• The Hats Megathread V4 - New and Improved!
    2,001 replies, posted
classless update v2
[code]updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Dedicated Server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart - Fixed a case where servers could have "ghost" players consuming player slots Engine Marked the "snd_show" convar as a cheat Gameplay Changes Pyro changes Flamethrower direct damage reduced 20%. Burn duration reduced (10 -> 6 seconds). Airblast re-fire delay reduced by 25%. Airblast ammo usage reduced by 20%. All reflected rockets/grenades/arrows now mini-crit. Airblasting enemies into environmental deaths now awards the death credit to the Pyro. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Throwing a sandvich to a teammate now earns a full bonus point (was half a point). Bonk! changes Post-use movement penalty removed. Now has a re-use cooldown time, like The Sandman. The Chargin' Target changes Direct charge hit now does 50 damage + 10 per head (up to 5 heads). Capped the turn rate from +left and +right while charging. The Huntsman changes Removed restriction that arrows need to be aimed before they can be lit by a Pyro. Bow can now be lowered without losing the lit arrow. Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. Backpack changes Moved Crafting button out to the root class/backpack selection panel. Dragging and dropping items in your backpack now makes appropriate sounds. Bot changes Bots don't retreat to gather health as readily if they are in combat. Bots no longer retreat when moving to block a point capture. Bots should now equip an appropriate combat weapon and fight while moving to collect health. Bots who are roaming the map and hunting now chase down their victims, following them around corners. Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. Added a few more bot names from community suggestions. Fixed a behavior loop with Engineer metal gathering. The Sandman change Added a slight speed reduction to stunned players. Community requests Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals log_verbose_enable default: 0 log_verbose_interval default: 3 secs "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback). Bug Fixes Fixed an case where The Gunboats didn’t apply their damage reduction properly. The amount count in the HUD now flashes red when you’re low on ammo. Extinguishing a burning teammate now earns a full bonus point (was half a point). Fixed a permanent overheal exploit involving dispensers. Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. Fixed a client crash that could result from players with arrows embedded in them. Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. Added missing map prefixes to server browser game types. Killing yourself with your own sentry no longer increments the sentry's kill counter. Fixed dropped hats sometimes having the wrong team color. Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. Fixed Spies disguised as Medics hearing the autocaller sound.[/code]
[quote] Team Fortress 2 Update Released Product Update - Valve Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Dedicated Server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart - Fixed a case where servers could have "ghost" players consuming player slots Engine Marked the "snd_show" convar as a cheat Gameplay Changes Pyro changes Flamethrower direct damage reduced 20%. Burn duration reduced (10 -> 6 seconds). Airblast re-fire delay reduced by 25%. Airblast ammo usage reduced by 20%. All reflected rockets/grenades/arrows now mini-crit. Airblasting enemies into environmental deaths now awards the death credit to the Pyro. Heavy changes Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110). Throwing a sandvich to a teammate now earns a full bonus point (was half a point). Bonk! changes Post-use movement penalty removed. Now has a re-use cooldown time, like The Sandman. The Chargin' Target changes Direct charge hit now does 50 damage + 10 per head (up to 5 heads). Capped the turn rate from +left and +right while charging. The Huntsman changes Removed restriction that arrows need to be aimed before they can be lit by a Pyro. Bow can now be lowered without losing the lit arrow. Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. Backpack changes Moved Crafting button out to the root class/backpack selection panel. Dragging and dropping items in your backpack now makes appropriate sounds. Bot changes Bots don't retreat to gather health as readily if they are in combat. Bots no longer retreat when moving to block a point capture. Bots should now equip an appropriate combat weapon and fight while moving to collect health. Bots who are roaming the map and hunting now chase down their victims, following them around corners. Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. Added a few more bot names from community suggestions. Fixed a behavior loop with Engineer metal gathering. The Sandman change Added a slight speed reduction to stunned players. Community requests Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals log_verbose_enable default: 0 log_verbose_interval default: 3 secs "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback). Bug Fixes Fixed an case where The Gunboats didn’t apply their damage reduction properly. The amount count in the HUD now flashes red when you’re low on ammo. Extinguishing a burning teammate now earns a full bonus point (was half a point). Fixed a permanent overheal exploit involving dispensers. Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. Fixed a client crash that could result from players with arrows embedded in them. Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. Added missing map prefixes to server browser game types. Killing yourself with your own sentry no longer increments the sentry's kill counter. Fixed dropped hats sometimes having the wrong team color. Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. Fixed Spies disguised as Medics hearing the autocaller sound. [/quote] [editline]12:34AM[/editline] Fucking ninja
Woah woawhw aowehal;kfhaskldjaklsjha what
Holy shit.
Airblast ammo usage reduced by 20%. THIS HAS TO BE A JOKE OH GOD THIS IS DELICIOUS
really? that's quite a lot of ACTUAL changes :o [editline]01:36AM[/editline] why did they nerf the pyro though :geno:
I wonder if item drops have reset..QUICKLY TO TF2!
no no these pyro nerfs are ridiculous, now air blasters are going to be absolutely unbearable
caaaant wait to see, now i can also fuck with people more with my airblasting skills [editline]12:42AM[/editline] they shouldn't have nerfed the pyro so badly though [editline]12:42AM[/editline] also kfc for dinner :woop:
I guess they nerfed the Scout so much they're taking their anger out on the Pyro now.
[QUOTE=NeoDement;21618826]really? that's quite a lot of ACTUAL changes :o [editline]01:36AM[/editline] why did they nerf the pyro though :geno:[/QUOTE]They couldn't stand people bitching about wanting to nerf pyro so they finally gave in to their commands.
[QUOTE=Eva-1337;21610020]Fuck me, dude. So damn lucky. Why's the new system sucking everyone's dick but mine. Probably got SteamStats AIDS or something.[/QUOTE] [IMG]https://dl.dropbox.com/u/6438055/Hatters%20gonna%20hate.png[/IMG]
Just played cp_warpath for about 2 hours. Didn't get a single drop.
HOLY DOOLEY,HEAVY BUFFS? i love valve now.
Heavy buffz for the sex.
FINALLY crafted my first hat after 3 months what do i get? brigade helmet :smith:
[QUOTE=JLea;21624617]FINALLY crafted my first hat after 3 months what do i get? brigade helmet :smith:[/QUOTE] You're SAD!? That's an awesome hat!
[QUOTE=Kiamberm;21624625]You're SAD!? That's an awesome hat![/QUOTE] Rank of pyro hats: Rubber glove (I have this one :smile:) > Brainslug > brigade > beanie.
i just crafted my brigade + billycock and got hat less engie :suicide:
[QUOTE=JLea;21624882]i just crafted my brigade + billycock and got hat less engie :suicide:[/QUOTE] That really really sucks.
as i was crafting it i went "this better not be a fucking hatless hat" and that's what i got :fuckyou:
[QUOTE]Minigun spin-up/down time reduced by 25% Minigun firing movement speed increased to just under half-normal (from 80 to 110)[/QUOTE] Holy shit, this made my fuckin' day.
Fuck yeah! [IMG]http://i135.photobucket.com/albums/q140/RomaZroddoma/hat.jpg[/IMG]
You should never craft 2 hats! Unless you´re that lucky your backpack is full and you need space.
point noted :frown:
its true, i miss my bakerboy ( i still like my bonkhelm, its my opinion :argh:).
So did the drop timer reset?
[QUOTE=Prism;21625416]So did the drop timer reset?[/QUOTE] I'm getting items now, so far killing gloves and a chargin' targe
[media]http://www.youtube.com/watch?v=WAvowlIZIfA[/media] :suicide:
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