• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Justnobody;37447132]Behold, the knife lighter take a wild guess what class it would be for[/QUOTE] Heavy.
[QUOTE=Wowza!;37446369]Made a preview video for my sapper. The music's unused MVM upgrade station music from the GCF. Also, does anyone have any name ideas? [video=youtube;7Y0p9tTrXcY]http://www.youtube.com/watch?v=7Y0p9tTrXcY&feature=g-upl[/video][/QUOTE] The Old Timer's Broadcast Transmittor
scarez masks [img]http://i.cubeupload.com/4JoG0U.png[/img]
[QUOTE=MultiTrip;37447879]scarez masks[/QUOTE] Reminds me of the Wheezy Wastelander, and that's not a bad thing! Good job!
Okay, So Autodesk approved my student things so what should I get? It recommeded me 3DS Max. I've been also wanting to learn how to model and animate, so this seem [editline]28th August 2012[/editline] seens like a good idea* [editline]28th August 2012[/editline] fuck i means seems**
[QUOTE=Manibogi;37447921]Reminds me of the Wheezy Wastelander, and that's not a bad thing! Good job![/QUOTE] I think it looks a lot better then the Wheezy actually. More personality to this one, thought that tiny filter looks really weird.
[QUOTE=Blitz n' Barrag;37446581]The Chameleon Circuit Breaker[/QUOTE] Causes all dispensers to permanently get stuck in the shape of a police box?
[QUOTE=OneFourth;37447941]Okay, So Autodesk approved my student things so what should I get? It recommeded me 3DS Max. I've been also wanting to learn how to model and animate, so this seem [editline]28th August 2012[/editline] seens like a good idea* [editline]28th August 2012[/editline] fuck i means seems**[/QUOTE] You do realize there is an "Edit" button next to the reply button?
[QUOTE=lemonade1950;37448033]You do realize there is an "Edit" button next to the reply button?[/QUOTE] Was faster to do QR
[QUOTE=OneFourth;37448079]Was faster to do QR[/QUOTE] It's not an internet chat room. Speed is not nearly as important here.
Thanks for all the name suggestions! Since I'm a sucker for good puns, I chose Transmission Impossible. Which promo should I use? Infomative for top, useful for bottom. [IMG]https://dl.dropbox.com/u/6909475/sapperpromo.png[/IMG] [IMG]https://dl.dropbox.com/u/6909475/sapperpromo2.png[/IMG]
[QUOTE=Roninsmastermix;37445058][url="http://steamcommunity.com/sharedfiles/filedetails/?id=92497768"][img]http://cloud.steampowered.com/ugc/900972751279737366/CAD138EA45E0A124869732B56D170FFA36B18FEF/[/img][/url] [url="http://steamcommunity.com/sharedfiles/filedetails/?id=92498965"][img]http://cloud.steampowered.com/ugc/900972751279803371/556B08CA78B0541BA12B3D1DCEAF8F857C85BBAB/[/img][/url] Posted on the workshop. Rate-up if you like them. Thanks.[/QUOTE] [img]http://i.imgur.com/OCX8q.png[/img] Right in time for my birthday. So please rate up if you'd love to see those in-game. Would be a nice present and all. My favorite is the [url="http://steamcommunity.com/sharedfiles/filedetails/?id=92497768"]Tactical Bucket[/url], but the [url="http://steamcommunity.com/sharedfiles/filedetails/?id=92498965"]Optimal Optics[/url] are a great match.
Finally, I got the damn model in-game. It might help someone so ill write down what i did. 1. Export model as .obj from any program 2. Compile using the Itemtest 3. open .mdl file with Notepad++ 4. Change "Unnamed" to "weapon_bone" (both without " around em) 5. Remove the "idle" after "@idleNULL" 6. Enjoy a working view model in-game. Now i would like some CC on the textures, I removed almost all grunge from them, but now i think that the brush strokes might be too dark, and i apparently erased some parts of them when i added the grudge, so I have to fix them up. [IMG]http://nukeaduke.com/img/CityHitter3.jpg[/IMG] [IMG]http://nukeaduke.com/img/CityHitter4.jpg[/IMG] Seems like the lighting in the model viewer is much better then the light in the testmap, in-game the textures seems over saturated/exposed.
