• TF2 Emporium XI
    2,001 replies, posted
[img]http://www.cubeupload.com/files/f65600render2.png[/img] :pcgaming:
Ooh. Aah.
[QUOTE=Sgt Pepper;21663673][img]http://cubeupload.com/files/295c00render2.png[/img] :pcgaming:[/QUOTE] [img_thumb]http://www.facepunch.com/fp/emoot/pcgaming.gif[/img_thumb][img_thumb]http://www.facepunch.com/fp/emoot/siren.gif[/img_thumb][B]HOLY SHIT[/B] [img_thumb]http://www.facepunch.com/fp/emoot/siren.gif[/img_thumb][img_thumb]http://www.facepunch.com/fp/emoot/pcgaming.gif[/img_thumb]
[QUOTE=Sgt Pepper;21663673]1887s :pcgaming:[/QUOTE] Nice. By the way, was that you on that one Mario Kart server who I kept asking how the fuck you get to that spot as a Sniper?
[QUOTE=Saza;21663708]Nice. By the way, was that you on that one Mario Kart server who I kept asking how the fuck you get to that spot as a Sniper?[/QUOTE] Uh nope. I don't Mario Kart. [b]Ever.[/b]
[QUOTE=Sgt Pepper;21663673][img_thumb]http://www.cubeupload.com/files/f65600render2.png[/img_thumb] :pcgaming:[/QUOTE] Woo a scattergun replacement that doesn't suck ass, can't wait. You'll have my download
[QUOTE=Saza;21663671]Shiny Bronze medal pleaaaaaaase.[/QUOTE] [url]http://www.fpsbanana.com/skins/90264#csabox[/url] [img]http://image.fpsbanana.com/ss/srends/90264a.jpg[/img]
[QUOTE=NeoDement;21663607]Must be because I'm rendering at a higher resolution than you, I'm filling most of the box at 1680x1050 then downscaling in Photoshop, what are you doing?[/QUOTE] Well see, I'm admittedly still not a great image editor (though far better than I used to be), so I can't do proper transparency around the edges of items. What I do to achieve anti-aliasing in the large icons is I render the item on the same color background as the "item found" screen's background and then I cut that color away around it. So there isn't any actual semi-transparency going on. I'll let a picture do the talking: [IMG]http://img96.imageshack.us/img96/4265/wcigarettecaselargeaa.png[/IMG] See the dark grey border around it? While it looks jagged here, it looks fine in-game: [IMG_thumb]http://img11.imageshack.us/img11/783/spycasefind.png[/IMG_thumb] So it's kind of a faux transparency. It works fine, but having them TRULY transparent all the way to the model's edges like you do would make them future-proof; i.e. if Valve ever uses them on a background that isn't this specific grey. [editline]01:09AM[/editline] By the way, did anybody save the Weekend Warrior texture before they updated it? I'd prefer to use that and change the name to match. It's better.
Interesting, GIMP must have a really bad magic wand tool :P
[QUOTE=NeoDement;21663861]Interesting, GIMP must have a really bad magic wand tool :P[/QUOTE] Yeah, it does. At least for me it does. Would you want to fix these up for me, though? It means I'd be sending any new icons I make your way before I release them, too. It just looks a lot cleaner and would make me feel more comfortable about their future-proofed-ness.
Can anyone please change the class icon on the badges to a portrait of a class (just the face of the class with white screen as the background)
Shugo you rejecting my SVN idea? You didn't respond :( It was probably too far back for you to read - I would be willing to do it all for you, just tell me in a PM or add me on Steam when you update them
[QUOTE=AlfieGroove;21663967]Shugo you rejecting my SVN idea? You didn't respond :( It was probably too far back for you to read - I would be willing to do it all for you, just tell me in a PM or add me on Steam when you update them[/QUOTE] Sorry, I missed it. Sure, I'm interested, but I do enjoy keeping my mods organized on FPSB. My update frequency is really chaotic as well, so I'm not sure an SVN would really benefit me very much.
[QUOTE=Shugo;21663890]Yeah, it does. At least for me it does. Would you want to fix these up for me, though? It means I'd be sending any new icons I make your way before I release them, too. It just looks a lot cleaner and would make me feel more comfortable about their future-proofed-ness.[/QUOTE] Yep, sounds easy enough. Just don't cut them out at all. Sounds like you should acquire Photoshop.
