• TF2 Emporium XI
    2,001 replies, posted
[QUOTE=SlickBlade;21520852]Looks kinda bland, but some funky textures should fix that. Demo's fro hat should help.[/QUOTE] That's because he's not supposed to be disco-y :P I'm preping him for suiting up.
Sparkwire called [QUOTE=Sparkwire] Louis: should i replace the hotrod Louis: with Louis: a Louis: erecting a Louis: that goes up and down [/QUOTE] weiner
[QUOTE=AyesDyef;21521517]That's because he's not supposed to be disco-y :P I'm preping him for suiting up.[/QUOTE] Could you use that prep stage to make a Demoman that doesn't wear a blast vest? I'd like to see him in just his jumpsuit, kinda like the concept art where he's holding a blooper and still looks like the Sniper. I know he's wearing the vest in that, but you can see a lot more of his suit in that picture (and it's a real good suit). I don't mean for him to be turned into Scottish Sniper, just the suit. [IMG]http://imgur.com/znIld.jpg[/IMG] Compound on that a "blast vest as Targe" replacement and there would be no equal to the glorious Demoman.
[QUOTE=Svdl;21521789]Sparkwire called[/QUOTE] :colbert:
[QUOTE=EDDY TT;21521820]:colbert:[/QUOTE] i think he should i think so
[QUOTE=Pfysicyst;21521804]Could you use that prep stage to make a Demoman that doesn't wear a blast vest? I'd like to see him in just his jumpsuit, kinda like the concept art where he's holding a blooper and still looks like the Sniper. I know he's wearing the vest in that, but you can see a lot more of his suit in that picture (and it's a real good suit). I don't mean for him to be turned into Scottish Sniper, just the suit. [IMG]http://imgur.com/znIld.jpg[/IMG] Compound on that a "blast vest as Targe" replacement and there would be no equal to the glorious Demoman.[/QUOTE] Yes, that prep stage can be used to make any demoman outfit :P
[img]http://img411.imageshack.us/img411/5241/flipup.jpg[/img] The gun now has a big hinge on top just like a real gun and the now unnecessary side details are gone. I should probably redo some of the engravings at some point.
[QUOTE=Svdl;21522280][img]http://img411.imageshack.us/img411/5241/flipup.jpg[/img] The gun now has a big hinge on top just like a real gun and the now unnecessary side details are gone. I should probably redo some of the engravings at some point.[/QUOTE] oooooh purdy
[QUOTE=Svdl;21522280][IMG]http://img411.imageshack.us/img411/5241/flipup.jpg[/IMG] The gun now has a big hinge on top just like a real gun and the now unnecessary side details are gone. I should probably redo some of the engravings at some point.[/QUOTE] For example the skull. It doesn't fir the Spy. Maybe replace the skull with the Spy's head or something like that. Also, maybe it would be better in a decent silver or maybe black with silver engravings. Think decent. Anyways, I love this. Did you already think about abilities if you send this to VALVe?
Obviously it'd only be a two shot(if I look at it rigt.)
[QUOTE=Jetamo;21522466]Obviously it'd only be a two shot(if I look at it rigt.)[/QUOTE] That's a con then. But what would it do? Specials or pros.
The skull's great, looks possibly a bit pirate-y but that's not a bad thing.
Maybe it'd be like a miniature Natascha for the spy? Big heavy boolet.
The weapon looks neat.
How about this: +Doesn't show up where the shot came from (on hud) +*Add pro here* -2 Shots -Slow reload Edit: Could someone make a custom Model for the Grenade Launcher with only one greande (something like the M79, but more fictional, with some differences). Should be submitted to Valve, of course.
Either I'm missing something or the trigger looks unmovable. The skull does look out of place. Flowery patterns and suddenly the symbol of death? It'd look better as a flower or perhaps Scout's mom bust.
I didn't put the scout's mom on the gun because that joke was already made by the ambassador and what kind of a man has a flower on his gun. [url=http://www.justpistols.co.uk/der_001.jpg]Also, derringers tend to have very small triggers that you can barely see.[/url] The trigger is not the hook shaped area, the trigger is the little off color part sticking out of it. I guess I should probably make it a bit more noticiable.
Whatever happened to soaring sammy?
Reposting my request in this thread. I know this can be very simple task for someone that knows how to model. [quote]I have a small request. I'm working in a video to promote the updated version of walkway. I would need a hat for the demoman that looks like this: [img]http://i39.tinypic.com/p534p.png[/img] That is, a huntsman arrow completely covering the demo's eye. I have already tried to get this effect using the huntsman with no success and I'm not good handling softwares to modify models. I will apreciate any help. Thanks in advance.[/quote]
For the golden revolver, I vote: Name - The Diplomat Stats - clip of two, 40% slower shooting and reloading, critical hits when shooting from behind.
Lack of Shugo makes me sad :(
[QUOTE=Washipato;21523507]Reposting my request in this thread. I know this can be very simple task for someone that knows how to model.[/QUOTE] [url=http://sparkwire.thanez.net/tf2/FUCKSHITMYEYEOHGODWHATTHENHITTITSFUCKDOGASSHOLES/arroweyedemo.7z][img]http://sparkwire.thanez.net/tf2/FUCKSHITMYEYEOHGODWHATTHENHITTITSFUCKDOGASSHOLES/promo.png[/img][/url] From Sparkwire,and he wants credit for it.
[QUOTE=Populus89;21510984][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/spehs.png[/IMG] And I'm re-doing the textures.[/QUOTE] Looks good! After it Do Heavy with Heavy Bolter and Powerfists for KGB :3:
[QUOTE=Baboo00;21524028]For the golden revolver, I vote: Name - The Diplomat Stats - clip of two, 40% slower shooting and reloading, critical hits when shooting from behind.[/QUOTE] Also give it the backstab death animation on a critical kill from behind. It will be glorious :razz:
Seems a little OP. Then again, there has yet to be a field study of it, so I wouldn't know. :fuckyou:
[QUOTE=Baboo00;21524028]For the golden revolver, I vote: Name - The Diplomat Stats - clip of two, 40% slower shooting and reloading, critical hits when shooting from behind.[/QUOTE] Makes the Knife useless. Or would it? EDIT: Had an Idea: Shot target can't turn around for one second or maybe for two seconds. So, when shooting from behind, your target couldn't turn around and this would give you the perfect chance for a backstab.
[QUOTE=DatWut?;21525916]EDIT: Had an Idea: Shot target can't turn around for one second or maybe for two seconds. So, when shooting from behind, your target couldn't turn around and this would give you the perfect chance for a backstab.[/QUOTE] Meh, dying is probably better than having mobility reduced. But your point is valid. The knife is only balanced because you have to get up close to use it.
[QUOTE=Baboo00;21526089]Meh, dying is probably better than having mobility reduced. But your point is valid. The knife is only balanced because you have to get up close to use it.[/QUOTE] Uhm? Did you misunderstand that? When you shoot someone, he can't turn around. Or did I misunderstand you?
[QUOTE=DatWut?;21526133]Uhm? Did you misunderstand that? When you shoot someone, he can't turn around. Or did I misunderstand you?[/QUOTE] If you can't turn around, you can only move right/left by strafing and you lose all ability to aim. That's what I meant.
[QUOTE=Baboo00;21526162]If you can't turn around, you can only move right/left by strafing and you lose all ability to aim. That's what I meant.[/QUOTE] Right... maybe it should reduce the turning speed then?
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