• Could Pyros be any more Overpowered?
    121 replies, posted
don't fucking rush a pyro with your melee weapon and you'll be fine
Pyros only seem overpowered because of how disorienting and visually spamming they are. Which can throw a lot of newer and inexperienced players off balance. But when you look past all the fire in your face, stop freaking out, and focus on the Pyro itself; it's not as OP as everyone thinks it is. He has moderately low health, standard speed, a close-range weapon, and when he's burning you he's extremely vulnerable to attacks of any kind, because most of the time the players focus on you dying, not their own health. Pyros often don't even retreat when they're almost dead and you can take serious advantage of that. [editline]10:18PM[/editline] [QUOTE=Dysentery;17605290]don't fucking rush a pyro with your melee weapon and you'll be fine[/QUOTE] Nothing looks manlier than shovel-rushing a Pyro who's running right at you, blazing his fire. Getting in close enough so he can see every sweating pore of your face, letting him know who's boss, now he's scared for his life, he knows he fucked with the wrong Soldier. Then you break his face mask in half with a crit shovel. Manly shit bro.
[QUOTE=Dr.Billington;17606291]Nothing looks manlier than shovel-rushing a Pyro who's running right at you, blazing his fire. Getting in close enough so he can see every sweating pore of your face, letting him know who's boss, now he's scared for his life, he knows he fucked with the wrong Soldier. Then you break his face mask in half with a crit shovel. Manly shit bro.[/QUOTE] OR you die and complain on facepunch
To all you FaN haters: If a scout can get close enough to you to use it, he's earned whatever kills he can get. That's the point of the Scout! Get in close, annoy an assault class (Heavy/Soldier/Pyro) or kill a lighter class, and run!
[QUOTE=Telepethi;17575038]It's a flamethrower. It's shooting liquid fire at you in the form of burning napalm. You cannot put Napalm out easily. In fact, in real life, flamethrowers easily reach between 50 and 80 meters (165-270 feet) and the napalm will STICK to your ass. I am aware that TF2 is not real life, but instead of bitching about how the Pyro is overpowered because you don't know how to effectively counter the class, you could thank whatever god you worship that the Pyro in TF2 doesn't use a more realistic flamethrower. As for your question, no. Pyro's aren't, you're just not a very good player. Pyro's are EASILY dominated by Soldiers. The only time a Pyro should be able to kill you enough as a soldier for you to feel he's overpowered is if you're in close quarters maps (hallways, lots of turns, etc) or you just suck.[/QUOTE] Actually the Flamethrower shoots regular fire, not napalm. Explain why it just dissipates into thin air.
[QUOTE={FP}ST;17606613]To all you FaN haters: If a scout can get close enough to you to use it, he's earned whatever kills he can get. That's the point of the Scout! Get in close, annoy an assault class (Heavy/Soldier/Pyro) or kill a lighter class, and run![/QUOTE] You're making it sound like it's hard to get close to the enemy. He can just run in, and bonk makes it even easier.
[QUOTE=Pikablu07;17597422]I very rarely see a Pyro pull out his shotgun.[/QUOTE] That's because a lot of pyro's are idiots and can easily be taken down with a little common sense Eg. Flamethrowers only hurt you (and not by a huge amount) at close range, so shoot him outside of his comfortable range ie, every range but melee range.
[QUOTE=Leo Leonardo;17607011]Actually the Flamethrower shoots regular fire, not napalm. Explain why it just dissipates into thin air.[/QUOTE] Because it's a video game and having burning napalm all over the map would kill performance for a lot of people.
[QUOTE=Revilo101;17614343]You're making it sound like it's hard to get close to the enemy. He can just run in, and bonk makes it even easier.[/QUOTE] Bonk is only good against sentries. The slowdown is going to kill you unless you can get to safety before it ends.
Any class can be overpowered. If only any class was.
Pyro isn't overpowered, it just takes very little effort to play extremely effectively. In contrast to other classes, you barely have to work at all to get kills, which is why it is so popular. Same thing as the FaN scout, the huntsman, and maybe the spy... (though the FaN is on the overpowered side...) So basically you're stuck exerting yourself fully to have to kill pyros, whereas the pyros could be drinking coffee or something while playing. Also it's hard to kill pyros before they get close enough because TF2 maps tend to be crampy, and afterburn is a real pain in the ass afterwards
[QUOTE=StephanK;17618389]Pyro isn't overpowered, it just takes very little effort to play extremely effectively. In contrast to other classes, you barely have to work at all to get kills, which is why it is so popular. Same thing as the FaN scout, the huntsman, and maybe the spy... (though the FaN is on the overpowered side...) [/QUOTE] FAN isn't a noob weapon. It might be slightly overpowered, but it takes really good aim, unlike the lucksman.
Pyro is only overpowered when I'm playing him.
[QUOTE=Sporkman;17618931]FAN isn't a noob weapon. It might be slightly overpowered, but it takes really good aim, unlike the lucksman.[/QUOTE] The Huntsman [i]does[/i] take aim at longer ranges. Have you ever tried to hit somebody past about the distance of the 2Fort battlements with it? It takes timing and some level of aim at far distances, and on maps like Balloon Race, shooting the distance in between the third and fourth points, it can require near-perfect timing and very calculated aim. Distances like that happen very rarely, but the Huntsman [i]does[/i] require aim at longer ranges. At too short of a range it requires skill to not die with if you're caught un-drawn. The time it takes to draw an arrow far enough to do decent damage is enough time to get killed by any and every class, and I've only seen a full drawn arrow deal 125 on a bodyshot [i]very[/i] rarely, so you still have to get two hits - which is nowhere near as easy as it is with the rifle. I personally use both, and like both for different reasons. They both require some amount of skill outside and inside their element, although I admit the Huntsman is much easier to use inside its element than the rifle. FaN takes timing and dodging to get a two shot kill on, but harassing just takes you managing to get 1 round out of 1000 to [i]graze[/i] your opponent to send them flying.
