• Major Update Speculation Thread V3: Tonight's the Night, forever and always
    7,887 replies, posted
[QUOTE=SLBros.;36425678]I don't know why people are trusting a Damaged Capacitor. It just seems like they took a picture of a real one and made it a backpack icon. This is probably pure coincidence. I expect those items to be like the Festive Crates; added a week earlier, so people can get enough of them for the big update.[/QUOTE] everything works out too well. They even say "MvM" on them.
[QUOTE=ned_ballad;36425514]the dots are random though, so they wouldn't spell a specific Morse code message[/QUOTE] they dont. it becomes ASTEISIRN ASTERIKS
[QUOTE=ned_ballad;36425708]everything works out too well. They even say "MvM" on them.[/QUOTE] [citation needed]
I see a red splotch that is covering up what looks like it could be an "M." That's it.
still gonna suggest we're finished at the moment, but has anyone tried solving those numbers from foundry again? 1961 13 22 13 v0v seems like its time would have finally come, right about now.
[QUOTE=wunderufl;36425774]I see a red splotch that is covering up what looks like it could be an "M." That's it.[/QUOTE] Looks more like the red splotch is covering a 'V' between two weathered 'M's
So I'm thinking that if we get a blog post/comic/sneak preview/whatever tomorrow, but the update itself doesn't actually hit until next week... This thread may not see a major update. Not at the rate we're posting.
[QUOTE=igotopinions;36425784]still gonna suggest we're finished at the moment, but has anyone tried solving those numbers from foundry again? 1961 13 22 13 v0v seems like its time would have finally come, right about now.[/QUOTE] What about the hidden 13 inside the wall (IIRC)
[QUOTE=igotopinions;36425784]still gonna suggest we're finished at the moment, but has anyone tried solving those numbers from foundry again? 1961 13 22 13 v0v seems like its time would have finally come, right about now.[/QUOTE] 13 22 13 is MVM
[URL="http://en.wikipedia.org/wiki/Man_vs._Machine"]Check the first song.[/URL]
So in community schema 2.0 news, here's the list of new things I've gotten working over the last few days. - Added a new impact to the Fists of Steel. It now shoots out huge sparks and makes large effects on walls. [thumb]http://cloud.steampowered.com/ugc/577833752875756081/8CCB956683C54AD304C0F04A1D92CC064F150CEE/[/thumb] - Nanobalaclava can now be equipped on Pyro - Non-shovel based Soldier melees no longer make clicks. Future proof too, I'm forcing Valve to manually add the clicks back into items that require it, because muhahahaha. - Fixed a bug where the Black Rose was not properly marked as tradable (Valve had patched it to make it tradable, but did not override the default achievement item behavior) That shovel one took way too long to get working.
quantum conundrum comes out in 2 hours, i cant wait
[QUOTE=commandhat;36425952][URL="http://en.wikipedia.org/wiki/Man_vs._Machine"]Check the first song.[/URL][/QUOTE] And he's holding a gas mask? Oh snap. :P
[QUOTE=ned_ballad;36425964]So in community schema 2.0 news, here's the list of new things I've gotten working over the last few days. - Added a new impact to the Fists of Steel. It now shoots out huge sparks and makes large effects on walls. [thumb]http://cloud.steampowered.com/ugc/577833752875756081/8CCB956683C54AD304C0F04A1D92CC064F150CEE/[/thumb] - Nanobalaclava can now be equipped on Pyro - Non-shovel based Soldier melees no longer make clicks. Future proof too, I'm forcing Valve to manually add the clicks back into items that require it, because muhahahaha. - Fixed a bug where the Black Rose was not properly marked as tradable (Valve had patched it to make it tradable, but did not override the default achievement item behavior) That shovel one took way too long to get working.[/QUOTE] can you change taunts items use through the schema?
no I tried finding a way to change the Pineapple and Bauble taunt when using the Equalizer via schema, but it seems impossible.
[QUOTE=usaokay;36426011]When the Soldier kills himself with the Equalizer while having that promo item equipped, an orange splash should appear or something. thought it would make a neat effect[/QUOTE] I tried to find a way to implement this via schema. I was going to just change the tint of Soldier's blood particles, but I couldn't find a way to do it.