[QUOTE=Shugo;21664021]Sorry, I missed it. Sure, I'm interested, but I do enjoy keeping my mods organized on FPSB. My update frequency is really chaotic as well, so I'm not sure an SVN would really benefit me very much.[/QUOTE] Once you have it set up you just put the updated files in the folder, right click and commit. It's eeeaassssyyy. I'll add you on Steam
SVNs suck, don't do it
[QUOTE=NeoDement;21664036]Yep, sounds easy enough. Just don't cut them out at all. Sounds like you should acquire Photoshop.[/QUOTE] Okay, here's what I'm thinking: I'll gather together all of my TGAs and I'll give you the exact color used for the backgrounds. All you need to do is change their transparent backgrounds to that color and then cut it all away with your fancy shmancy Photoshop. (I'd use Photoshop too if the interface wasn't so crazy confusing.) It's about 85 icons at current, including the alternate/request icons. No need to get it done any time soon; this fix isn't really needed until Valve starts using them on a lighter background. It's just better either way. Sound good?
I mean do it if you want but I'm not going to download an entire program just to get the latest version of your mod [editline]06:43AM[/editline] [QUOTE=Shugo;21664134]Okay, here's what I'm thinking: I'll gather together all of my TGAs and I'll give you the exact color used for the backgrounds. All you need to do is change their transparent backgrounds to that color and then cut it all away with your fancy shmancy Photoshop. (I'd use Photoshop too if the interface wasn't so crazy confusing.) It's about 85 icons at current, including the alternate/request icons. No need to get it done any time soon; this fix isn't really needed until Valve starts using them on a lighter background. It's just better either way, Sound good?[/QUOTE] Yep, I'll probably do it tomorrow. It's extremely late here. Rar them up whenever you get the chance. [editline]06:44AM[/editline] And suddenly, animated icons! [url=http://dl.dropbox.com/u/900111/TF2/MedalIcons/improvedanimatedmedalicons.rar][img]http://dl.dropbox.com/u/900111/TF2/MedalIcons/medalicons_minipromo.png[/img][/url]
I tried out the Revamped Weapon Icons, and it ended up removing the textures/models of all my other mods. It also removed my HD Startup Screen pack. Is that supposed to happen?
Galago should do his Spycard for the 119 medal :D
[QUOTE=B.A. Survivor;21664193]I tried out the Revamped Weapon Icons, and it ended up removing the textures/models of all my other mods. It also removed my HD Startup Screen pack. Is that supposed to happen?[/QUOTE] If you just deleted the entire materials/ folder, then yes, that's what happens.
[QUOTE=NeoDement;21664136][url=http://dl.dropbox.com/u/900111/improvedanimatedmedalicons.rar][img]http://dl.dropbox.com/u/900111/TF2/MedalIcons/medalicons_minipromo.png[/img][/url][/QUOTE] What exactly does this do? The description is a bit too vague [editline]11:00PM[/editline] The animated part, that is.
FPSBanana gives me :downs: now. Seriously, that shit makes my head hurt.
[QUOTE=KStyleAzure;21664289]What exactly does this do? The description is a bit too vague [editline]11:00PM[/editline] The animated part, that is.[/QUOTE] When you look at the medal in the backback the class icon on it will flick though all the classes.
[QUOTE=Laurn;21664232]Galago should do his Spycard for the 119 medal :D[/QUOTE] People keep wanting me to do an all-classes version, but I think it's cool that it's Spy-only.
[QUOTE=KStyleAzure;21664289]What exactly does this do? The description is a bit too vague [editline]11:00PM[/editline] The animated part, that is.[/QUOTE] It... flashes through every class icon?
By the way, Olympic-style medals jiggleboned like the Scout's dog tags would make a good replacement for the medals.
Wait what? The class skin changes? Dude, what time frame is this?
what the fuck is wrong with you
[QUOTE=Keychain;21663787][url]http://www.fpsbanana.com/skins/90264#csabox[/url][/QUOTE] Any other DL link for this? FPSBanana is telling me 'You dont have permission to access this, sorry'
Sorry, you need to Log In to post a reply to this thread.