• TF2 Emporium XI
    2,001 replies, posted
[QUOTE=Sgt Pepper;21696170] Also rate me palettes just because. :v:[/QUOTE] It's a bit plain at the moment. And render 100% self illumination.
I have a request. Someone make an adequate pain train taunt for both the soldier and the demoman and push it through the contribution portal.
[QUOTE=Metroid48;21695987]Also, just noticed the medals promo is still the gif version in the OP - the APNG looks less-compressed, Royzo! Plus it's not missing the name.[/QUOTE] But everyone can watch the gif. Chrome users can't watch the apng.
[QUOTE=Pfysicyst;21696647][B]Future Steam Forums Dickbowls @ Derringer:[/B] Oh christ, we get another Spy unlock and it's basically a less-fun, tiny Force-A-Nature. If the spy's got that nifty loader for his normal revolver, why can't he get one for this womanly peashooter? VALVE YOU HAVE FAILED US AGAIN. That's it. That's IT. This is TOO MUCH for a man of my caliber. I'm quitting Team Fortress 2. This is <3<3<3<3<3<3<3 ridiculous.[/QUOTE] I don't really understand it.
[QUOTE=LegndNikko;21696291]Only Opera and Firefox can render the animation of APNGs.[/QUOTE] [QUOTE=biodude94566;21697241]But everyone can watch the gif. Chrome users can't watch the apng.[/QUOTE] Ah, ok. I thought IE was the only modern browser without APNG support (well, Safari too, but whatever). It's not like it breaks in browsers without APNG support so I'll use it for mine, but the animated medal icons promo might be best off with GIF.
[QUOTE=Pfysicyst;21696647][b]Future Steam Forums Dickbowls @ Derringer:[/b] Oh christ, we get another Spy unlock and it's basically a less-fun, tiny Force-A-Nature. If the spy's got that nifty loader for his normal revolver, why can't he get one for this womanly peashooter? VALVE YOU HAVE FAILED US AGAIN.[img]http://forums.steampowered.com/forums/v4_images/smilies/mad.gif[/img] That's it. That's IT. This is TOO MUCH for a man of my caliber. I'm quitting Team Fortress 2. This is [highlight]&#9829;&#9829;&#9829;&#9829;&#9829;&#9829;[/highlight] ridiculous.[/QUOTE] Fixed.
[QUOTE=Blackbird88;21697721]Fixed.[/QUOTE] lol
[QUOTE=Metroid48;21695987]I tried to [url=http://thefwcentral.com/upload/content/images/tf2_backpackWhoopscaada32.png]make the backpack icon grow/shrink[/url]. Didn't work out exactly as planned :v: Anyway, finished the edits and packaged it: [url=http://thefwcentral.com/upload/content/other/backpack_icon35af0c4.zip][img]http://thefwcentral.com/upload/content/images/backpack_promo8171770.png[/img][/url] It looks best with NeoDement's toolbox icon, though I did put a flipped briefcase in as well. Just note that you have to install the toolbox second due to the way the materials are setup. Also, just noticed the medals promo is still the gif version in the OP - the APNG looks less-compressed, Royzo! Plus it's not missing the name.[/QUOTE] Thanks, but because they use the same file in the resource folder, yours overwrites the Toolbox one, so you can only have one or the other at a time as it is now.
[QUOTE=Communist Cake;21695833]I need some help with modeling. I'm making a hat, and in blender, it says that there are 756 triangles, but when I compile it, there are 1512. Where are the extra triangles coming from?[/QUOTE] Backfaces...I guess
[QUOTE=Street_Wolf;21698368]Thanks, but because they use the same file in the resource folder, yours overwrites the Toolbox one, so you can only have one or the other at a time as it is now.[/QUOTE] If you're using his you can open up res file that it came with and cntrl+f "ShowCraftingButton" then where it says "activeimage" put "..\hud\toolbox_02" And on "inactiveimage" "..\hud\toolbox_02_grey". So that way it uses Shugo's toolbox and his buffbanner icon.
The buffbanner icon doesn't even need a resource file. I didn't copy it and it still works.
[QUOTE=Street_Wolf;21698368]Thanks, but because they use the same file in the resource folder, yours overwrites the Toolbox one, so you can only have one or the other at a time as it is now.[/QUOTE] "Just note that you have to install the toolbox second due to the way the materials are setup." I thought about this - I replaced the original material file, so NeoDement's file will be perfectly compatible as long as it overwrites mine (mine is only needed to flip the crafting icon).