[QUOTE=ArakanI;37448223]Finally, I got the damn model in-game. It might help someone so ill write down what i did. 1. Export model as .obj from any program 2. Compile using the Itemtest 3. open .mdl file with Notepad++ 4. Change "Unnamed" to "weapon_bone" (both without " around em) 5. Remove the "idle" after "@idleNULL" 6. Enjoy a working view model in-game. Now i would like some CC on the textures, I removed almost all grunge from them, but now i think that the brush strokes might be too dark, and i apparently erased some parts of them when i added the grudge, so I have to fix them up. [IMG]http://nukeaduke.com/img/CityHitter3.jpg[/IMG] [IMG]http://nukeaduke.com/img/CityHitter4.jpg[/IMG] Seems like the lighting in the model viewer is much better then the light in the testmap, in-game the textures seems over saturated/exposed.[/QUOTE] Just learn real compiling without item test. Item test is a crutch and really you shouldn't use it until submission and even then just try to copy the folder format.
[QUOTE=lemonade1950;37448101]It's not an internet chat room. Speed is not nearly as important here.[/QUOTE] Your right, probably shouldn't have done the lazy thing. Anyways, [IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG] for Maya, [IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG] for 3DS Max
all workshop and no release makes jack a dull boy & tf2 player
[QUOTE=Ducksink;37445462][IMG]https://dl.dropbox.com/u/36415965/TESTTTTTYYY.png[/IMG] WIP[/QUOTE] Well, I'm going to start saving up keys if/when this ever gets in game it will be expensive but holy fuck I want it
-snip it doesn'tt show up right-
[img]http://dl.dropbox.com/u/17923674/00a1a3003de6f9de97774126ad3dff7b.png[/img] [quote]Sexy Robot ʷᵒᵒʰᵒᵒ: 2spooky4me[/quote]
I'd go for a cheaper, novelty kind of look, think Nic Cage in "Vampire's Kiss."
[QUOTE=MultiTrip;37447879]scarez masks [img]http://i.cubeupload.com/4JoG0U.png[/img][/QUOTE] I foresee clipping.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=92559312"][IMG]https://dl.dropbox.com/u/6909475/sapperpromo2.png[/IMG][/URL] Submitted to the workshop. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=92559312[/url]
[QUOTE=MultiTrip;37447879]scarez masks [img]http://i.cubeupload.com/4JoG0U.png[/img][/QUOTE] I wonder how it will look like with this: [IMG_thumb]http://wiki.teamfortress.com/w/images/8/88/Head_Warmer.png[/IMG_thumb] Would seem like the perfect match.
[quote]9:36 PM - minecraft wedding: excuse me 9:39 PM - Apple Bloom: Excuse me? 9:39 PM - minecraft wedding: EXCUSE ME 9:39 PM - Apple Bloom: EXCUSE me?! 9:39 PM - Sexy Robot &#695;&#7506;&#7506;&#688;&#7506;&#7506;: excuse me 9:39 PM - Mr. Widdle: excuse me... 9:40 PM - Apple Bloom: [url]http://youtu.be/cyuXBiVtZZ4[/url] 9:40 PM - Mr. Widdle: <link> 9:40 PM - Mr. Widdle: excuse me? 9:40 PM - Apple Bloom: Excuse me? 9:41 PM - Mr. Widdle: Excuse me. 9:41 PM - Jal: <link> 9:42 PM - Apple Bloom: [url]http://youtu.be/FPxY8lpYAUM[/url] [/quote] Excuse me?
[QUOTE=DatWut?;37446401]No name idea, but this: How would it look/sound if a small bit of "Intruder Alert" were playing?[/QUOTE] [video=youtube;2m5RkbulDdA]http://www.youtube.com/watch?v=2m5RkbulDdA[/video]
[QUOTE=ned_ballad;37445217]how's the owl going? :)[/QUOTE] im making it right now.
[URL="http://i.imgur.com/eVelK.png"]and now I start my journey[/URL]. baseball caps and fedoras here i come
[QUOTE=OneFourth;37449613][URL="http://i.imgur.com/eVelK.png"]and now I start my journey[/URL]. baseball caps and fedoras here i come[/QUOTE] Can't use 2013. Have to use anything equal to or lesser than 2012.
[QUOTE=Quinnjdq;37449623]Can't use 2013. Have to use anything equal to or lesser than 2012.[/QUOTE] this wont work? [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url]
[QUOTE=OneFourth;37449634]this wont work? [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url][/QUOTE] The SMD importer and exporter were never built for 3ds max 2013. I am sure there is a work around but it is universally better to start on 2011 or 2012.
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