• 27/04/2012 Update
    215 replies, posted
[QUOTE=Grimhound;35734960]I just realized the ONLY way to get A Mann's Mint and After Eight is via #39s.[/QUOTE] They'll be added to the store just like Lack of Hue and Abundance of Tinge.
looking at the sticky jumper's history makes me laugh and cry. Here we have a weapon that is actually fairly balanced, well liked, nice looking, and unique. And it's caste as a training weapon and not considered viable enough to add a recipe or make it drop. On one hand, they'll fix bugs related to gameplay, but they won't take the extra couple of inches of effort needed to make it a full blown weapon. - Remove training text (nobody uses it for training) - Add a recipe - Make it drop and look, Demoman now has a viable mass appeal secondary! They've put so much effort into the weapon, it has more changes than many very common, much older weapons, and yet it's lost entirely to obscurity and a caste it doesn't belong in. [sp]Poor rocket jumper :([/sp]
[QUOTE=Psychopath12;35735038]They'll be added to the store just like Lack of Hue and Abundance of Tinge.[/QUOTE] And hopefully at a decent price to. I refuse to spend 5 ref on a paint...my favorite paint...
[QUOTE=ned_ballad;35735068]looking at the sticky jumper's history makes me laugh and cry. Here we have a weapon that is actually fairly balanced, well liked, nice looking, and unique. And it's caste as a training weapon and not considered viable enough to add a recipe or make it drop. On one hand, they'll fix bugs related to gameplay, but they won't take the extra couple of inches of effort needed to make it a full blown weapon. - Remove training text (nobody uses it for training) - Add a recipe - Make it drop and look, Demoman now has a viable mass appeal secondary! [sp]Poor rocket jumper :([/sp][/QUOTE] You recall what DF said about the Rocket Jumper. If people want it, email them. The Sticky Jumper removing the training text, getting a recipe, and being droppable would be something worth emailing them about, too. And both can be taken care of in a single email.
So Ubersaw can't get full uber on one dispenser anymore? That sucks, but you know it was OP
[QUOTE=Grimhound;35734960]I just realized the ONLY way to get A Mann's Mint and After Eight is via #39s.[/QUOTE] mann co store
[QUOTE=MrCasual;35735126]So Ubersaw can't get full uber on one dispenser anymore? That sucks, but you know it was OP[/QUOTE] I was playing on an arena server, and it was just me and a demo left vs 8 people. We were charging them, and ran past a lone dispenser. I was already at 52% charge so two hits to it, popped a kritz and we won, since those 8 guys were clumped together. It felt great and now it's gone.
blackbox doesnt heal from buildings? with a slight nerf and that buff it would have been amazing :(
[QUOTE=Psychopath12;35735124]You recall what DF said about the Rocket Jumper. If people want it, email them. The Sticky Jumper removing the training text, getting a recipe, and being droppable would be something worth emailing them about, too. And both can be taken care of in a single email.[/QUOTE] I want to tackle the SJer first. Let's at least get one done, and cut the cord between the two weapons. Then the Rocket Jumper will be its own self contained problem and we can address it then. For now, tying the SJer to the RJer makes the SJer still at the RJer's level, and it's not at all. The SJer is one hop away from a real weapon, while the RJer is quite a ways away from being viable. Let's not bog the SJer down with the RJer
[QUOTE=tehMuffinMan;35735166]mann co store[/QUOTE] No, it's 100% crate exclusive.
[QUOTE=Suttles;35735217]blackbox doesnt heal from buildings? with a slight nerf and that buff it would have been amazing :([/QUOTE] I wonder if enough people push for it, if they'll add it exclusively for the Black Box. Because it really was a good nerf on the BB, but it was crazy overpowered on the Ubersaw.
[QUOTE=Totenkreuz;35735182]I was playing on an arena server, and it was just me and a demo left vs 8 people. We were charging them, and ran past a lone dispenser. I was already at 52% charge so two hits to it, popped a kritz and we won, since those 8 guys were clumped together. It felt great and now it's gone.[/QUOTE] you just explained how it's OP
[QUOTE=ned_ballad;35735229]I want to tackle the SJer first. Let's at least get one done, and cut the cord between the two weapons. Then the Rocket Jumper will be its own self contained problem and we can address it then. For now, tying the SJer to the RJer makes the SJer still at the RJer's level, and it's not at all. The SJer is one hop away from a real weapon, while the RJer is quite a ways away from being viable. Let's not bog the SJer down with the RJer[/QUOTE] The RJ could probably have some sort of +50hp on wearer or increased (as opposed to decreased) resistance to damage, I mean, not having a rocket launcher is a big enough downside itself. What do you suppose about the SJ?
