Major Update Speculation Thread V3: Tonight's the Night, forever and always
7,887 replies, posted
[QUOTE=ned_ballad;36285117]uber gain rate was 40%, now it's 25%, the same as the Kritzkreig (although it's a little higher because of the way the QF works).
I believe it healed a lot faster also, but I can't find the old stats exactly on the wiki page[/QUOTE]
It uses to be 50% for both, but nerfed on 17th June
quite frankly, the uber would be sexy if it borrowed the Amputator's AoE healing while active.
So it'd increase heal rate by a ton on the current patient, but also heal everyone around medic at a decent pace.
[QUOTE=ned_ballad;36285139]quite frankly, the uber would be sexy if it borrowed the Amputator's AoE healing while active.
So it'd increase heal rate by a ton on the current patient, but also heal everyone around medic at a decent pace.[/QUOTE]
are we talking the anti-deathray here? Because yes, that'd be AMAZING, it'd mean your entire team would crowd around the medic, both protecting him and at the same time bringing about a higher risk in some circumstances.
no, I was talking about the QF.
The anti-deathray would be pretty sweet if it had that elastic medic-beam thing.
How did the elasti-beam work again?
[URL]http://www.gslb.jp/rmf/img/AbilityPack/FlyingDoctor.jpg[/URL]
Nevermind, I think I found it
[QUOTE=Kegan;36285185]How did the elasti-beam work again?[/QUOTE]
If the medic is healing a person who rocket/sticky jumps away the medic gets bounced up with them.
[QUOTE=ned_ballad;36285055]it's annoying, but still crazy underpowered.
The shotgun, frontier justice, and widowmaker all managed to be balanced, and yet they drop the ball on the pompson. ONE loadout slot could have been 100% balanced, but noooooo they go and throw it away.[/QUOTE]
What the hell are you talking about? The pomson is balanced.
let's see what it does concretely:
at long range : makes it possible to hit people at a range the shotgun shouldn't, but any person that isn't completely braindead could easily dodge this projectile, it's just too damn slow. Medics have always dodged long range spam, so this isn't anything new for them.
at close range : you're better off with a shotgun at that range. Sure, it makes it easy to shoot an unaware medic and make him lose some uber, but with a shotgun you could just kill him right away.
So yeah, it does less damage and it's only just useful for long range fights, and even there it's easily dodged. Therefore balanced.
I'm glad Valve added a way to drain uber, because the uber mechanic is so blatantly powerful that there should've been a counter to it to begin with.
I'd like a medgun that has some similarities with the Disciplinary Action/Equalizer.
So, if the patient is heavily damaged they move at an increased speed OR they move at an increased speed if the have an Überbuff present on them.
I don't know which really, I just feel [I]the need.[/I]
[QUOTE=Scarabix;36285291]I'm glad Valve added a way to drain uber, because the uber mechanic is so blatantly powerful that there should've been a counter to it to begin with.[/QUOTE]
The whole point of the uber is that it should have no counter, it's meant to break deadlocks in the match. This weapon isn't a hard counter to ubers, which is fine, but I still think that ubercharged players should be airblast immune because airblasts can totally destroy even the most organised of pushes by just spamming right click in the right situation.
I would love the Anti-Death Ray to be some form of "Raid Healer" so to speak, in that you have your one specific healing target, say a Heavy, getting the uber effects that are like, life insurance or something (if they die under the effects, they'll get back up after 3-5 seconds with half health and reduced ammo. Maybe also only get up if the body is intact?) and everyone nearby the uber gets a slow, AoE over time heal to help with the push?
Downsides would probably be the fact that the uber will as per usual, not make you immune to instakill effects like Backstabs and Headshots, maybe some other form of downside like a naturally slower heal rate.
Just speculating with pretty bad ideas that would probably translate horribly into gameplay.
How about... On death it converts the heavy into a robo-heavy!
yay robots!
75% of my server just went Rocket Jumper, Mantreads, Market Gardener. It was a blast.
I wish Demoman had a Market Gardener :(
[QUOTE=hogofwar;36285782]How about... On death it converts the heavy into a robo-heavy!
yay robots![/QUOTE]
On Death: Patient turns into Sex Robot
[QUOTE=Justnobody;36274284]Damn, 4th. So close. Anyway, thanks a bunch for doing this. We need more people like you.[/QUOTE]
Okay I do realize I'm digging stuff up now, but we need a second kilburn to make a proper, bulky and boxy stickylauncher to fit with the scotch guardian.
Maruhai is telling me that tonight's dota 2 update [sp]God dammit not this again[/sp] rules out the possibilities of a blog update, let alone a mandatory update tonight.
Is this true or is he being Maruhai again?
[QUOTE=Scarabix;36286179]Maruhai is telling me that tonight's dota 2 update [sp]God dammit not this again[/sp] rules out the possibilities of a blog update, let alone a mandatory update tonight.
Is this true or is he being Maruhai again?[/QUOTE]
Do I even have to answer this question
90% of the work for the Dota 2 update happened last week.
[editline]11th June 2012[/editline]
and also let's ignore for a fact these are two different teams, and this is hardly a large dota 2 update
[QUOTE=ned_ballad;36286420]90% of the work for the Dota 2 update happened last week.
[editline]11th June 2012[/editline]
and also let's ignore for a fact these are two different teams, and this is hardly a large dota 2 update[/QUOTE]Also that the DOTA 2 team is much bigger then the TF2 team.
you know for having a bajillion more people than TF2, the Dota2 team moves kind of slow.
[QUOTE=ned_ballad;36286577]you know for having a bajillion more people than TF2, the Dota2 team moves kind of slow.[/QUOTE]
No matter how many people they get, [I]it's still Valve.[/I]
[QUOTE=Citizen Insane;36286590]No matter how many people they get, [I]it's still Valve.[/I][/QUOTE]
They should get me. Productivity boost of 200 from day 1 on.
[QUOTE=ned_ballad;36286577]you know for having a bajillion more people than TF2, the Dota2 team moves kind of slow.[/QUOTE]
Speed =/= Quality
So the next TF2 update has to be BIG.
[QUOTE=Roninsmastermix;36286676]They should get me. Productivity boost of 200 from day 1 on.[/QUOTE]
400 if they get me!!!!! VALVE PLS
[QUOTE=ned_ballad;36286577]you know for having a bajillion more people than TF2, the Dota2 team moves kind of slow.[/QUOTE]
Don't forget. Half-Life 3 -IS- also in production.
[video=youtube;fTsR4RBH000]http://www.youtube.com/watch?v=fTsR4RBH000[/video]
[QUOTE=Captain Chalky;36286581]Aegis of Immortality for the Medic?[/QUOTE]
MEDIC HAS FALLEN TO THE DIRE!
[QUOTE=Roninsmastermix;36286676]They should get me. Productivity boost of 200 from day 1 on.[/QUOTE]
would you work on dota or tf2?
[QUOTE=NeoDement;36286787]400 if they get me!!!!! VALVE PLS[/QUOTE]
-200 if they get me!
:(
[QUOTE=ned_ballad;36286909]would you work on dota or tf2?[/QUOTE]
TF2 and TF3
I had an idea for the Anti-Death Ray...
Maybe make it so that, when healing a patient, the Medic recieves overheal as well.
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