• How To Edit And Create Custom Waves For Team Fortress 2 Mann VS Machine
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[QUOTE=Gamemaster1379;37352146]So, maybe it's a stupid idea, but what would you guys think of a bot wave series that focused on major updates in the past (ie WAR! is primarily soldiers and demos with their update weapons, and so on)[/QUOTE] Could be interesting.
[QUOTE=Gamemaster1379;37352146]So, maybe it's a stupid idea, but what would you guys think of a bot wave series that focused on major updates in the past (ie WAR! is primarily soldiers and demos with their update weapons, and so on)[/QUOTE] I think that could be cool. You would have to make that theme fairly obvious though.
[QUOTE=Ultimatum;37342885]We should all collaborate on a mission with like 100 waves.[/QUOTE] Oh boy Give me the population file, I'm going to make a giant cleaver scout
help [img_thumb]http://cloud.steampowered.com/ugc/1136285104860147495/853C15C6AC765693CE81B15EF4A54133A70FD993/[/img_thumb] i can't stop laughing HELP ME PLEASE let's party with my new MAGIC HEAVIES 174.52.180.12
I made a lot of bots and I will share the templates, some of them are incomplete. Standard [url]http://pastebin.com/ixbkebZs[/url] Giants [url]http://pastebin.com/v1XLCa8j[/url] My favorite bots: Flicker Medic -very fast ubercharge gain rate, but has a very quick ubercharge duration. Panic Sniper -sniper that pulls you toward him with his sydney sleeper in order to hit you with his bushwacka Raider -demoman with long charge duration, they basically charge all the time, and shoot pipebombs a few times Whip Soldier -soldier with disciplinary action, with long range melee that pulls you toward him Juggler Pyro -pyro whose airblast and attacks pull you upward Scout Chopper -small scout with guilotine Giant Comedian -giant heavy mittens with long range melee. Rogue Oni -spy that basically has all the knife abilities combined, is immune to sentries, uses red tape recorder.
So where do I play these maps? I don't really like the Bootcamp servers (and the FP servers seem to be empty all the time)
Do damage bonus/fire rate attributes not work on Engineers yet? I wanted to make a short-circuit engie that does 10x damage, but whenever I try to spawn one in-game their shots only do a measly 5. Am I doing something wrong? Here's my code: [CODE]T_TFBot_Engineer_Zap { Class Engineer Name "Electrical Engineer" Skill Hard Item "The Short Circuit" WeaponRestrictions SecondaryOnly CharacterAttributes { "fire rate bonus" 2 "damage bonus" 10.0 "damage force reduction" 0.4 } } [/CODE]
[QUOTE=Shroomsy;37363841]Do damage bonus/fire rate attributes not work on Engineers yet? I wanted to make a short-circuit engie that does 10x damage, but whenever I try to spawn one in-game their shots only do a measly 5. Am I doing something wrong? Here's my code: [CODE]T_TFBot_Engineer_Zap { Class Engineer Name "Electrical Engineer" Skill Hard Item "The Short Circuit" WeaponRestrictions SecondaryOnly CharacterAttributes { "fire rate bonus" 2 "damage bonus" 10.0 "damage force reduction" 0.4 } } [/CODE][/QUOTE] There is no engie bot though. Aren't normal Engies a bit out of place?
The short circuit is broken, damage bonuses have never been able to affect it.
[QUOTE=LilRobot;37360173]help [img_thumb]http://cloud.steampowered.com/ugc/1136285104860147495/853C15C6AC765693CE81B15EF4A54133A70FD993/[/img_thumb] i can't stop laughing HELP ME PLEASE let's party with my new MAGIC HEAVIES 174.52.180.12[/QUOTE] Care to share the files for those?
I kinda found a way to have "inf rounds".... When editing the file for tests, I forgot a } in my script, and when the round ended it counts as a victory but it restarts from the start of the map instead. here's the end of my script to see the error: [code] OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } [/code]
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