• Polycount Pack winners average $45,000 payout, first 2 weeks
    108 replies, posted
AGhhhghaghahggeeakjfwjgfa BITCH. I just realised the chances I missed for school and all that because this fucking compiling is a total whorey bitch...
Man i wish i put just a little bit more effort into mine :(
[QUOTE=Doom14;25552107]Jesus titty-fucking christ. Imagine: You make some models for a game that you really like, you put about a week or more's worth of effort into them. Submit. Get lucky and win. Suddenly, your rolling in 45k in just two weeks, on top of whatever other income source you had. It's fucking amazing. And yeah, I'm jealous, but I'm also happy for them. :v:[/QUOTE] Hell yeah. I'm uber jealous. I'm pulling two part time jobs just to make 10 gran in [B]six months[/B] (at the least). Gotta congratulate them though, I guess they earned it. Sometimes I wish I had some form of computer talent that I could put to good use in a videogame...
[QUOTE=TerabyteS;25552348]They should give an income to community mappers too. Actually, making a good map is a FAR longer and harder process than just modelling some stuff.[/QUOTE] I agree, though the implementation of that is tricky. But I suspect you know little about the process of modeling for games, by your last statement.
[QUOTE=Talishmar;25552363]As worthless as it was before? :confused:[/QUOTE] What? People (like me) make maps for [b]fun[/b] so other people can have [b]fun[/b] on them. If anything getting your map official should be a plus, not the goal.
[QUOTE=ChemicalAlia;25552822]I agree, though the implementation of that is tricky. But I suspect you know little about the process of modeling for games, by your last statement.[/QUOTE] Mr. Money making man
Modelling for most games is hard if you do high poly stuff and so on, not for TF2 though, the simplistic style makes it very easy compared to making a balanced and good looking map...
[QUOTE=Kite_shugo;25552928]Mr. Money making man[/QUOTE] Ahem. woMAN!...... wait I mean woman.
chemical alia are you rich as shit now or what
The thing is, modeling itself isn't overly hard. But making something that looks nice, texturing it (which they were bound to use other people for at some point) and then rigging it is still only slightly harder. They have earned more than most people earn in a year due to this, they kind of deserve it, but at the same time they really don't, most of the winning entries were fucking awful and had no thought put into their attributes.
[QUOTE=TerabyteS;25552214]Actually, who cares, it's not money that makes one happy. fucking ninjas[/QUOTE] You are right! It's the things you buy with money that makes one happy
I wish I had money :frown: I could buy things that way.
[QUOTE=usaokay;25553019]She could quit her job at [b]gearbox[/b], but I'm guessing she won't.[/QUOTE] fixed
[QUOTE=hexpunK;25552997] They have earned more than most people earn in a year due to this, they kind of deserve it, but at the same time they really don't, most of the winning entries were fucking awful and had no thought put into their attributes.[/QUOTE] do you really think they made up their own attributes that was valve's job dumbass
[QUOTE=usaokay;25553019]She could quit her job at iD, but I'm guessing she won't.[/QUOTE] Gearbox, as stated below. But I'm thinking of something a little more practical, like dealing with the mountain of grad school loans from the Guildhall. Wouldn't be working in the industry at all without those, so it works out great. :)
Valve does something that makes everyone think they're greedy. Turns out to be a technique to give modders who got their items into the game money from sales. You sneaky bastards.
I... Wow, the other contestants must feel like shit right now.
