• TF2 Emporium XI
    2,001 replies, posted
[QUOTE=AlfieSR;21713387]Nuh-uh. Crit-a-cola and Bonk! use the same model, so if you can changes to one changes the other.[/QUOTE] You can actually make it work with 2 models. How do you think I did my SR World Model Fix, and NeoDement did his Disguise Mod?
[QUOTE=AlfieSR;21713387]Nuh-uh. Crit-a-cola and Bonk! use the same model, so if you can changes to one changes the other.[/QUOTE] Someone managed to make a custom Model for the Minigun but without changing Natascha.
Didn't know either of that. I can't wait to see some bottles in that case.
[img_thumb]http://sparkwire.thanez.net/tf2/vlap/INTERNETLOLINTERNET.jpg[/img_thumb] posting here because it got passed over by populous's thing
[QUOTE=Populus89;21707682]PURGE THE ALIEN. [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/purge.png[/IMG] [/QUOTE] [IMG]http://2.bp.blogspot.com/_I0KlWPiJ0R8/SgVM_OHqVDI/AAAAAAAAADc/7JiF6_nQfc0/s320/noyphh.jpg[/IMG] So, is it going to be a whole model replacement and the helmet for a hat, or the whole suit is a hat?
its going to be a hat.
Still wondering about the gun, this will be a model for the default Minigun, right?
[QUOTE=DatWut?;21713719]Still wondering about the gun, this will be a model for the default Minigun, right?[/QUOTE] This, no able minded heavy uses natascha.
[QUOTE=ZuXer;21713805]This, no able minded heavy uses natascha.[/QUOTE] Except he has to fight lots of Scouts. But what I wanted to say is: Won't it look stupid to see a Heavy without the battle suit but with this Minigun?
[QUOTE=Pie_Tony;21713370]Try and do something completely different, something like this: [img_thumb]http://i199.photobucket.com/albums/aa211/pietony/PURPLEDRANK-1.png[/img_thumb][/QUOTE] I would love to, but it wouldn't make sense. After all, this is supposed to be the original version of the drink, right? Let's say the original came out in, hmm, 1964. And isotopes were added recently, let's say May 1968, since it's still on the logo. This means the can is 4 years old. I might add some scratches to it now, but over 4 years the logo never changes that much. Think, Coke's barely changed over 80 years.
Shooting babies WWI style [img]http://img101.imageshack.us/img101/3567/hevinpyssy.jpg[/img]
[QUOTE=Jamsponge;21713832]I would love to, but it wouldn't make sense. After all, this is supposed to be the original version of the drink, right? Let's say the original came out in, hmm, 1964. And isotopes were added recently, let's say May 1968, since it's still on the logo. This means the can is 4 years old. I might add some scratches to it now, but over 4 years the logo never changes that much. Think, Coke's barely changed over 80 years.[/QUOTE] I'm talking about a completely new brand rather then the generic bonk! stuff.
[QUOTE=Pie_Tony;21713921]I'm talking about a completely new brand rather then the generic bonk! stuff.[/QUOTE] Hmmm... Well, any actual ideas for improving the skin?
[QUOTE=Jamsponge;21713929]Hmmm... Well, any actual ideas for improving the skin?[/QUOTE] well besides bonk being the most over made skin ever. I think the best way to improve is to actually make the entire skin from scratch and make it look unique and interesting rather then the 10,000 bonk skins out there that just make it real brands and have minor edits done to them to make them have >9000 memes in them.
[QUOTE=Sparkwire;21713688]its going to be a hat.[/QUOTE] Which hat then exactly?
[QUOTE=Sparkwire;21713688]its going to be a hat.[/QUOTE] No it's not.
[QUOTE=Pie_Tony;21713967]well besides bonk being the most over made skin ever. I think the best way to improve is to actually make the entire skin from scratch and make it look unique and interesting rather then the 10,000 bonk skins out there that just make it real brands and have minor edits done to them to make them have >9000 memes in them.[/QUOTE] Hmmm... Oh well, sorry for bothering you Pie. It only took me about 2 hours anyway.
