
[img]http://dl.dropbox.com/u/900111/copycat.png[/img][/QUOTE]
Wait whaaat. You're telling me if I hit import on a ton of icons at once, it actually imports them all at once into a single file? Guess I'll fiddle with it.
Also that angle is PIG DISGUSTING. (lol just kidding)
Do it like this:
[IMG]http://img297.imageshack.us/img297/4041/wcigarettecaselarge.png[/IMG]
Hm, I was trying to base it off the PDA icons, spy way looks better. I would do it like that but now you're going to sooo.....
[editline]05:45AM[/editline]
So I'll just finish my current version and let it be popular for a few hours until yours is done :v:
Also your anti-aliasing is far superior to mine. If you're up to it, I think I may hire you to fix up all my 512x512s.
Must be because I'm rendering at a higher resolution than you, I'm filling most of the box at 1680x1050 then downscaling in Photoshop, what are you doing?
I Thought about something, Scout needs a Scout Belt for his Prizes :v:
with the new Badges, we can make it for him, Real Scout Badges, Like Save a Spy Crab from Danger or shit like that.
Shiny Bronze medal pleaaaaaaase.
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