[QUOTE=djmontana;17568529]This isnt supposed to be a butthurt ,,i've been killed OMG YORE OVERPWRD" thread. I usually play as Soldier/Demoman, and it doesnt bothers me if i walk into a minigun/sticky bomb fileld, i dont bother if i spy backstabs me all the time. I never get angry because of games and im not even ,,butthurt" now i just wanna know what people think about pyros. They're real bitches! Whenever i see a pyro i know that im already dead, the only thing i can do is take him with me. They got that push stuff for some reason and the flame hurts you when you are miles away, and of course they MUST run with 100 miles/hour. And that flamethrower is ridiculously overpowered. And the worst that they aint got any weakness, like the heavy is slow, the scout got low hp, demoman can always hur himself etc. So, do you think that Pyros are overpowered?[/QUOTE] :frog:
The one and only overpowered thing in tf2 is the FAN. Pyros seem overpowered because their nature is to get a close range. The pyro is the only class that is "all or nothing" (far = nothing, all = close to you, extreme chancews of winning)
i dont think there overpowered, just a little more less skillfull to play.
[QUOTE=Sporkman;17618931]FAN isn't a noob weapon. It might be slightly overpowered, but it takes really good aim, unlike the lucksman.[/QUOTE] I wouldn't say that. A good Huntsman sniper uses his enemy's movements against them, like predicting where an annoying scout will be jumping. I've shot countless Scouts right out of the air by doing that, not to mention other classes. At near point blank range, aiming straight at the target increases the chances of a miss - the arrow goes slightly off target while at those ranges, so you have to adjust for that. I'd call it a Lucksman if the person using it just spams chokepoints and corners all day.
[QUOTE=dark soul;17577178]I hate how all the characters in TF2 are laced in gasoline and start on fire if there is even a hint of a fire by them. In my opinion they should change how quickly you are set on fire from a Pyro. You should still take the same amount of damage you take now but have it so you have to take a certain amount of damage before you catch on fire.[/QUOTE] Yeah i agree,
ITT: OP is a whiner. If you can't kill a pyro as soldier, you are not eligible to complain. Unless you're so unlucky that you get ambushed, and only ambushed, you need to learn how to take down pyros.
ANSWER TO THE OP yes /thread
The Pistol does 22 dmg are point blank and fires at 8 times a second. The flamethrower does about 150 dps at pointblank, that's assuming all the particles hit the target (and generally it won't unless it you're behind a heavy) +60 dmg from after burn. Now the pistol can hit targets outside of very close range unlike the flamethrower.
[QUOTE=Talishmar;17596669]Pyroshotgun is more accurate though.[/QUOTE] I love using my shotgun as a pyro :3 I'll take my shotgun over that lousy flare anyday. Also.. I don't believe the pyro is overpowered. Just that if the pyro is smarter than you, you're fucked. So if you're a soldier, aim at our fucking feet where we can't fucking reflect them back. People tell you to use your shotguns against us, fuck that, I'll whip out my shotgun and most likely I'll be able to damage you WHILE still getting close enough to you to use my flamethrower. Therefor, aim at our fucking feet with your rockets, because we can't advance forward with rockets at our feet, and we can't reflect them back at you. [editline]03:27PM[/editline] [QUOTE={FP}ST;17615261]Bonk is only good against sentries. The slowdown is going to kill you unless you can get to safety before it ends.[/QUOTE] People never realize the best motherfucking use of the Bonk. Ever had issues with Pyros as a Scout? Are you you as fragile as an old woman made out of glas due to wood allergies while using The Sandman? FEAR NO MORE, when that pesky afterburn is out to get ya, simply have a sip of BONK: Atomic Punch! The afterburn of the Pyro while seize to take damage until the effect wears off, and you will be given plenty of time to run back to the nearest medkit or locker.
the wierd part is hey are only overpowered when other people are playing them....
[quote=jacklus;17645455]the pistol does 22 dmg are point blank and fires at 8 times a second. The flamethrower does about 150 dps at pointblank, that's assuming all the particles hit the target (and generally it won't unless it you're behind a heavy) +60 dmg from after burn. Now the pistol can hit targets outside of very close range unlike the flamethrower.[/quote] [quote=tf_weapon_pistol.ctx] "damage" "15" "timefiredelay" "0.04"[/quote] 1/8=0.125 Unless timefiredelay isn't the rate of fire. I'm not absolutely sure. [quote=tf_weapon_flamethrower.ctx] "damage" "170" // per second[/quote] .
[QUOTE=Ekalektik_1;17599149]The only people who complain about Pyros being overpowered are people who can't fight them effectively. I am under the belief that the only truly overpowered weapon in the game is the Fag-a-Nature. It can two-shot-kill anything but a Heavy. Oh yeah, and flamethrowers fire gelled gasoline, which is ignited. It gets hotter than fire alone.[/QUOTE] Actually, I've two-shot-killed several people with the scattergun. You just gotta get up really close, which can be pretty easily done by running up to them from behind.
Pyros are not overpowered. Every class is situational, and depending on the player, you could just run in as Pyro, get one assist and die. For people who get 7+ kills they know how to play better than most of you whiners. Practice, and get better, then see if you will complain. /thread
I used to hate pyros. I still do.
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