[QUOTE=Daimao;25552299]Too bad a lot of the previous contributors won't see this kind of money in their pocket because most community items have shitty stats/are easy to craft.[/QUOTE] Exactly. I honestly have a big problem with Valve paying depending on how much a particular item is bought. It has way too much to do with VALVE'S choice of item rarity (I'm assuming these guys that were paid so much must have been the ones that made the Polycount SETS, with hats that couldn't be crafted at first). It has too little to do with how the items themselves look. Tons of people will buy a hat if they give it a set bonus and have it uncraftable for a week. However, I doubt tons of people have specifically bought Sober Stuntman. But if Sober Stuntman couldn't be found so easily, and couldn't be crafted, and was a Set Hat, I bet that person would make a lot of money. Does anyone know what items each of these people specifically made? I'm just guessing that they made the sets with the uncraftable (at first) set hats... I'd like to know. edit: I mean... yes, people deserve more money if they created 4 items for a Set, which were all included in the game. But going forward, will it continue to be that if you make an awesome hat, you'll make a little money, but if you make a Set Hat regardless of it looking good, you'll make a ton of money? I just don't like that idea. I feel like the profits should be spread among contributor's and how much they've had included in the game. Otherwise it kinda seems like there's a much bigger payoff to make HATS than to make COOL WEAPONS. Or even MAPS. I don't like $40,000 going straight to one person when so many people contribute stuff.
[QUOTE=Daimao;25552299]Too bad a lot of the previous contributors won't see this kind of money in their pocket because most community items have shitty stats/are easy to craft.[/QUOTE] BL Daimao.
[QUOTE=Just357;25553282]I... Wow, the other contestants must feel like shit right now.[/QUOTE] Or previous community contributors.
[QUOTE=Corporal Yippie;25553182]do you really think they made up their own attributes that was valve's job dumbass[/QUOTE] Does it matter? No. The attributes were shit either way, they still made money from weapons with ever so slight unbalances, the one thing Valve promised they would not to to the game.
I just feel so incredibly let down right now words can't even describe it. I mean, it's 45000 bucks in 2 weeks. If I were to win that, at least my family didn't have to be in debet again. We've got (I think) 2500 bucks debet on the bank, and my dad doesn't have that good of a cashflow and he's the only one working in our family. Damn.
I wish I had that kind of money every two weeks.
well fuck me for not getting serious about modeling earlier
By the way guys, don't get too jealous or upset over this. The winners didn't expect any pay either. If anything look at this as motivation to do what you love, they made things for game they loved not as a job, i know for sure the winners would have been different if pay was announced before the competition and money was the motivation that would of brought artists that are beyond what we saw in the competition.
I did want to point this out, even though I am new here at least to Facepunch, but: I made 97 new models and 8 new world textures for the brand new Halloween map (artpass_ym) that will be coming out at the end of this month...in the original paperwork I was only offered $700. I don't know if that was just for legal things or if that's all they thought my entire environment set was worth to them. Either way, I'm not unhappy about it, or jealous that the polycount winners made so much insane money, I'm really happy for them. I didn't create all the new models to get paid, it was a fun expenditure of my time and looks good on my portfolio. This was just a whole statement I wanted to point out, an interesting tidbit to fill in the gaps of this conversation. [QUOTE=JoshuaC;25552324]Watch now as the mapping scene for TF2 gets completely abandoned. It's worthless to make maps now.[/QUOTE] I'm leaning toward agreeing with you, but I don't know about completely worthless, but it brings up a good point that this is entirely possible.
[QUOTE=hexpunK;25553573]Does it matter? No. The attributes were shit either way, they still made money from weapons with ever so slight unbalances, the one thing Valve promised they would not to to the game.[/QUOTE] is that the contributor's fault? no so they don't deserve this money because YOU don't like the attributes, is that what you're saying?
Why do I get the feeling that we are suddenly going to be getting a lot more community weapons? The prospect of a payoff will make [I]anyone[/I] with some modeling skill start pumping out items for TF2 in the hopes that it will be picked up.
Well, let's think about it as motiviation. It will attract more modelers. More modelers = more contributions. More contributions = more updates. Everyone wins.
[QUOTE=redBadger;25551796]It was out 2 weeks ago, I don't think the phrase, "earlier this year" is fitting in any way. Good for them, Surprisingly, I'm not too jealous.[/QUOTE] When blogging, it is a safe bet to never assume when someone will read your story for the first time. So, if you never read this and did catch it in a few months 'earlier this year' makes great sense. It's good practice.
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