How To Edit And Create Custom Waves For Team Fortress 2 Mann VS Machine
100 replies, posted
[QUOTE=Gamemaster1379;37352146]So, maybe it's a stupid idea, but what would you guys think of a bot wave series that focused on major updates in the past (ie WAR! is primarily soldiers and demos with their update weapons, and so on)[/QUOTE]
Could be interesting.
[QUOTE=Gamemaster1379;37352146]So, maybe it's a stupid idea, but what would you guys think of a bot wave series that focused on major updates in the past (ie WAR! is primarily soldiers and demos with their update weapons, and so on)[/QUOTE]
I think that could be cool. You would have to make that theme fairly obvious though.
[QUOTE=Ultimatum;37342885]We should all collaborate on a mission with like 100 waves.[/QUOTE]
Oh boy
Give me the population file, I'm going to make a giant cleaver scout
help
[img_thumb]http://cloud.steampowered.com/ugc/1136285104860147495/853C15C6AC765693CE81B15EF4A54133A70FD993/[/img_thumb]
i can't stop laughing HELP ME PLEASE
let's party with my new MAGIC HEAVIES
174.52.180.12
I made a lot of bots and I will share the templates, some of them are incomplete.
Standard
[url]http://pastebin.com/ixbkebZs[/url]
Giants
[url]http://pastebin.com/v1XLCa8j[/url]
My favorite bots:
Flicker Medic
-very fast ubercharge gain rate, but has a very quick ubercharge duration.
Panic Sniper
-sniper that pulls you toward him with his sydney sleeper in order to hit you with his bushwacka
Raider
-demoman with long charge duration, they basically charge all the time, and shoot pipebombs a few times
Whip Soldier
-soldier with disciplinary action, with long range melee that pulls you toward him
Juggler Pyro
-pyro whose airblast and attacks pull you upward
Scout Chopper
-small scout with guilotine
Giant Comedian
-giant heavy mittens with long range melee.
Rogue Oni
-spy that basically has all the knife abilities combined, is immune to sentries, uses red tape recorder.
So where do I play these maps? I don't really like the Bootcamp servers (and the FP servers seem to be empty all the time)
Do damage bonus/fire rate attributes not work on Engineers yet? I wanted to make a short-circuit engie that does 10x damage, but whenever I try to spawn one in-game their shots only do a measly 5. Am I doing something wrong? Here's my code:
[CODE]T_TFBot_Engineer_Zap
{
Class Engineer
Name "Electrical Engineer"
Skill Hard
Item "The Short Circuit"
WeaponRestrictions SecondaryOnly
CharacterAttributes
{
"fire rate bonus" 2
"damage bonus" 10.0
"damage force reduction" 0.4
}
} [/CODE]
[QUOTE=Shroomsy;37363841]Do damage bonus/fire rate attributes not work on Engineers yet? I wanted to make a short-circuit engie that does 10x damage, but whenever I try to spawn one in-game their shots only do a measly 5. Am I doing something wrong? Here's my code:
[CODE]T_TFBot_Engineer_Zap
{
Class Engineer
Name "Electrical Engineer"
Skill Hard
Item "The Short Circuit"
WeaponRestrictions SecondaryOnly
CharacterAttributes
{
"fire rate bonus" 2
"damage bonus" 10.0
"damage force reduction" 0.4
}
} [/CODE][/QUOTE]
There is no engie bot though. Aren't normal Engies a bit out of place?
The short circuit is broken, damage bonuses have never been able to affect it.
[QUOTE=LilRobot;37360173]help
[img_thumb]http://cloud.steampowered.com/ugc/1136285104860147495/853C15C6AC765693CE81B15EF4A54133A70FD993/[/img_thumb]
i can't stop laughing HELP ME PLEASE
let's party with my new MAGIC HEAVIES
174.52.180.12[/QUOTE]
Care to share the files for those?
I kinda found a way to have "inf rounds".... When editing the file for tests, I forgot a } in my script, and when the round ended it counts as a victory but it restarts from the start of the map instead. here's the end of my script to see the error:
[code]
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
[/code]
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