• TF2 Mod: Team Leader
    31 replies, posted
[QUOTE=Barobax;36616782]Arn't you the guy that made the original FortWars? (not the travesty that Mecha made) I really enjoyed that version so I have high hopes for this gamemode. Also, is it possible to release a single player mode, kinda like The Great Class Dash?[/QUOTE] Yep, thank you. I don't think that an exclusively single player mode would be good, but a co-op is fine, I've made a ton of test maps in the past, including a campaign course (very short though), but it was lost when I reformatted my hard drive :( [editline]4th July 2012[/editline] [QUOTE=NateDude;36615689]I'm going to throw out some ideas and see what sticks. [B] General:[/B] [I]Briefcase Backpack:[/I] Anyone holding the intelligence has a +25% Max Reserve Ammo on all weapons. [I]Shield of Secrets:[/I] Anyone holding the intelligence, when backstabbed, creates a Razorback-like effect that protects the wearer and drops the intel on the ground, and is unable to be obtained once more for 5 seconds. [I]Briefcase Battle:[/I] Anyone holding the intelligence deals Minicrits on any enemies holding the intelligence. [I]Pocket fulla bullets:[/I] Everyone gets a +10% Reserve ammo bonus on their primaries. [I]Steel Toes:[/I] Everyone's Fall damage reduced by 15%. [I]Plan B:[/I] Secondary Weapon equip speed increased 25%. [B] Class Specific:[/B] [I]Batter up:[/I] Scout's Bat's damage increased 10%. [I]Bonk!:[/I] Scout's Bats critical hit damage increased 40%. [I]Rocket Boy:[/I] If the Scout times his Sandman swing properly, he can reflect rockets. [I]GOTTA GO FAST:[/I] Bonk! Atomic Punch increases movement speed by 20%. [I]Soldja Boiiii:[/I] Soldier's Shotguns do 20% more damage to Scouts. [I]Mutant Maggot:[/I] Enemies Melee'd as Soldier lose 5% movement speed each hit. [I]Super-Evolved Winged Maggot from Hell:[/I] Soldier Self-Damage increased 20%, Soldier self Push-Force increased 50%. [I]Rock n' Roll:[/I] The Pyro's Melee's do 15% More Damage. [I]The Bass Guitar:[/I] The Pyro's Melee's do -10% Damage, but now Slightly knockback enemies. [I]Encore!:[/I] The Pyro's Melee lights enemies on fire for 2 Seconds after taunting. The Sharpened Volcano Fragment gains Mini-crits. [I]The Finale!:[/I] After getting Five kills within' a 7 second time span, the Pyro gains Crits for 4 Seconds. [I]Drunk Scottish Cyclops:[/I] The Demoman's Melee's do 20% more damage. [I]Grenade Hopping:[/I] Grenades that have not impacted enemies deal -75% Less Self-Damage. [I]Lament of the Flightless Demoman:[/I] The Stickybomb Launcher's Push force is increased by 25%. [I]Loch Ness Monster:[/I] The Demoman's Shields deal 100% More Knockback. [I]Pootis Spencer Here!:[/I] Dispensers increase the Recharge rate of the heavies sandvich. [I]Sasha out for a Steak Dinner:[/I] Enables your team to use your Minigun under the effects of Buffalo Steak (But the Minicrits don't take effect with it). [I]Put up fists!:[/I] Heavy's Melee damage increased by 20%. [I]C-C-C-C-Combo!:[/I] After five consecutive Melee hits (without Missing), the Heavy gets Garunteed Crits until he misses. [I]Grease Jocky!: [/I]Dispensers build 20% Faster. [I]The Spectral Railroad:[/I] Teleporters recharge 20% Faster[I] Build More Gun:[/I] Sentries build 10% Faster. The Jag increases the Bonus to 30%. [I]Texas Hoedown:[/I] Pistols do Minicrits on their 12th shot in a clip. [I]-more_later_maybe-[/I] [B]What is this I don't even:[/B] [I]Hallowed Ground:[/I] Scares (Effect of being Bonked) the enemy team for 1 Second. [I]Don't drop the soap:[/I] Dropping the Intelligence causes you to die Immedietley if you pick it back up again. (but it gives you +20% Reload Speed while holding it). [I]I am a Watermelon:[/I] Sandvich is 1% More Effective on Yourself.[/QUOTE] As I said, I don't wanna implement class upgrades, only upgrades for the whole team. I don't feel comfortable changing the weapons reload speed and ammo as it affects too much stuff, but I will probably add damage bonus and resistance. [editline]4th July 2012[/editline] [QUOTE=Justnobody;36611630]fggts join Also, I don't think Medics on the buy only list is a good idea. Seems a bit.... inefficient. Also, maybe you could increase the cap limits on ctf for more dosh?[/QUOTE] I know, but a team could rush to get engineers first so they can defend better instead of attacking, that's what I thought when I made the medic an unlockable. I'll probably increase the cap limit until people realize they shouldn't let the enemy get their flag or else they'll get very behind.
Maybe you can buy different weapons for each class? Like some custom ones?
Sorry, you need to Log In to post a reply to this thread.