Major Update Speculation Thread V3: Tonight's the Night, forever and always
7,887 replies, posted
[QUOTE=Claptrap;36195780]Since it is currently June right now, and Valve has always updated TF2 on June 23rd, I am calling that the Pyro update will indeed come out this June 23rd. Same day that the Uber Update came out last year.[/QUOTE]
I am calling nothing.
[QUOTE=Kapellmeister;36195868]I've been thinking. Didn't they say before the release of Meet the Medic that they were planning on releasing 3 more Meet the Team videos? I've come to the conclusion that if this statement is still true, the final video will be Meet the Hat(s) and I'm being dead serious. For years, they've played around with the "America's #1 War-themed Hat Simulator" thing. There are like 300 of them in the game. People like to think that TF2 is mainly about hats and it's a fact that they're a big part of them. Wouldn't it be the logical conclusion to this joke (and the Meet the Team series) to release a video about them? I mean, they did one for the Sandvich and it's nowhere near as legendary as hats.
[I]But[/I] if they did it, what would happen in it? Would they show how the hats are created? The opening of a crate? Some kind of a montage of hats? A fashion show? Meet the Pyro 2: The Hattening?[/QUOTE]
Meat the Sandvich: American Buffalo
[QUOTE=Kapellmeister;36195868]
[I]But[/I] if they did it, what would happen in it? Would they show how the hats are created? The opening of a crate? Some kind of a montage of hats? A fashion show? Meet the Pyro 2: The Hattening?[/QUOTE]
[img]http://obamapacman.com/wp-content/uploads/2010/06/Engie-Shotgun-Valve-Team-Fortress-2-Mac-Trailer-Easter-Eggs.jpg[/img]
A buddy comedy with these three, engineer and sniper guard the point while the soldier quests to find hats for his head collection.
[b]Fund it.[/b]
[QUOTE=Kapellmeister;36195868]I've been thinking. Didn't they say before the release of Meet the Medic that they were planning on releasing 3 more Meet the Team videos? I've come to the conclusion that if this statement is still true, the final video will be Meet the Hat(s) and I'm being dead serious. For years, they've played around with the "America's #1 War-themed Hat Simulator" thing. There are like 300 of them in the game. People like to think that TF2 is mainly about hats and it's a fact that they're a big part of them. Wouldn't it be the logical conclusion to this joke (and the Meet the Team series) to release a video about them? I mean, they did one for the Sandvich and it's nowhere near as legendary as hats.
[I]But[/I] if they did it, what would happen in it? Would they show how the hats are created? The opening of a crate? Some kind of a montage of hats? A fashion show? Meet the Pyro 2: The Hattening?[/QUOTE]
Meet the Spy 2: Electric Boogaloo
[QUOTE=HazzaHardie;36193899]I want the saxxy update[/QUOTE]
I want a sexy update
[QUOTE=Damoman;36195988][IMG]http://obamapacman.com/wp-content/uploads/2010/06/Engie-Shotgun-Valve-Team-Fortress-2-Mac-Trailer-Easter-Eggs.jpg[/IMG]
A buddy comedy with these three, engineer and sniper guard the point while the soldier quests to find hats for his head collection.
[B]Fund it.[/B][/QUOTE]
[QUOTE]
ObamaPacman.com
[/QUOTE]
And the award for oddest URL goes to...
Why did valve just advertise the last blog post on my facebook? They haven't done that before.
Because they forgot to do it last week.
That, or they want people to remember about the blog just prior to big update time.
:tinfoil:
Edit: okay, it just seems that my internet failed me... im sorry guys.
[QUOTE=themooselord;36197412]Why did valve just advertise the last blog post on my facebook? They haven't done that before.[/QUOTE]
they usually do it the day they post the update, they forgot this time
So....I don't think anyone's said it
Tonight's the night!
[IMG]http://1.bp.blogspot.com/-2cEk0ckAcLw/TdUrsakdcfI/AAAAAAAAAAY/KYeo80qDPHI/s1600/double_rainbow2.jpg[/IMG]
Double rainbow pageking
CS GO, 15 dollars, August 21.
[url]http://www.bluesnews.com/s/132721/counter-strike-global-offensive-in-august[/url]
100% there will be a promo item. Hasn't been a Valve game since they started with promos that did not get one.
Tonight's the night...what does that even mean anymore?
[QUOTE=Spagetto;36197868]Tonight's the night...what does that even mean anymore?[/QUOTE]
it means that at any night can mean meet the pyro.
It usually isn't.
Tonight isn't the night. It's never the night anymore.
The only nights are DOTA 2 nights.
Valve's E3 seems to be CSGO, Big Picture Mode (preview on Wednesday) and Steam Linux.
Dota 2 hasn't even been mentioned yet, which is really odd. CSGO is the big star, which I wasn't expecting at all.
[QUOTE=ned_ballad;36197838]CS GO, 15 dollars, August 21.
[url]http://www.bluesnews.com/s/132721/counter-strike-global-offensive-in-august[/url]
100% there will be a promo item. Hasn't been a Valve game since they started with promos that did not get one.[/QUOTE]
I honestly would buy CS:GO if the promo stuff was like the AWP as a sniper rifle reskin. :v:
If Big Picture Mode really does get a preview on Wednesday, it'll probably be released this week or next.