[QUOTE=light dasher;35735343]The RJ could probably have some sort of +50hp on wearer or increased (as opposed to decreased) resistance to damage, I mean, not having a rocket launcher is a big enough downside itself. What do you suppose about the SJ?[/QUOTE] SJ is fine as is, it's just pointless to still be called a training weapon, have no craft recipe, and not drop. RJ just needs to get the same treatment that the SJ got.
[QUOTE=light dasher;35735343]The RJ could probably have some sort of +50hp on wearer or increased (as opposed to decreased) resistance to damage, I mean, not having a rocket launcher is a big enough downside itself. What do you suppose about the SJ?[/QUOTE] I want mantreads to make it so you dont take fall damage, or reduced fall damage, and to be bi-class gunboats need to be bi-class market gardener needs to be bi-class
The peg leg for demo should be it's own gunboats, I mean, you have one leg/foot, so you should theoretically take half damage, or it should be the mantreads for the demoman, whichever comes first.
[QUOTE=Suttles;35735392]I want mantreads to make it so you dont take fall damage, or reduced fall damage, and to be bi-class gunboats need to be bi-class market gardener needs to be bi-class[/QUOTE] No Yeah, maybe No
[QUOTE=tehMuffinMan;35735166]mann co store[/QUOTE] The ONLY way to get Crate #39 paints is Crate #39. They are going to be more valuable than Black/White. There is no price ceiling.
[QUOTE=NeoDement;35735304]you just explained how it's OP[/QUOTE] It would be no differnent then sawing an enemy twice. Lone buildings are rare to find.
Finding an inactive, or active teleporter, however, isn't that rare.
[QUOTE=Grimhound;35735431]The ONLY way to get Crate #39 paints is Crate #39. They are going to be more valuable than Black/White. There is no price ceiling.[/QUOTE] That's what people said about Black and White. Then they were added to the store. Now shut your yap about paint prices, they're going to be given the same treatment as Black and White by community demand. It's either that or they cease to be distributed (which is not going to happen).
[QUOTE=light dasher;35735413]The peg leg for demo should be it's own gunboats, I mean, you have one leg/foot, so you should theoretically take half damage, or it should be the mantreads for the demoman, whichever comes first.[/QUOTE] It'd be strange to add stats for weapons that don't have them now, people have already got used to them. Some players probably own the peg leg and not the booties for example, and some may own the golf club and not the eyelander.
[QUOTE=NeoDement;35735537]It'd be strange to add stats for weapons that don't have them now, people have already got used to them. Some players probably own the peg leg and not the booties for example, and some may own the golf club and not the eyelander.[/QUOTE] I for one like being a Pirate Demoman with a Scottish Resistance. I like the +25HP.
[QUOTE=Psychopath12;35735491]That's what people said about Black and White. Then they were added to the store. Now shut your yap about paint prices, they're going to be given the same treatment as Black and White by community demand. It's either that or they cease to be distributed (which is not going to happen).[/QUOTE] Aren't Black & White like 3 keys now?
Trawled through the schema about 3/4 times checking all the tags and I think it's all there now. Just don't know what to do with the tags being used on non-stranges and promos/reskins.
[QUOTE=ned_ballad;35734730]GRU + Gym Rat + Towel + 100% Sweating[/QUOTE] If SexyRobot's Front Runner gets in, I want the Towel for the Scout as well: [video=youtube]http://www.youtube.com/watch?v=vWz9VN40nCA[/video]
[B]- Fixed Sticky Jumper stickybombs changing team when air-blasted[/B] I'm okay with this, I can't get killed by my own harmless bombs now :v:
Finally able to play. The sticky and grenade glows are ewww. Also scoreboard seems to pull the avatars on demand after a few seconds. Check the scoreboard when joining, it's got no avatars, few seconds later they all pop in.
what do these new crit particles for grenades look like?
Uploading a vid on it now. They look like a combination of a grenade and a road flare. [edit] [media]http://www.youtube.com/watch?v=rCEXj0QAfQY[/media] Hmm, it doesn't really convey across how incredibly bright these things are. Going to do it over from first person and max setings.
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