Ned, you likely know where response rules lie, right? If so, could you point me in the right direction? I'd been sitting on an idea for uncommon "Setup Time" and "On Spawn" responses for a good while now.
[QUOTE=hogofwar;36425934]13 22 13 is MVM[/QUOTE] Oh wow, how come this is the first time I've seem this.
[QUOTE=Constructor;36423521]I think this makes sense.[/QUOTE] nahh, because it's not literally useless shit, we all expect it to have something to do with the ARG, so it has value. They'd have to wait until this update thing blows over to do an experiment like that. A professional economist isn't about to let a huge flaw like that slip by.
[QUOTE=igotopinions;36426053]Ned, you likely know where response rules lie, right? If so, could you point me in the right direction? I'd been sitting on an idea for uncommon "Setup Time" and "On Spawn" responses for a good while now.[/QUOTE] content.gcf -> tf/scripts/talker they're in that folder [editline]21st June 2012[/editline] 1961 is AI FA AI we know FA?
Thanks! I'd been resorting to manually replacing sound files in my L4D thing for responses, this seems massively less stupid.
[QUOTE=ned_ballad;36425964]- Nanobalaclava can now be equipped on Pyro[/QUOTE] Isn't it possible to make it equip to all the classes? The Nanobalaclava looks terrible on the Spy, but from what I've seen it doesn't look too bad on any of the other classes.
[QUOTE=TheRealFierce;36426108]Isn't it possible to make it equip to all the classes? The Nanobalaclava looks terrible on the Spy, but from what I've seen it doesn't look too bad on any of the other classes.[/QUOTE] I'm concerned it makes everyone's head look the same shape. Pyro doesn't have the problem, it's quite a bit different shaped, and has an additional filter on the side.
[QUOTE=ned_ballad;36426069]content.gcf -> tf/scripts/talker they're in that folder [editline]21st June 2012[/editline] 1961 is AI FA AI we know FA?[/QUOTE] Artificial Intelligence For Abraham? Abraham Lincoln, maybe?
[QUOTE=ned_ballad;36426121]I'm concerned it makes everyone's head look the same shape. Pyro doesn't have the problem, it's quite a bit different shaped, and has an additional filter on the side.[/QUOTE] How well does it do to the Head Replacement miscs? Last Breath, Foster's Facade and Apparition's Aspect.
[QUOTE=ned_ballad;36426069] FA?[/QUOTE] la la la la, la la la la
[QUOTE=ned_ballad;36425964]So in community schema 2.0 news, here's the list of new things I've gotten working over the last few days. - Added a new impact to the Fists of Steel. It now shoots out huge sparks and makes large effects on walls. [thumb]http://cloud.steampowered.com/ugc/577833752875756081/8CCB956683C54AD304C0F04A1D92CC064F150CEE/[/thumb] - Nanobalaclava can now be equipped on Pyro - Non-shovel based Soldier melees no longer make clicks. Future proof too, I'm forcing Valve to manually add the clicks back into items that require it, because muhahahaha. - Fixed a bug where the Black Rose was not properly marked as tradable (Valve had patched it to make it tradable, but did not override the default achievement item behavior) That shovel one took way too long to get working.[/QUOTE] [QUOTE]- Nanobalaclava can now be equipped on Pyro[/QUOTE] Made an all class hat available only for Pyro Exactly what Valve would do, 10/10 Seriously tho, why only the Pyro? :v: EDIT: Nevermind, answered earlier. Still, nice work, I wish I could help, there seems to be a lot of stuff to do.
Guys there is someone who understand really good about source game files called Cyborgmatt , runs a Dota 2 update blog . Lets ask him to help us ?
[QUOTE=ned_ballad;36426069]content.gcf -> tf/scripts/talker they're in that folder [editline]21st June 2012[/editline] 1961 is AI FA AI we know FA?[/QUOTE] maybe the ai's Final Assault to get revenge on their masters?
FA doesn't even have a tf2 section anymore. That's kind of a bummer.
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