[QUOTE=vander97;21693503]Is it possible to remove the buff banners badges?[/QUOTE]
Photoshop :)
Quick Photoshop to remove badges:
[img]http://thefwcentral.com/upload/content/images/tf2_bpComp33182b4.gif[/img]
Looks awesome. When will it be released?
[QUOTE=Metroid48;21693112]A recolouration might be nice, but I think it looks ok in original tones:
[url=http://thefwcentral.com/upload/content/images/tf2_backpackIcon_14b87d7e.png]Image[/url]
I still need to move it up a bit, but that's all.
[b]Edit:[/b] And fix the labels disappearing. Though, this is happening for me with Neo's file too :/
[b]Edit2:[/b]Nevermind, it was the extra tips mod that was doing it. I merged the old and new tf_english.txt's and it's fine now.
[b]Edit3:[/b]Last version:
[img]http://thefwcentral.com/upload/content/images/tf2_bpEgdb5f9e8.gif[/img][/QUOTE]
Flip the backpack horizontally for the OCD crowd. ;D
[img]http://i44.tinypic.com/152jbkk.jpg[/img]
Also, good job.
[QUOTE=jaffrey;21694044]Flip the backpack horizontally for the OCD crowd. ;D
[img]http://i44.tinypic.com/152jbkk.jpg[/img]
Also, good job.[/QUOTE]
That totally ruins the symmetry imho.
[QUOTE=Daimao;21694223]That totally ruins the symmetry imho.[/QUOTE]
Shugo should make them face the same way like the weapons, but with the backpack flipped and badgeless.
[url]http://www.fpsbanana.com/guis/20854[/url]
Finally got to updating my tips mod. Now featuring 163 tips! I'm assuming Royzo accepts updates to mods as Emporium entries since he did it with my icons, so if anybody wants to make a new promo for this, feel free. :buddy:
Thanks for updating it, Shugo. Are you still working on the item descriptions mod?
[QUOTE=Leather Belt;21694485]Thanks for updating it, Shugo. Are you still working on the item descriptions mod?[/QUOTE]
Yeah, but it's sort of on the backburner at the moment while I work on other stuff. I'm still trying to finalize the way I want that mod to work out, because I'd rather it double as not only a funny addition but also as a helpful one, too. The original goal of my tips mod was to explain how all the weapons and classes in TF2 work since Valve never really did, and now that I can attach text directly to the weapons this is a perfect opportunity to give them helpful effect text like the unlockable items have. If an unlockable item has "-20%" of something, what does that even mean to a newcomer to TF2? -20% of what? What did the original do? They shouldn't have to seek out external websites just to get basic stats on the default weapons.
[QUOTE=Shugo;21694389][url]http://www.fpsbanana.com/guis/20854[/url]
Finally got to updating my tips mod. Now featuring 163 tips! I'm assuming Royzo accepts updates to mods as Emporium entries since he did it with my icons, so if anybody wants to make a new promo for this, feel free. :buddy:[/QUOTE]
To be honest Shugo, I think you need your own section in every thread reserved just for your fixes. Maybe even your own thread.
Didn't they just remove the slowdown effect after BONK!
[QUOTE=xpod1;21694955]Didn't they just remove the slowdown effect after BONK![/QUOTE]
And you're posting this here why?
Possibly add onto the label of Bonk! saying "NOW WITH 100% LESS SLOWDOWN!"
[QUOTE=jaffrey;21694044]Flip the backpack horizontally for the OCD crowd. ;D
[img]http://i44.tinypic.com/152jbkk.jpg[/img]
Also, good job.[/QUOTE]
I'm kind of OCD about things, but even I prefer them facing each other. I just think it looks nicer in the menu screen because it brings the focus towards the center.
[QUOTE=AlfieSR;21694764]To be honest Shugo, I think you need your own section in every thread reserved just for your fixes. Maybe even your own thread.[/QUOTE]
TF2 Emporium XII: Shugo Edition.
[QUOTE=AlfieSR;21695245]:v:[/QUOTE]
LMAO Pics v48: Shugo Edition.
