• [09/15/09] Team Fortress 2 Update.
    243 replies, posted
Math sucks let's do english.
[QUOTE=DementNeo;17329613]The backpack is quite untested looking. I grabbed all my items by holding control, tried to pull them over to the other page and not only did it only take one, it also kept all the empty cells highlighted onto the next page. Try it and you'll see how sucky it is.[/QUOTE] Even though you can select multiple, it only seems to apply to deletions. How lame.
It's pretty craptacular really. With 100 slots I don't plan on doing a whole lot of mass deleting.
I need 1000 slots for all my medals
[QUOTE=Neckbeard;17326550]Blutsauger Medics are gonna be [i]pissed[/i].[/QUOTE] 35 agree, 1 disagree (me)? Wow, I was just playing medic and very much enjoying my new Blutsauger with crits.
...? "Changed idle player check to include spectators & players who haven't chosen a team." Wait, what? Is it checking to see if players are idle and not allowing them to have items? Since when?
I'm gonna miss hearing other classes lines when I get stabs disguised as them... Also, when did the CnD get a usage increase? It seems to go down insanely fast now!
[QUOTE=credesniper;17329767]I'm gonna miss hearing other classes lines when I get stabs disguised as them... Also, when did the CnD get a usage increase? It seems to go down insanely fast now![/QUOTE] It's valve trolling us.
Dam you Valve! I'm thankful for halos now cloaking with spies but... Dam
[quote]Blutsauger Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"[/quote] No. Fuck you valve. Fuck. You. This removes the strategic advantage of a battle medic, sapping health to compensate for damage taken.
Oh hey, the afterburn now only does half damage to medics with the standard syringe gun!
Sandvich taunt = full health! SOUNDS DELICIOUS
It's not sapping health, it's decreaing the regen for medic... He now get's +3 hp per second until full, but having the blutsauger equipt reduces that to +1 hp per second.
[QUOTE=credesniper;17329995]It's not sapping health, it's decreaing the regen for medic... He now get's +3 hp per second until full, but having the blutsauger equipt reduces that to +1 hp per second.[/QUOTE] Sticky this post or something because people can't read and are already raging at valve.
[QUOTE=yuki;17329963]No. Fuck you valve. Fuck. You. This removes the strategic advantage of a battle medic, sapping health to compensate for damage taken.[/QUOTE] WHAT ARE YOU TALKING ABOUT? Seriously, how are this many of you misunderstanding things about this simple update?
I wish valve would just fix the drop system instead of punishing players for literally doing nothing
[QUOTE=Twipsters;17330162]I wish valve would just fix the drop system instead of punishing players for literally doing nothing[/QUOTE] They did fix it, hats are more common now.
This sandvich is now credit to team. Seriously, the taunt-vich is just fantastic, and the drop sandvich thing is very useful for say, your half-dead medic.
I THINK VALVE SHOULD MAKE THE HATS AVAILABLE THROUGH PAYMENT, SO YOU CAN JUST BUY YOUR HATS. :haw: :downs:
[QUOTE=!xHDMicrobe;17330215]I THINK VALVE SHOULD MAKE THE HATS AVAILABLE THROUGH PAYMENT, SO YOU CAN JUST BUY YOUR HATS. :haw: :downs:[/QUOTE] Then there would be nothing special about them.
[QUOTE=!xHDMicrobe;17330215]I THINK VALVE SHOULD MAKE THE HATS AVAILABLE THROUGH PAYMENT, SO YOU CAN JUST BUY YOUR HATS. :haw: :downs:[/QUOTE] I think they should install a bartering system where players could sell their hats for money. :downs:
Wait, Im confused about the Sanvich taunt. Whats the point/advantage of doing the M1 version now? Or do they both give you full HP now? Doesnt this make the Heavy practically invincible while eating his Sandvich?
[QUOTE=Timebomb757;17330480]Wait, Im confused about the Sanvich taunt. Whats the point/advantage of doing the M1 version now? Or do they both give you full HP now? Doesnt this make the Heavy practically invincible while eating his Sandvich?[/QUOTE] Apparently, M1 also recovers 300, too.
Spy should be able to posion dropped sandviches. Also, they gain the 300 health in no time, twas better when they had to eat multiple times to get to full. As if the heavy didn't have an advantage enough with his incredibly large health bar.
[QUOTE=credesniper;17330594]Spy should be able to posion dropped sandviches. Also, they gain the 300 health in no time, twas better when they had to eat multiple times to get to full. As if the heavy didn't have an advantage enough with his incredibly large health bar.[/QUOTE] Sandvich needed a buff badly, shotgun was insanely more useful. All it needs now is the ability to cancel your nomming.
Well then we'd find heavies going around corners, eating for a second then popping back out. It's nice that he has an item that heals, but it needs the drawback of 3 (or was it 4) seconds of animation.
-ffffffFFFFFFFFUUUUUUUUUUUUUUUU! I just deleted 29 dupes this morning since I was going to test the 1/28 hat drop ratio! Then again, I now have the chance of filling a whole page with dupes :smug:
[QUOTE=Henslengtkadaver;17333204]-ffffffFFFFFFFFUUUUUUUUUUUUUUUU! I just deleted 29 dupes this morning since I was going to test the 1/28 hat drop ratio! Then again, I now have the chance of filling a whole page with dupes :smug:[/QUOTE] i'm sorry i can't hear you through my MASSIVE PILE OF DUPES AND HATS. [url]http://www.tf2items.com/profiles/76561197979283829?p=1[/url]
Awesome update. Now there's finally more reason to use the Syringe Gun, not to mention the Sandvich.
Does the drop sandvich heal 75 health to scouts still?
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