[QUOTE=Populus89;21714348]No it's not.[/QUOTE] F Yes! 2 things though. You are going to relase the solider and the heavy at the same time? The heavy's shoulder pad is weird, it clips in a weird angle, but otherwise, that suit is fucking awesome.
Anyone got any ideas? I have never really modelled before, so don't expect a work of art, but at least I'll do something.
[QUOTE=ZuXer;21714372]F Yes! 2 things though. You are going to relase the solider and the heavy at the same time? The heavy's shoulder pad is weird, it clips in a weird angle, but otherwise, that suit is fucking awesome.[/QUOTE] I'm going to release a bigger mod with all 9 classes and most of their weapons replaced. Also each class is going to have a bit different color scheme and armor. It's just that the Soldier and Heavy fit the generic Space Marine look. Medic will become an Apothecary, Engie a Techmarine ect... I might fix the shoulder pad a bit, but it's still gonna clip in most places. Fixing it completely would require changing the animations.
[QUOTE=Populus89;21714402]I'm going to release a bigger mod with all 9 classes and most of their weapons replaced. Also each class is going to have a bit different color scheme and armor. It's just that the Soldier and Heavy fit the generic Space Marine look. Medic will become an Apothecary, Engie a Techmarine ect... I might fix the shoulder pad a bit, but it's still gonna clip in most places. Fixing it completely would require changing the animations.[/QUOTE] Fuck yes. But the pyro is complete already, wil you update that too? Add some flames to the armor? :3:
[QUOTE=ZuXer;21714796]Fuck yes. But the pyro is complete already, wil you update that too? Add some flames to the armor? :3:[/QUOTE] Re-make.
[QUOTE=Svdl;21713888]Shooting babies WWI style [img]http://img101.imageshack.us/img101/3567/hevinpyssy.jpg[/img][/QUOTE] im sure we can arrange some sort of animation deal.
[QUOTE=Sparkwire;21702466][img]http://sparkwire.thanez.net/tf2/derringer/50.jpg[/img] [img]http://sparkwire.thanez.net/tf2/derringer/75.jpg[/img] [hd]http://www.youtube.com/watch?v=-hCfHzvCdtQ[/hd] you know you want it[/QUOTE] I still say the hand is too close to eyes.
[QUOTE=Talishmar;21715062]I still say the hand is too close to eyes.[/QUOTE] thats an easy fix.
[QUOTE=Populus89;21714402]I'm going to release a bigger mod with all 9 classes and most of their weapons replaced. Also each class is going to have a bit different color scheme and armor. It's just that the Soldier and Heavy fit the generic Space Marine look. Medic will become an Apothecary, Engie a Techmarine ect... I might fix the shoulder pad a bit, but it's still gonna clip in most places. Fixing it completely would require changing the animations.[/QUOTE] See i would have done the heavy as either A: a terminator or B: a dreadnought But that's just me.
[QUOTE=thisguy123;21715286]See i would have done the heavy as either A: a terminator or B: a dreadnought But that's just me.[/QUOTE] Dreadnought is a fucking Giant Robot. Way bigger than a heavy. Though the terminator is a good idea, but this is awesome still.
[QUOTE=ZuXer;21715335]Dreadnought is a fucking Giant Robot. Way bigger than a heavy. Though the terminator is a good idea, but this is awesome still.[/QUOTE] True, true. We might as well go the whole hog and make a ork pack too. For starters i can see a buff banner replacement. Instead of a bugle you get a megaphone, into which the soldier screams WAAAAAAAAAAAARRRRRRRRRRG.
[QUOTE=Populus89;21707682][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/purge.png[/IMG][/QUOTE] How does the bolter look without the suit? Cause it's fucking badass and if you submitted just the gun to valve then they'll probably accept it.
[QUOTE=Sparkwire;21663192][img]http://sparkwire.thanez.net/tf2/derringer/dfgdfgdfgdfgda234234e.PNG[/img] :frogc00l:[/QUOTE] 14 page late response to the esteemed Mr Wire: Are you adding a custom taunt with your submission as suggested?
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