TF2 (and probably all Valve games) will almost guaranteed get updates for their UIs to work in Big Picture Mode with controller support. Most source games have controller support anyway, but TF2's is really bad and probably the worst of Source (besides Dota's lack of). It would also mean we'd need higher def UI elements, which'd be nice.
What even is big picture mode? Is it just for bigger screen sizes?
[QUOTE=ned_ballad;36198067]If Big Picture Mode really does get a preview on Wednesday, it'll probably be released this week or next.
TF2 (and probably all Valve games) will almost guaranteed get updates for their UIs to work in Big Picture Mode with controller support. Most source games have controller support anyway, but TF2's is really bad and probably the worst of Source (besides Dota's lack of). It would also mean we'd need higher def UI elements, which'd be nice.[/QUOTE]That could be why this update has taken so long. To get TF2 to run smoothly on Big Picture Mode they needed to do a major overhaul of TF2 and its taken longer then expected pushing out big updates.
[QUOTE=themooselord;36198154]What even is big picture mode? Is it just for bigger screen sizes?[/QUOTE]
Native controller support with updated UI prompts
Larger HD UI to support the increased distance between player and TV
Support for much larger screen sizes
It's built for "comfy couch" gaming, which basically is using your PC on your HDTV in your living room. So obviously a Keyboard and Mouse can't work, as you lack a desk.
TF2 already has support for pretty much infinite screen size, but its controller support is hilariously pitiful and difficult to get working. And its UI is kind of low res even on a regular monitor, and was in need of an update anyway.
I need a USB 360 controller. Or perhaps a wireless dongle that isn't a cheap chinese ripoff from eBay.
I don't know about you, but if Big picture mode supports 3D tvs, im going to be upstairs alot more often.
[QUOTE=Political Gamer;36198177]That could be why this update has taken so long. To get TF2 to run smoothly on Big Picture Mode they needed to do a major overhaul of TF2 and its taken longer then expected pushing out big updates.[/QUOTE]
It would have been nice if they told us that they were working on something of that scale, it'd tide us over since we'd have known that it would take a long time instead of us expecting a major update to hit on any given week.
[QUOTE=Psychopath12;36198603]It would have been nice if they told us that they were working on something of that scale, it'd tide us over since we'd have known that it would take a long time instead of us expecting a major update to hit on any given week.[/QUOTE]
I doubt they're doing that with just a dozen people. More likely the big picture guys are doing it for them and/or the TF2 guys are working on Source for Linux
EDIT: [url]http://store.steampowered.com/news/8135/[/url] Portal 2 update is out. Mostly bug fixes.
An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
- Allow queues to be larger than 50 maps, ditto with history logs.
- Fixed the coop ping tool getting stuck on when using a 360 controller on PC.
- Fixed instances where crossplay between PS3 and PC/Mac would not work.
- Fixed performance issue with lasers.
- Added a player clip brush around the item dropper model. This prevents cases where the player can go through the dropper when creating portals very close to the dropper
- Made the clips for the glass/grating a little smaller so that they are a tighter fit to the actual brushes/frames that get exported. This prevents a weird bug where cubes placed on buttons next to glass would get pushed away from the glass.
- Fixed flip panels getting activated with only 1 input activated even if there were many inputs connected.
- Fixed two of the entrance hallway instances being a little too big and having some of their nodraw show if the voxels surrounding the entrance were void. Cleaned up some of the textures the these instances as well.
- Lowered brush count in the light strips from five to two.
- Fixed items having incorrect collision data immediately after creating a new chamber. We now make all items update immediately after a new item is created.
- Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.
- Fixing incorred English subtitles.
- Always write the error.p2c even if the export failed.
- Adding solution for resolving orphaned Workshop puzzles on a user's disk. (Set cm_fix_orphaned_files to 1 to enable this).
- Fixed items sometimes staying in their exploded animation even after the context menu is dismissed.
- Fixed repeatedly clicking on the same item creating redundant actions that made Undo/Redo sometimes feel like it wasn't doing anything.
- Fixed items rendering as pickable when doing surface selection. Previously, if your mouse went over an item while doing a surface selection the carat would jump to the position of the item, rather than the surface behind the item.
- Ctrl+Z and Ctrl+Y dismisses the context menu if it's up. This prevents weird behavior where Undo or Redo deletes an item but the context menu for that item would remain up.
- Fixed bug that was disallowing users deleting saved games through the save/load dialog.
- Handle cases where the user is trying to quit the program while in the puzzlemaker. You will now be prompted to save your work in these cases.
- Glass no longer export their frames twice.
- Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.
- Added more connection points to stairs.
[QUOTE=ned_ballad;36198189]Native controller support[/QUOTE]
I hope that doesn't mean that they'll change the Targe turning thing on controllers. It's perfect the way it is.
[QUOTE=Kapellmeister;36199127]I hope that doesn't mean that they'll change the Targe turning thing on controllers. It's perfect the way it is.[/QUOTE]
Functionally, it's an exploit.
Brandon even stated that it was supposed to have been fixed and had the ability to do those crazy turns as an attribute for the Wee Booties.
I just want tonight to be fucking something. pls. with mayonnaise.
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