It's a shame Pyro doesn't have class specific voice lines for spy calls. Otherwise you could make a mod that has all the classes call out their names when you select them
[QUOTE=Simski;37485919]It's a shame Pyro doesn't have class specific voice lines for spy calls. Otherwise you could make a mod that has all the classes call out their names when you select them[/QUOTE]
There's a line somewhere of Pyro saying "Mmhmm". Could just use that or something like it, sounds fairly close.
I really really really wish they'd give Pyro more varied voicelines. Fuck everyone and their mum who doesn't think Pyro needs to have as many voicelines as everyone else because of the excuse that "hurr all I can hear is random noises anyway".
[QUOTE=Simski;37485919]It's a shame Pyro doesn't have class specific voice lines for spy calls. Otherwise you could make a mod that has all the classes call out their names when you select them[/QUOTE]
Pyro's Spy call line sounds close enough to "The Pyro is a Spy" to work
[QUOTE=IrregularToasty;37485993]Pyro's Spy call line sounds close enough to "The Pyro is a Spy" to work[/QUOTE]
Actually, that Spy call line sounds close enough to "The <two-syllable name>'s a Spy!".
[QUOTE=Venezuelan;37485998][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93181421"][IMG]http://cloud.steampowered.com/ugc/921238949637652016/EC28089A8DB4814667CA5024FFF0BE8B81BBCE8B/[/IMG][/URL][/QUOTE]
Even more terrifying than that Scout skeleton head.
[QUOTE=Simski;37485983]I really really really wish they'd give Pyro more varied voicelines. Fuck everyone and their mum who doesn't think Pyro needs to have as many voicelines as everyone else because of the excuse that "hurr all I can hear is random noises anyway".[/QUOTE]
I didn't say that, I was just saying use something that sounds close enough, I completely agree
[QUOTE=AbeX300;37486010]Actually, that Spy call line sounds close enough to "The <two-syllable name>'s a Spy!".[/QUOTE]
Which means only Scout and Spy it doesn't work for.
Hea-vy, En-gy, Me-dic, De-mo, Sold-ier, Py-ro, Snipe-er
[QUOTE=ned_ballad;37486048]Which means only Scout and Spy it doesn't work for.
Hea-vy, En-gy, Me-dic, De-mo, Sold-ier, Py-ro, Snipe-er[/QUOTE]
Huh. I actually didn't think about the abbreviation for Engineer and Demoman, for some reason...
[QUOTE=Simski;37483583]Will it be rigged to his face, so he doesn't lose all facial animations?[/QUOTE]
Cant find any bones that connects too the mouth of the scout, only bones that are bound to the head. Ill guess mouth animations are blend shapes.
[QUOTE=ArakanI;37486304]Cant find any bones that connects too the mouth of the scout, only bones that are bound to the head. Ill guess mouth animations are blend shapes.[/QUOTE]
They use facial flexes. I dont know how well they would work with your model, but you can find a tutorial here: [url]http://napydawise.tumblr.com/post/27698557650/so-i-made-a-facial-flexes-tutorial-for-blender[/url]
[QUOTE=Snood_1990;37480112]Yes there is, I could take a look at it if you want and then show/tell you what I did. If I get results that is.[/QUOTE]
That would be great. I can send you the files whenever. If you use blender, I can send .blends. Otherwise, obj fine?
[QUOTE=kenshin6;37486330]They use facial flexes. I dont know how well they would work with your model, but you can find a tutorial here: [url]http://napydawise.tumblr.com/post/27698557650/so-i-made-a-facial-flexes-tutorial-for-blender[/url][/QUOTE]
Does this tutorial come in a 3DSMax flavor?
[IMG]http://puu.sh/10MQB[/IMG]
256x256 texture without too much quality loss, hoping to round this off tomorrow
[QUOTE=ned_ballad;37486048]Which means only Scout and Spy it doesn't work for.