Only OCD-y pictures... If you post something even slightly unrealistic, permaban.
Reading this thread in 3-D glasses, :iia:
Shugo, you might want to go through your tips mod to make sure there are no duplicate tips. I'm editing it to for my stuff, and I have noticed 2 tips about the airblast, that are basically the same.
I need some help with modeling. I'm making a hat, and in blender, it says that there are 756 triangles, but when I compile it, there are 1512. Where are the extra triangles coming from?
I tried to [url=http://thefwcentral.com/upload/content/images/tf2_backpackWhoopscaada32.png]make the backpack icon grow/shrink[/url]. Didn't work out exactly as planned :v:
Anyway, finished the edits and packaged it:
[url=http://thefwcentral.com/upload/content/other/backpack_icon35af0c4.zip][img]http://thefwcentral.com/upload/content/images/backpack_promo8171770.png[/img][/url]
It looks best with NeoDement's toolbox icon, though I did put a flipped briefcase in as well. Just note that you have to install the toolbox second due to the way the materials are setup.
Also, just noticed the medals promo is still the gif version in the OP - the APNG looks less-compressed, Royzo! Plus it's not missing the name.
[QUOTE=Sliferjam Jones;21695693][url=http://sparkwire.thanez.net/tf2/pyromedallion/torched_paper2.rar][img]http://sparkwire.thanez.net/tf2/pyromedallion/paper_promo.png[/img][/url][/QUOTE]
Hey I just compiled it, no need to include me in the credits. :v:
[img]http://www.cubeupload.com/files/898800render3.png[/img]
Also rate me palettes just because. :v:
It's hard to tell if they'd be good or not without more tf2 textures/shading on the rest of the weapon. Voted Agree as I figure it'll work out later.
damn i should start animating but i am too lazy today since it is humid outside and i am waiting for it to rain so that i can frolic about in the mud
[QUOTE=Metroid48;21695987]Also, just noticed the medals promo is still the gif version in the OP - the APNG looks less-compressed, Royzo! Plus it's not missing the name.[/QUOTE]
Only Opera and Firefox can render the animation of APNGs.
[QUOTE=Metroid48;21696215]It's hard to tell if they'd be good or not without more tf2 textures/shading on the rest of the weapon. Voted Agree as I figure it'll work out later.[/QUOTE]
It's still a pretty basic work in progress, so the texture still has a long time to evolve.
[QUOTE=Sparkwire;21696228]damn i should start animating but i am too lazy today since it is humid outside and i am waiting for it to rain so that i can frolic about in the mud[/QUOTE]
I see you are also in Georgia
It's muggier than a knife-wielding ethnic man in New York out here, gawd.
[b]Future Steam Forums Dickbowls @ Derringer:[/b]
Oh christ, we get another Spy unlock and it's basically a less-fun, tiny Force-A-Nature. If the spy's got that nifty loader for his normal revolver, why can't he get one for this womanly peashooter?
VALVE YOU HAVE FAILED US AGAIN.
That's it. That's IT. This is TOO MUCH for a man of my caliber. I'm quitting Team Fortress 2. This is <3<3<3<3<3<3<3 ridiculous.
[QUOTE=Pfysicyst;21696647]I see you are also in Georgia
It's muggier than a knife-wielding ethnic man in New York out here, gawd.
[b]Future Steam Forums Dickbowls @ Derringer:[/b]
Oh christ, we get another Spy unlock and it's basically a less-fun, tiny Force-A-Nature. If the spy's got that nifty loader for his normal revolver, why can't he get one for this womanly peashooter?
VALVE YOU HAVE FAILED US AGAIN.
That's it. That's IT. This is TOO MUCH for a man of my caliber. I'm quitting Team Fortress 2. This is <3<3<3<3<3<3<3 ridiculous.[/QUOTE]
i live in pennsylvania.
[QUOTE=Metroid48;21695987]
[url=http://thefwcentral.com/upload/content/other/backpack_icon35af0c4.zip][img]http://thefwcentral.com/upload/content/images/backpack_promo8171770.png[/img][/url]
[/QUOTE]
Thank you. This is marvelous.
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