[QUOTE=Tylizzle;21698684]If you're using his you can open up res file that it came with and cntrl+f "ShowCraftingButton" then where it says "activeimage" put "..\hud\toolbox_02" And on "inactiveimage" "..\hud\toolbox_02_grey". So that way it uses Shugo's toolbox and his buffbanner icon.[/QUOTE] Thanks, that worked perfectly. :)
[IMG]http://img440.imageshack.us/img440/6769/pyrostance.jpg[/IMG] The fruits of last night's labour, a flowerpot hat for the Pyro. The stem/petals are jiggleboned to sway about with movement etc. A question really: Should I attach the plantpot on with straps like a bicycle helmet, make the plantpot broken/in half and it'd just sit on the head or completely scrap the pot and go with just the plant sticking out of a mound of dirt ontop of the Pyro's head? Or keep it how it is?
[QUOTE=Communist Cake;21695833]I need some help with modeling. I'm making a hat, and in blender, it says that there are 756 triangles, but when I compile it, there are 1512. Where are the extra triangles coming from?[/QUOTE] Modelviewer has a bug. If you use the spy invisibility proxies (and you should be using them), it reports double of the actual tris in the model. This seems to be your case, because 756*2= 1512
[QUOTE=Snood_1990;21699357][IMG]http://img440.imageshack.us/img440/6769/pyrostance.jpg[/IMG] The fruits of last night's labour, a flowerpot hat for the Pyro. The stem/petals are jiggleboned to sway about with movement etc. A question really: Should I attach the plantpot on with straps like a bicycle helmet, make the plantpot broken/in half and it'd just sit on the head or completely scrap the pot and go with just the plant sticking out of a mound of dirt ontop of the Pyro's head? Or keep it how it is?[/QUOTE] Someone already made that. [IMG]http://dl.dropbox.com/u/49917/models/FlowerPotHat_Final.jpg[/IMG]
[QUOTE=Snood_1990;21699357][IMG_thumb]http://img440.imageshack.us/img440/6769/pyrostance.jpg[/IMG_thumb] The fruits of last night's labour, a flowerpot hat for the Pyro. The stem/petals are jiggleboned to sway about with movement etc. A question really: Should I attach the plantpot on with straps like a bicycle helmet, make the plantpot broken/in half and it'd just sit on the head or completely scrap the pot and go with just the plant sticking out of a mound of dirt ontop of the Pyro's head? Or keep it how it is?[/QUOTE] Would look good if the pot was broken in half.
[QUOTE=Galago;21699790]Someone already made that. [/QUOTE] Bollocks. >:(
[QUOTE=Snood_1990;21699894]Bollocks. >:([/QUOTE] Yours is better imo. Also if you can make the version without the pot, so the Pyro just has a pile of soil and a flower on its head.
[img]http://sparkwire.thanez.net/tf2/derringer/WHATTHEFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.png[/img] FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
[QUOTE=Sparkwire;21700001][img]http://sparkwire.thanez.net/tf2/derringer/WHATTHEFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK.png[/img] FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK[/QUOTE] What, the texture?
are you retarded
[IMG]http://i282.photobucket.com/albums/kk274/kindlinho/intheshock.jpg[/IMG] Just don't let yourself go into an unbelievable ragemode resulting in a week-ban.
[QUOTE=Sparkwire;21700168]are you retarded[/QUOTE] Oh.
Spy got angry and broke it?
[QUOTE=Sparkwire;21700001]-pic of broken derringer- FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK[/QUOTE] aw come on, seriously? how did it broke up?
Idea. [img]http://img526.imageshack.us/img526/1301/ideao.png[/img] Yes, I did it in MS Paint. (The poor man's photoshop.) Or at least it's photoshop's retarded cousin.
[QUOTE=Prof. Jockey;21700627]Idea. [img]http://img526.imageshack.us/img526/1301/ideao.png[/img] Yes, I did it in MS Paint. (The poor man's photoshop.)[/QUOTE] :v: I see what you did there
[QUOTE=Prof. Jockey;21700627]Idea. [img]http://img526.imageshack.us/img526/1301/ideao.png[/img] Yes, I did it in MS Paint. (The poor man's photoshop.)[/QUOTE] I see what you did there. [i]Pain Train[/i] Only if the word "Pain" is carved into the train. Oh damned Ninjas
[QUOTE=LegndNikko;21700736]I see what you did there. [i]Pain Train[/i] Only if the word "Pain" is carved into the train.[/QUOTE] That would be nice.
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