Hea-vy, En-gy, Me-dic, De-mo, Sold-ier, Py-ro, Snipe-er[/QUOTE]
That Scout/Spy there's a spy!
there we go
Weighted the head too the skeleton, some minor clipping withe the necklaces. Will the necklaces expand, or will it clip into him and bug out?
[IMG]http://nukeaduke.com/img/tf2ScoutHead9.jpg[/IMG]
Hasn't the necklace always clipped into the scout?
[QUOTE=ArakanI;37486684]Weighted the head too the skeleton, some minor clipping withe the necklaces. Will the necklaces expand, or will it clip into him and bug out?
[IMG]http://nukeaduke.com/img/tf2ScoutHead9.jpg[/IMG][/QUOTE]
hhnnnngggg
That is spectacular!!
It's so avant-garde!!
[SUP][SUP][SUP]And I love avant-garde[/SUP][/SUP][/SUP]
Still searching for the "Oh my god that is horrific" Rating
but have a medal instead
[QUOTE=Venezuelan;37485998][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=93181421"][IMG]http://cloud.steampowered.com/ugc/921238949637652016/EC28089A8DB4814667CA5024FFF0BE8B81BBCE8B/[/IMG][/URL][/QUOTE]
That is, fucking awesome.
Hehe, ill guess I could live with some clipping, now too the really fun part when it comes too the source engine modeling, writing the .qc file and compiling............................................
( All those dots means that i would appreciate if someone could do it for me :D )
Edit: Have somebody made a GabeN mask, it would fit perfect for Halloween ;P
[QUOTE=ArakanI;37486812]Hehe, ill guess I could live with some clipping, now too the really fun part when it comes too the source engine modeling, writing the .qc file and compiling............................................
( All those dots means that i would appreciate if someone could do it for me :D )
Edit: Have somebody made a GabeN mask, it would fit perfect for Halloween ;P[/QUOTE]
Added ye on steam, I'll guide you through it
[QUOTE=ArakanI;37486812]
[B]Have somebody made a GabeN mask, it would fit perfect for Halloween[/B] ;P[/QUOTE]
[IMG]http://i1.kym-cdn.com/photos/images/original/000/342/362/bd8.png[/IMG]
[SUP][SUP][SUP]Cant forget the Manly Mann Beard.[/SUP][/SUP][/SUP]
[QUOTE=Gamemaster1379;37486349]That would be great. I can send you the files whenever. If you use blender, I can send .blends. Otherwise, obj fine?[/QUOTE]
Ideally as an smd since it'll save the skin modifier, but yeah sure.
I'd like to see a mod that makes the Soldier's Stogie larger and more visible.
[QUOTE=Totenkreuz;37476163]How hard would it be to make the upper part of Ocelots uniform for scout.
[t]http://i.imgur.com/9cjPG.jpg[/t]
Name: The Young General
Desc: Six shots, more than enough to kill anything that moves.[/QUOTE]
what is that from?
(I know its mgs3. I mean th epic itself. just a animetype fanpic?)
[QUOTE=ThatSwordGuy;37487238]I'd like to see a mod that makes the Soldier's Stogie larger and more visible.[/QUOTE]
It should be as big as castro's. it would make my Softcap stogie and all-father loadout even better and more like Castro.
[QUOTE=ArakanI;37483048]If anybody would like to texture the scout hat I made I would appreciate it.
Revenue would be divided among us.
[IMG]http://nukeaduke.com/img/tf2ScoutHead6.jpg[/IMG][/QUOTE]
can you make a style where the actual head is flapping around like a hood
[QUOTE=Rexic;37487256]what is that from?
(I know its mgs3. I mean th epic itself. just a animetype fanpic?)[/QUOTE]
No idea. Saw it on /v/, got the idea it'd be perfect for scout and saved it.
I might try to make it even though I'm not good enough for that.
Howdy, Emporium. I'm a long time lurker (despite what my join date says), and I'd really like to get in on the action with some concepts for items. I'm eager to try and help any of the TF2 item-creating gentlemen here, and will hopefully post my very first concept tomorrow, if possible.
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