Major Update Speculation Thread V3: Tonight's the Night, forever and always
7,887 replies, posted
Its going to end up with "make sure to drink your ovaltine"
([url]http://www.youtube.com/watch?v=H5OWoG44VAw[/url])
[QUOTE=KnowProblem;36432399][thumb]http://niggaupload.com/images/Pljui.png[/thumb]
That's what I can see. I tried making them semi transparent and layering them, but so far nothing inherently obvious. I think I'm just going to have to wait and see if those pop up in the other hex code assemblies we make.[/QUOTE]
Of course those are similar. Those are the PNG headers. The very first bytes of each banana should be quite close, if not exactly the same (they might vary if the palette or the dimensions change)
There, take this: Error #2 Code 302 / 0x2F 0x1D 0xD0 0x93 0x8C 0xF9 0xC0 0xAA
It's dangerous to go alone.
Each error isn't supposed to overlap... Error #1 code 57 and Error #1 code 56 overlap so no those pictures aren't supposed to overlap at all.
I think it works that way so there can be missing codes yet we can still figure out the whole picture.
Also I don't think the way they have it set up is correct. I think you need to get the whole big list and use that to form the complete picture.
[QUOTE=Lefter;36432431]CODE 98 0X2A 0X12 0XBC 0X2E 0X5C 0XE2 0X19 0XBB[/QUOTE]
Give us the error #'s too.
[QUOTE=psyke;36432396]Stop what you are doing
now answer me.
do you have a banana in your household at this moment in time?[/QUOTE]
A [I]bunch.[/I]
I already added my code to several databases.
I'm still wondering what this could amount to.
[QUOTE=KnowProblem;36432399][thumb]http://niggaupload.com/images/Pljui.png[/thumb]
That's what I can see. I tried making them semi transparent and layering them, but so far nothing inherently obvious. I think I'm just going to have to wait and see if those pop up in the other hex code assemblies we make.[/QUOTE]
something tells me the people making these images don't know how pngs work
[QUOTE=Zelkyri;36432455]Give us the error #'s too.[/QUOTE]
8
[QUOTE=ikelleigh;36432325]Even when I squint I got nothing.
P.S. I know I'm newb to this forum but honestly where have you been all my life? This place is so much more comfy than[B] the official forums[/B]. May stay awhile.[/QUOTE]
[IMG]http://www.rockpapershotgun.com/images/11/june/medic.jpg[/IMG]
It's filthy in there
[QUOTE=Ghostcat;36432435]Its going to end up with "make sure to drink your ovaltine"
([url]http://www.youtube.com/watch?v=H5OWoG44VAw[/url])[/QUOTE]
There are still comments from the Portal 2 ARG there...
We can miss codes in chunks of 6. That is if we have error #8 code 227 and error #8 code 234 (which we do) we can piece them together.
227 0xae 0x78 0x2a 0xb0 0x8a 0xed 0xaf 0xf3
234 0xf3 0x1b 0x88 0xfd 0x12 0xbb 0xc6 0xc9
See how 227 ends in 0xf3 and 234 begins in 0xf3? you can piece these 2 together and get
0xae 0x78 0x2a 0xb0 0x8a 0xed 0xaf 0xf3 0x1b 0x88 0xfd 0x12 0xbb 0xc6 0xc9
which essentially makes error #8 codes 228-233 useless. We don't need them to solve this thing.
[QUOTE=ned_ballad;36432513]From server binary[/QUOTE]
Oh Valve. So silly.
[IMG]http://img405.imageshack.us/img405/4130/missingnox.jpg[/IMG]
What could this mean??
[QUOTE=SeventeenDicks;36432530][IMG]http://img405.imageshack.us/img405/4130/missingnox.jpg[/IMG]
What could this mean??[/QUOTE]
It's either QR code or a map of the world in zelda 2
Right if all this is supposed to be done before the update I doubt it's tommorrow.
[QUOTE=SeventeenDicks;36432530][IMG]http://img405.imageshack.us/img405/4130/missingnox.jpg[/IMG]
What could this mean??[/QUOTE]
Team Fortress 2 x Sword and Sworcery EP
[QUOTE=ned_ballad;36432487]pngs are 200x200
Tiny (or QR code sized)[/QUOTE]
How many codes would we need, then? 388 doesn't seem like it'd be enough.
[QUOTE=Untouch;36432539]Right if all this is supposed to be done before the update I doubt it's tommorrow.[/QUOTE]
this is the Internet
[IMG]http://cloud-2.steampowered.com/ugc/577833752899085043/E07BDC4B94E2E1DED7400C91CC7D27117726BAD9/[/IMG]
Already filled it into:
[url]https://docs.google.com/spreadsheet/viewform?formkey=dHJ1UF81dFZ1TVZWZkpSa3NXelJBQnc6MQ[/url]
[QUOTE=ned_ballad;36432513]optional uint32 this_is_a_useless_field_nothing_in_here_move_along _move_along = 3; [/QUOTE]
The number 3 is useless to Valve? Well now we know why their not making any games with 3 in the title.
[IMG]http://cloud.steampowered.com/ugc/558693454494866649/9AECFB9C1A0AE4027B119A3AB4B286A6A28E11D0/[/IMG]
I'm lending bananas to everyone I know trying to grab all of the codes I can.
This one is
Error 6:
Code 163 - 0X12 0X38 0X8E 0X9B 0XB8 0X7C 0XD1 0X8F
[QUOTE=johnlmonkey;36432535]It's either QR code or a map of the world in zelda 2[/QUOTE]
It's Missing No. from Pokemon. :v:
[QUOTE=Untouch;36432539]Right if all this is supposed to be done before the update I doubt it's tommorrow.[/QUOTE]
once again valve hints at a date and quickly goes back on it, like potato arg.
[QUOTE=arara199x;36432554]Team Fortress 2 x Sword and Sworcery EP[/QUOTE]
Sword and Sorcery EP had a mystery update as well today...
[QUOTE=NJDevils30;36432512]We can miss codes in chunks of 6. That is if we have error #8 code 227 and error #8 code 234 (which we do) we can piece them together.
227 0xae 0x78 0x2a 0xb0 0x8a 0xed 0xaf 0xf3
234 0xf3 0x1b 0x88 0xfd 0x12 0xbb 0xc6 0xc9
See how 227 ends in 0xf3 and 234 begins in 0xf3? you can piece these 2 together and get
0xae 0x78 0x2a 0xb0 0x8a 0xed 0xaf 0xf3 0x1b 0x88 0xfd 0x12 0xbb 0xc6 0xc9
which essentially makes error #8 codes 228-233 useless. We don't need them to solve this thing.[/QUOTE]
Looking back to my previous post.. if stats.tf/banana/ was smart it would start piecing things together this way. There are a lot of spots where they can do something along these lines.
error #1
4-30, 41-42, 91-94, 129-139, 164-169.... etc.
That would be a decent chunk of it but there's still A LOT missing. 42-91 for example.
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