• Major Update Speculation Thread V3: Tonight's the Night, forever and always
    7,887 replies, posted
[IMG]http://i.imgur.com/k0SAI.png[/IMG]
[QUOTE=Scarabix;36430743]I don't get it.[/QUOTE] The codes are bytes, separated by offsets. If you put every code together and save it as a PNG, an image is supposed to appear. People are now gathering info on the images. The different error # may or may not imply that there are 8 different images.
[media]http://www.youtube.com/watch?v=fq3abPnEEGE[/media]
if anyone finds code 001 it has the very important header we need for the png
Code 329 here (don't know how to edit that google doc thing) : [IMG]http://uppix.net/8/c/e/d0fc259a91e4ca59ba98a5123a3bf.png[/IMG]
Add your codes: [url]https://docs.google.com/spreadsheet/ccc?key=0Anwb9VgKnsOJdFR6STM2Mm9jbzRMNC1xVUhkVWhvNXc&pli=1#gid=0[/url]
I think the md5's are there to let us know if we get the 8 images right.
Will somebody let me borrow a banana peel so I can see what code I get?
[QUOTE=Seibitsu;36430766]Do detectives wear that? Also he meant "baño" and not bano.[/QUOTE] Police detectives have their ID badge, as far as I'm concerned. And in that context, "Baño" would not be rude neither.
[QUOTE=xPaw;36430829]Add your codes: [url]https://docs.google.com/spreadsheet/ccc?key=0Anwb9VgKnsOJdFR6STM2Mm9jbzRMNC1xVUhkVWhvNXc&pli=1#gid=0[/url][/QUOTE] Transfer over [url]https://docs.google.com/document/d/1tCAwc-uwGglub7aIWiqN20juyIvqAZUM6aFCs9GB2ms/edit?pli=1[/url] these aswell. since the editor for these is borked with the influx of people
Code 203 0xD9 0x9B 0x19 0xAB 0x4B 0xAA 0x4B 0xA8
[quote][video=youtube;K2S6ZQn9lvk]http://www.youtube.com/watch?v=K2S6ZQn9lvk[/video][/quote]
Error CODE 157 [IMG]http://i.imgur.com/mZQkS.png[/IMG]
Contributing my code to the mix: Code 37 / 0X50 0X4C 0X54 0X45 0XFF 0XFF 0XFF 0X00
So Valve is using the same ARG method as portal 2, with the images and all.
Code 30: 0x96 0x3C 0xDD 0x00 0x00 0x00 0x06 0x50 I'll be able to follow up with a few more codes from alt accounts in a little bit.
have we put the image together yet or do we need 001?
[QUOTE=Grimhound;36430892][img]http://www.youtube.com/watch?v=K2S6ZQn9lvk[/img][/QUOTE] Image tags around a Youtube video, nice.
[IMG]http://i.imgur.com/KeZl8.png[/IMG] oh man im so original /sarcasm
I don't know if anyone's pointed this out, but from the codes I see, it's not 388 separate codes, it's just one long one. For example: Code 034: 0x00 0x00 0x06 0x50 0x4C 0x54 0x45 0xFF Code 035: 0x00 0x06 0x50 0x4C 0x54 0x45 0xFF 0xFF Code 035 is just 034 transposed up one place.
[QUOTE=ned_ballad;36430821]if anyone finds code 001 it has the very important header we need for the png[/QUOTE] Here is a thought. Some people are getting different numbers from the same code number. For instance: [QUOTE=Devozade;36430797]My version: Code 368: 0x44 0xAE 0x42 0x60 0x82 0x4A 0x48 0x60 Whereas the document is stating: Code 368: 0x60 0x82 0x3C 0x3C 0xDD 0xE6 0x3E 0x38[/QUOTE] Maybe the error number is as important as the code number? Maybe there are 8 different PNGs? I mean the Error #1 version of Code 368 might be different from the Error #2 version of Code 368.
[CODE]Error #3 CODE 154 / " 0x0F 0xB2 0xFE 0xD3 0x07 0x3D 0x89 0xBB "[/CODE] [url]http://cloud-2.steampowered.com/ugc/595848151405738879/DDB57B094724D80BB344FCD257776CCF9478C074/[/url] Here's my code, someone please be kind enough to put it in whatever spreadsheet there is.
Hi Here's mine: [IMG]http://cloud.steampowered.com/ugc/595848151405717166/A93C8587EEBEF949A23CE1DAD8BBE4855B2583CB/[/IMG]
I got this. [IMG]http://puu.sh/CEAV[/IMG] CODE 137 / " 0X4B 0X2C 0X37 0X2E 0XEE 0XC8 0X91 0X41 "
[QUOTE=Sparrowsluck;36430914]Maybe the error number is as important as the code number? Maybe there are 8 different PNGs?[/QUOTE] I'm fairly sure we're looking at 8 different pngs, and the md5's from items_game are checksums for the completed images.
this shit went bananas.
#7 Code 236: 0x88 0xFD 0x12 0xBB 0xC6 0xC9 0x1E 0xAF Balls Probably means nothing anyways.
[QUOTE=Sparrowsluck;36430914]Here is a thought. Some people are getting different numbers from the same code number. For instance: Maybe the error number is as important as the code number? Maybe there are 8 different PNGs? I mean the Error #1 version of Code 368 might be different from the Error #2 version of Code 368.[/QUOTE] I'm thinking this. The items_game.txt file has 8 hashes. There's 8 error numbers. 388 per error number.
[QUOTE=Sparrowsluck;36430914]Maybe the error number is as important as the code number? Maybe there are 8 different PNGs? I mean the Error #1 version of Code 368 might be different from the Error #2 version of Code 368.[/QUOTE] Banana codes have been different on separate craft attempts, the error code and hex code remained constant between.
this is probably pretty much the living out of the original golden wrench idea. Everyone is working together to view a single .png
Sorry, you need to Log In to post a reply to this thread.