• TF2 Mod Emporium 48 - Spooky & Scary Edition
    10,000 replies, posted
[QUOTE=Constructor;37455769]am I allowed to do this[/QUOTE] That's something i wanted to do too, but forgot about it. [quote=Steam chat]18:27 - Napy Da Wise: you 18:27 - Napy Da Wise: me 18:27 - Napy Da Wise: a chainsaw primary 18:27 - Constructor: yes 18:27 - Napy Da Wise: yes? 18:27 - Constructor: let's do this 18:28 - Napy Da Wise: yes.[/quote]
Napy and Constructor working together on making a flaming chainsaw. I can see it now....
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/medget1.png[/IMG] Started working on this old thing.
[QUOTE=Verkie;37455821][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/medget1.png[/IMG] Started working on this old thing.[/QUOTE] Is that a chaingun for Medic?
[QUOTE=Damian0358;37455817]Napy and Constructor working together on making a flaming chainsaw. I can see it now....[/QUOTE] yep
[QUOTE=Verkie;37455821][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/medget1.png[/IMG] Started working on this old thing.[/QUOTE] Medigun for combat medics.
lel medigun that doesn't heal but shoots bullet xDDDD blanace :D [editline]29th August 2012[/editline] what the fuck am i doing
I still want a SMG for Medic. To make it balance, let's remove Medic's heal regen.
[QUOTE=Damian0358;37455880]remove Medic's heal regen.[/QUOTE] No.
[QUOTE=Psychopath12;37455897]No.[/QUOTE] Well, the reason that he has health regen, is because of his syringe gun. If the primary isn't a syringe gun, it shouldn't do health regen. Make the medigun that comes with the SMG to have health regen and it is all good.
[QUOTE=Damian0358;37455880]I still want a SMG for Medic. To make it balance, let's remove Medic's heal regen.[/QUOTE] Maybe he would have an MP-40.
[QUOTE=FISH KILL!;37455928]Maybe he would have an MP-40.[/QUOTE] How about a MP-18?
Remember, no Nazi-associated weaponry :eng101:
[QUOTE=Damian0358;37455922]Well, the reason that he has health regen, is because of his syringe gun. If the primary isn't a syringe gun, it shouldn't do health regen. Make the medigun that comes with the SMG to have health regen and it is all good.[/QUOTE] The reason he has health regeneration is not because of his syringe gun. It's so that he can stay in combat without always needing to find a healthkit if he takes a grazing shot. If you want to argue realism, it's his medigun equipment that provides health regeneration, not a syringe gun that he can opt to replace with a crossbow. For game balance, his health regeneration stays. Comprende?
[IMG]http://i1227.photobucket.com/albums/ee436/Verkie/medget2-1.jpg?t=1346258514[/IMG] The building junk medigun I drew with the collar concept.
[QUOTE=Damian0358;37455922]Well, the reason that he has health regen, is because of his syringe gun. If the primary isn't a syringe gun, it shouldn't do health regen. Make the medigun that comes with the SMG to have health regen and it is all good.[/QUOTE] Syringe gun doesn't affect health regen. Blutsauger does. It sucks 2 hp per second, and medic's natural health regen gives him 3hp per second. If you equip blutsauger on non-hp regen class, it will drain your hp.
[QUOTE=Danger21;37455606][B]Pumpkin Decoration[/B] item for halloween update [IMG]http://cloud.steampowered.com/ugc/542936580953866120/821B21090E1D8CA86B7089AB534625DAE0990F4B/637x358.resizedimage[/IMG] workshop: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=92678653"]http://steamcommunity.com/sharedfiles/filedetails/?id=92678653[/URL][/QUOTE] NO! I don't want that!
[QUOTE=Danger21;37455606][B]Pumpkin Decoration[/B] item for halloween update [IMG]http://cloud.steampowered.com/ugc/542936580953866120/821B21090E1D8CA86B7089AB534625DAE0990F4B/637x358.resizedimage[/IMG] workshop: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=92678653"]http://steamcommunity.com/sharedfiles/filedetails/?id=92678653[/URL][/QUOTE] [url=http://wiki.teamfortress.com/w/images/e/e6/Soldier_PickAxeTaunt05.wav]C'mere, pumpkin![/url] They'd better make Soldier use this line when doing the Equalizer taunt instead of the "C'mere, cupcake" line that he uses. It's the same code that they use for the Tin Soldier set voicelines, so there's no problem there :v:
[QUOTE=Verkie;37455994][IMG]http://i1227.photobucket.com/albums/ee436/Verkie/medget2-1.jpg?t=1346258514[/IMG] The building junk medigun I drew with the collar concept.[/QUOTE] Make a MP-18 as the primary, a World War I Medic is needed.
