[QUOTE=_Kilburn;35051171]That reminds me of how rare Soldiers with the Disciplinary Action are, almost all of them use the Equalizer. I stopped using it since it doesn't one-hit 125 HP classes anymore, I mean, what's the point. :v: Disciplinary Action is way superior, you can support your team, get to the frontline quickly, it still does decent damage, it's humiliating AND it has an obscenely long melee range.
I also get tons of crits with it, delicious critical spanking. It also works wonders in Medieval because you can easily hit enemies while staying out of their reach.[/QUOTE]
I love using the disciplinary action, it makes the whole team get to the front line so much faster, and if I'm feeling really keen I can get really easy long distance rocket jumps with it.
I still like to play Milkman Scout. My aim is fairly good with the Shortstop and had it's reload not been nerfed, I would still top the scoreboards without even trying.
Besides, staying alive and pissing heavies off by scratching their Medics with Milk and SS from long range is hilariously fun.
When I started using the Quick-fix, I thought the faster healing target speed attribute wasn't going to change much, but I noticed I'm kind of depending on it now, having a scout close to you is good.
The market gardener is hard as fuck to use.
This loadout is extremely effective in gameplay.
[IMG]http://i.imgur.com/jmoOI.png[/IMG]
[B]How it works:[/B]
The Pain Train converts bullets into extra damage.
The Battalions Backup converts damage into Rage, which fills faster with the damage debuff.
The Black Box converts your attacks into health to make up for health lost with the Pain Train.
In gameplay it's annoyingly beautifal.
Vanilla Spy is far superior in atmost every map.
Dead ringer changes with the players in the enemy team.
Also Dr.enforcer spycicle is good when you really need to piss off the people. I now it could be cheap but don't blame the player, blame Valve if they didn't change the stats.
[QUOTE=Totenkreuz;35044994]Why use a shotgun when I can keep using my minigun ?[/QUOTE]
And this, people, is why the 119th update was bullshit.
Scattergun + Pistol + Wrap Assassin is the best loadout ever.
Black Box, Reserve Shooter and Pain Train is awesome.
Degreaser+Reserve shooter+Homewrecker pybro
I also use an aperture science hat painted yellow because I always help engies :D
[QUOTE=Confuzzed Otto;35063546]Degreaser+Reserve shooter+Homewrecker pybro
I also use an aperture science hat painted yellow because I always help engies :D[/QUOTE]
Also works with the glove!
[QUOTE=Lucinice;35044431]Would a scout with Short stop and bonk go better with the bat or the wrap assassin?[/QUOTE]
Anyone got an idea?
[QUOTE=Lucinice;35085234]Anyone got an idea?[/QUOTE]
bat
[B]Scout[/B]
Scattergun, Pistol, Bat
Scatter, Bonk, Bat
Replace bat with atomizer when needed.
[B]Soldier[/B]
Pocket: Rocket Launcher, Shotgun, Equalizer
Roamer: RL, Gunboats, Equalizer
Pub trolls: Black Box, Gunboats
[B]Pyro[/B]
Degreaser, Flare Gun, Axt
Replace flare gun with deto as needed.
[B]Demo[/B]
Vanilla demo all day every day
[B]Engy[/B]
Shotgun, Wrangler, Gunslinger
[B]Medic[/B]
Crossbow set, medigun/kritz
[B]Sniper[/B]
Again, vanilla all day
[B]Spy[/B]
A: Ambassador, Knife, Invis Watch
B: Ambassador, Kunai, Invis Watch
C: Ambassador, YER, IW
D: Saharan for dustbowl etc.
Replace IW on slot A for DR if I feel like it.
Does anyone use the Half-zatoichi with the Soldier?
It's difficult to use it with him, also the downside of not being able to change to other weapons if not killing someone.
Is there some strategy to use it with the Soldier?
[QUOTE=Yakekuso;35085728]Does anyone use the Half-zatoichi with the Soldier?
It's difficult to use it with him, also the downside of not being able to change to other weapons if not killing someone.
Is there some strategy to use it with the Soldier?[/QUOTE]
Pretty much don't, unless a) there's a known Zatoichi user on the other team and you think you can get him, or b) you accidentally crafted your Equalizer.
I don't even really use it as a Demoman, but Soldier is slow and doesn't have any shields. No thanks.
God damn, the Dead Ringer is obnoxious as hell. No-one falls for the "falling over and dying"" thing anymore; not only is it incredibly unrealistic compared to when someone actually dies, but if you know there's a spy, you can't do anything about it. He'll keep hopping from ammo kit and medkit to ammo kit and medkit.
It's not overpowered or anything, it's just annoying as fuck.
*Puts on riot gear*
I uhm... Like the Quickfix and Amputator for Medic and never use the Blutsauger because I dislike the reduced health regeneration...
*puts up shield*
[QUOTE=DarkWolf2;35090503]*Puts on riot gear*
I uhm... Like the Quickfix and Amputator for Medic and never use the Blutsauger because I dislike the reduced health regeneration...
*puts up shield*[/QUOTE]
I like the Quickfix and Amputator too and I dislike the Blutsauger. But, I don't use the Amputator with the Quickfix. I like the stock Medigun more with the Mediveal Medic set.
Quick-fix is good for doing the objectives, healing faster but also capturing, escorting the cart.
I think that's an advantage over the Medigun.
Strange Sniper, Strange Jarate, Strange Bushwacka. I got so lucky, uncrated all 3 of those within two minutes.
[QUOTE=geogzm;35092095]Strange Sniper, Strange Jarate, Strange Bushwacka. I got so lucky, uncrated all 3 of those within two minutes.[/QUOTE]
Same here!
I usually switch out the sniper with my strange machina though.
FaN is good too.
Shitstorm incoming.
[QUOTE=Constructor;35093222]FaN is good too.
Shitstorm incoming.[/QUOTE]
Even though I do not fully agree with you, I respect your opinion and will fight for your right to express it.
[QUOTE=Constructor;35093222]FaN is good too.
Shitstorm incoming.[/QUOTE]
I'm not gonna shitstorm, I'm just going to say you're wrong. There is no single situation where a FaN Scout would do better than a Scattergun Scout. It's just not.
I mean, if you're having fun with it, I couldn't care less. That's the point of the game. But strategically speaking, no, the FaN is pretty awful. :v:
[QUOTE=Unisath;35093783]I'm not gonna shitstorm, I'm just going to say you're wrong. There is no single situation where a FaN Scout would do better than a Scattergun Scout. It's just not.
I mean, if you're having fun with it, I couldn't care less. That's the point of the game. But strategically speaking, no, the FaN is pretty awful. :v:[/QUOTE]
I respect your opinion, but it has it's moments.
[QUOTE=Unisath;35093783]I'm not gonna shitstorm, I'm just going to say you're wrong. There is no single situation where a FaN Scout would do better than a Scattergun Scout. It's just not.
I mean, if you're having fun with it, I couldn't care less. That's the point of the game. But strategically speaking, no, the FaN is pretty awful. :v:[/QUOTE]
Well, the FaN helps keep distance between you and the enemy, it pushes your enemies so you can push them into a pit or blade or HHH and helps you jump alot higher. But, I do agree that the Scattergun is much better.
[QUOTE=Ian;35093211]Same here!
I usually switch out the sniper with my strange machina though.[/QUOTE]
I want a strange machina pretty bad :v:
rocket jumper + market gardener
jump, smack some heavy upside the head, jump away.
its too fun when it works.
*boom* *CRIT* *boom*
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