• TF2 Emporium XI
    2,001 replies, posted
[QUOTE=Sparkwire;21681316]we could just port it[/QUOTE] Oh, the irony. Just joking. I don't think it would fit the solder to be honest, it's way too post-apocalyptic-ish to fits tf2 style.
[url=http://dl.dropbox.com/u/900111/TF2/CraftingIcon/archive.rar][img]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/minipromo.png[/img][/url] [img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame1.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame2.jpg[/img_thumb] :buddy:
[QUOTE=Onirik;21681481] I don't think it would fit the solder to be honest, it's way too post-apocalyptic-ish to fits tf2 style.[/QUOTE] He went for soldier for the idea because it appeared to fit his head best, he just wants it ingame since he's a fan of Metro.
[del]404[/del] Fix'd. [img]http://www.facepunch.com/fp/rating/heart.png[/img][img]http://www.facepunch.com/fp/rating/heart.png[/img][img]http://www.facepunch.com/fp/rating/heart.png[/img]
Fixed, hoped I was quick enough that nobody would be hit. Darn.
[QUOTE=Shugo;21681135][IMG]http://img21.imageshack.us/img21/3299/hatsetpreview1.png[/IMG] Alright, I redid the Beanie and Pickelhaube. I think they look much nicer. [b]oh wait whats that demoman doing there i dont remember it being there before hmm weird[/b][/QUOTE] Could you possibly include an alternate Batter's Helm like you did with the Natascha, that's flipped to show the ear guard? If not, that's cool.
Here it is rendered via POV-ray. [img]http://i44.tinypic.com/2i71mwi.png[/img] The UV map didn't carry over for some reason but when I render it via 3ds, it should work.
it looks soooo badly smoothed. post pics of it flatshaded
Remove the shininess as well.
Well, that's Pov-ray for you. Hold on, after I finish mapping it, I'll post it.
[QUOTE=Shugo;21677322]The Pickelhaube's angle is bad at the moment, yeah. I'll get to fixing it in the next iteration. As for its size, there really isn't much I can do about it; the huge spike on the top is already pushing the limits on what's allowed in the icon space. (I can't fill in that whole box; there are invisible borders.) As for the Stash, sure I'll include a strapless version. :buddy:[/QUOTE] Oh, how nice. [QUOTE=Shugo;21681135][IMG]http://img21.imageshack.us/img21/3299/hatsetpreview1.png[/IMG] Alright, I redid the Beanie and Pickelhaube. I think they look much nicer. [b]oh wait whats that demoman doing there i dont remember it being there before hmm weird[/b][/QUOTE] Oh, how nicer [QUOTE=NeoDement;21681620][url=http://dl.dropbox.com/u/900111/TF2/CraftingIcon/archive.rar][img]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/minipromo.png[/img][/url] [img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame1.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame2.jpg[/img_thumb] :buddy:[/QUOTE] Oh, how fucking awesome
I like that XM8 idea, but that doesn't seem so well executed. i hate where the hand grip meets the gun itself. It looks awful.
[QUOTE=Sparkwire;21681316]we could just port it[/QUOTE] He said he wouldn't mind if you ported it, he [I]really[/I] wants it.
Thats where a real XM8 meets it. [editline]01:32AM[/editline] [QUOTE=Saza;21682420]I like that XM8 idea, but that doesn't seem so well executed. i hate where the hand grip meets the gun itself. It looks awful.[/QUOTE] .
Neo, you should ask valve for the suitcase icons model.
[QUOTE=Sparkwire;21681919]it looks soooo badly smoothed. post pics of it flatshaded[/QUOTE] [QUOTE=Communist Cake]Remove the shininess aswell.[/QUOTE] [img]http://i43.tinypic.com/rmo8w7.png[/img] Any better?
[QUOTE=AshtonArdoin;21682543][img]http://i43.tinypic.com/rmo8w7.png[/img] Any better?[/QUOTE] a little
[QUOTE=NeoDement;21680580]Hey, what do you guys think of this? [img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame1.jpg[/img_thumb][img_thumb]http://dl.dropbox.com/u/900111/TF2/CraftingIcon/Ingame2.jpg[/img_thumb] If my calculations are correct, it's the sort of mod you should enjoy.[/QUOTE] Yes please. I dislike having two briefcases.
[QUOTE=Street_Wolf;21682660]Yes please. I dislike having two briefcases.[/QUOTE] It's out now, look up there ^
This has been bugging me ever since the jiggleboned Sniper Rifle was released. Anybody wanna try making a jiggleboned sniper barrel?
[QUOTE=Dr Nick;21682832]This has been bugging me ever since the jiggleboned Sniper Rifle was released. Anybody wanna try making a jiggleboned sniper barrel?[/QUOTE] Jiggleboned everything :v:
Jiggleboned jigglebones
Jigglebone every class from the waist up.
Is it at all possible to undo the fix for Scout's "Crazy Legs"? I want to see them flip the fuck out again. :c
[QUOTE=AshtonArdoin;21681327]Did you really just use poopy as an adjective.[/QUOTE] Yes. c:
Jiggledboned Huntsman arrows think about it
[IMG]http://img682.imageshack.us/img682/3299/hatsetpreview1.png[/IMG] Looking good? Set one done? Can I move on?
Jiggleboned Direct Hit, with jiggleboned scopes, attached to more jiggleboned scopes. [editline]02:37AM[/editline] [QUOTE=Shugo;21683662][IMG]http://img682.imageshack.us/img682/3299/hatsetpreview1.png[/IMG] Looking good? Set one done? Can I move on?[/QUOTE] yus
The demoman's expression is hilarious. And yeah, it looks fine to me.
[QUOTE=KingOfScience;21683632]Is it at all possible to undo the fix for Scout's "Crazy Legs"? I want to see them flip the fuck out again. :c[/QUOTE] as far as i can tell, i've been seeing crazy legs scout again ever since the new update
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