[QUOTE=Pocket Medic;37455974]Remember, no Nazi-associated weaponry :eng101:[/QUOTE] Maybe slapping a cross on the nazi-gun would make it acceptable. :v: [IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Medic's_Mountain_Cap.png/250px-Medic's_Mountain_Cap.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/a/a8/Surgeon's_Stahlhelm.png/250px-Surgeon's_Stahlhelm.png[/IMG]
[QUOTE=FISH KILL!;37456149]I'd say an MP-40 would go pretty well with these. [IMG]http://wiki.teamfortress.com/w/images/thumb/2/29/Medic's_Mountain_Cap.png/250px-Medic's_Mountain_Cap.png[/IMG] [IMG]http://wiki.teamfortress.com/w/images/thumb/a/a8/Surgeon's_Stahlhelm.png/250px-Surgeon's_Stahlhelm.png[/IMG][/QUOTE] Nazis are a sensitive subject. A MP-18 was made before the Nazis, during the German Empire and it was used during WWI. I think that a MP-18 would be a much better choice for those hats.
Relevant old concept. Use ideas from it and make me happy. [t]http://img266.imageshack.us/img266/1745/armymedic2.png[/t]
[QUOTE=Simski;37454301]Yeah, but there is nothing hillbilly about Pyro's stereotype, appearance, or personality, what so ever. While a hillbilly theme for Engineer isn't out of place at all. Of course I'm not suggesting he should have a flamethrower, but he could have rifle like that modified flamethrower is supposed to be based on. Either way, it's a theme that makes absolutely no sense on Pyro, and that is an existing theme on another class already.[/QUOTE] I don't want to follow always the same rules : Spy is French, the Engineer is a Cowboy, Pyro puts whatever he wants on his head etc... I prefer to innovate what i create. I remember someone that made a pirate hat for the spy on the last emporium, and that was way better than making another fedora for example. And by the way, honestly upgrading the sentries with a pitchfork would just look wierd
[QUOTE=Pocket Medic;37455974]Remember, no Nazi-associated weaponry :eng101:[/QUOTE] they never said anything about guns the nazis happened to use, uniforms and symbols are another thing entirely
[QUOTE=ned_ballad;37455531]a long time ago, wasn't someone making a Pyro chainsaw making clever use of his melee animations? What ever happened to that[/QUOTE] Reminded me of the heavies chainsaw made during the polycount contest. Why wasnt it put in :( [url]http://steamcommunity.com/sharedfiles/filedetails/?id=75492629&searchtext=war+saw[/url]
[QUOTE=Damian0358;37456171]Nazis are a sensitive subject. A MP-18 was made before the Nazis, during the German Empire and it was used during WWI. I think that a MP-18 would be a much better choice for those hats.[/QUOTE] But the MP-40 looks much cooler and more distinct. It's size and shape would fit medic's weapon holding animations as well.
[QUOTE=Batandy;37456216]I don't want to follow always the same rules : Spy is French, the Engineer is a Cowboy, Pyro puts whatever he wants on his head etc... I prefer to innovate what i create. I remember someone that made a pirate hat for the spy on the last emporium, and that was way better than making another fedora for example. And by the way, honestly upgrading the sentries with a pitchfork would just look wierd[/QUOTE] Wasn't a hillbilly set for Engie submitted on the Workshop?
[QUOTE=Damian0358;37456259]Wasn't a hillbilly set for Engie submitted on the Workshop?[/QUOTE] Probably a dozen.
[QUOTE=FISH KILL!;37456275]Probably a dozen.[/QUOTE] I was talking about this one: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=16519[/url]
My five cents on the topic of Simski's box fort: I mostly agree with Simski's standpoint, but I don't think murderous psychopath is the [I]only[/I] stereotype associated with the character, and I certainly don't want all Pyro items to be more or less forced film references. I think 'resourcefulness' is a nice character trait that can work as a standalone basis for weapons (Backscratcher, Flare Gun, Degreaser..), and 'ambiguous identity' is a theme that can work well for cosmetics if used tastefully (Pyro's Beanie, Madame Dixie). Finally, I think some unlocks (The Attendant, Stockbroker's Scarf, Brigade Helm) implies some kind of 'lower middle-class day laborer' theme that, while it's in no way grounded in anything vanilla TF2-related, works really well with the character and can be milked for a lot of good-looking and theme-fitting items that wouldn't fit any other character quite as well.
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